Wednesday, August 26, 2026

NeoGoat Pro Tournaments · Three champions, three ways to win

Three consecutive NeoGoat Pro tournaments, three undefeated champions, and no repeated strategy. Panquecito opened the series with HERO Hybrid, Coste won GGP 7 with the Chaos deck included by default in the game, and Arena closed GGP 8 with a Zombie build based on recruiters, control, and attrition.

Along with presenting the lists, we reviewed the results recorded by the server and the surviving replays to understand what each deck is trying to accomplish—and what these champions tell us about the August 2026 NeoGoat format.

Tournament Champion Deck Record Deck size
Win a GGP 6 Panquecito HERO Hybrid 4–0 40 / 15 / 14
Win a GGP 7 Coste Chaos 4–0 42 / 15 / 15
Win a GGP 8 Arena Zombie Control 3–0–1 57 / 0 / 15

A note on the replays: the server archive preserves Arena’s full tournament run, but only parts of Panquecito’s and Coste’s. We therefore use replays to confirm patterns when the evidence is available without inventing a play-by-play account of the missing games.

Win a GGP 6

Panquecito — HERO Hybrid

Fusion as a tool, pressure as the primary plan

Champion · 4–0
HERO Hybrid deck used by Panquecito to win Win a GGP 6
40 cards 2 Miracle Fusion 2 Chaos Sorcerer Tempo control

This is not a dedicated HERO combo deck. Its HERO core is compact: Elemental HERO Prisma, Wildheart, Burstinatrix, E – Emergency Call, and two copies of Miracle Fusion. The Fusions act as a second layer of threats, turning monsters that have already served their purpose into bodies capable of closing a game.

Around that package sits a characteristically NeoGoat selection of pressure cards: Kycoo the Ghost Destroyer, Blade Knight, Don Zaloog, Zaborg, and Chaos Sorcerer. The deck can punish a slow opening, deny Graveyard value, and then turn spent resources into a Fusion.

Its most important quality is flexibility. Prisma fixes names for the Fusion Summons; Wildheart demands an answer that does not rely on Traps; and the defensive package of Sakuretsu, Bottomless, Ring, and Solemn protects the tempo lead. The deck does not need to resolve Miracle Fusion in every game: it can win as a strong aggressive-control deck and save the Fusion play for the moment it breaks parity.

Road to the title: 2–1 over Pepe Salazar, 2–1 over Linares, 2–1 over Tego, and 2–0 over Gaona. The surviving replays include the complete series against Linares and Tego.
View the decklist and download the .YDK →
View the complete GGP 6 list
MAIN DECK — 40
1 Elemental HERO Burstinatrix
2 Chaos Sorcerer
1 Zaborg the Thunder Monarch
2 Kycoo the Ghost Destroyer
2 Elemental HERO Prisma
1 Tribe-Infecting Virus
1 Blade Knight
1 Breaker the Magical Warrior
2 Elemental HERO Wildheart
1 Don Zaloog
1 Tsukuyomi
2 Mask of Darkness
1 E - Emergency Call
1 Heavy Storm
1 Reinforcement of the Army
2 Miracle Fusion
1 Pot of Greed
2 Nobleman of Crossout
1 Mystical Space Typhoon
2 Shrink
1 Premature Burial
2 Bottomless Trap Hole
1 Mirror Force
1 Torrential Tribute
2 Sakuretsu Armor
2 Dust Tornado
1 Ring of Destruction
1 Call of the Haunted
1 Solemn Judgment

EXTRA DECK — 15
2 Elemental HERO Wildedge
2 Elemental HERO Plasma Vice
1 Elemental HERO Nova Master
1 Elemental HERO Shining Flare Wingman
1 Elemental HERO Wild Wingman
1 Elemental HERO Thunder Giant
3 Elemental HERO Gaia
1 Elemental HERO Flame Wingman
1 Elemental HERO Rampart Blaster
1 Elemental HERO Darkbright
1 Elemental HERO Necroid Shaman

SIDE DECK — 14
2 Des Wombat
1 Banisher of the Radiance
2 Cipher Soldier
1 Marshmallon
1 Nobleman of Crossout
2 Smashing Ground
3 Compulsory Evacuation Device
2 Pulling the Rug

Win a GGP 7

Coste — Chaos

NeoGoat Pro’s default deck can win a tournament too

Champion · 4–0
Default Chaos deck used by Coste to win Win a GGP 7
42 cards Included deck Chaos Sorcerer Metamorphosis

GGP 7 delivered a particularly useful lesson for every new player: you do not have to build a deck from scratch to compete. Coste finished 4–0 with the Chaos list included by default when players download NeoGoat Pro.

The heart of the deck is a classic advantage engine: Gravekeeper’s Spy, Dekoichi, Tsukuyomi, Night Assailant, and Thunder Dragon. These cards fill the Graveyard, replace resources, and prepare two copies of Chaos Sorcerer. At the same time, the Warrior package—Blade Knight, Don Zaloog, D.D. Assailant, D.D. Warrior Lady, Exiled Force, and Mystic Swordsman LV2—provides access through Reinforcement of the Army and precise answers to different board states.

Metamorphosis adds a route into Thousand-Eyes Restrict and other utility Fusions, but the list does not depend on it. Its real strength is that almost every card has a high floor: they trade resources, generate information, or turn a small edge into control of the duel. It is an excellent starting point for learning the rhythm of the format before customizing the deck.

Road to the title: 2–0 over Chalan, 2–1 over Breakerblue, 2–0 over Gaona, and 2–0 over Palacios. The archive preserves both games from the first round; the rest of the run is confirmed by the server’s tournament results.
View the decklist and download the .YDK →

Clarification: the deck page on the platform was published under the username Jesuz Ex; the official tournament results identify Coste as the GGP 7 champion.

View the complete GGP 7 list
MAIN DECK — 42
2 Chaos Sorcerer
3 Thunder Dragon
1 Blade Knight
2 Gravekeeper's Spy
1 Dekoichi the Battlechanted Locomotive
1 Kycoo the Ghost Destroyer
1 Breaker the Magical Warrior
1 Don Zaloog
1 D.D. Assailant
1 D.D. Warrior Lady
1 Exiled Force
1 Mystic Swordsman LV2
1 Tribe-Infecting Virus
3 Tsukuyomi
1 Sinister Serpent
1 Spirit Reaper
1 Night Assailant
1 Pot of Greed
1 Heavy Storm
1 Mystical Space Typhoon
1 Premature Burial
1 Reinforcement of the Army
2 Book of Moon
1 Brain Control
1 Nobleman of Crossout
1 Scapegoat
1 Metamorphosis
1 Ring of Destruction
1 Mirror Force
1 Torrential Tribute
1 Call of the Haunted
2 Sakuretsu Armor
1 Raigeki Break
1 Bottomless Trap Hole

EXTRA DECK — 15
1 Thousand-Eyes Restrict
2 Dark Balter the Terrible
2 Ryu Senshi
1 Fiend Skull Dragon
1 Dark Blade the Dragon Knight
1 Reaper on the Nightmare
1 Darkfire Dragon
1 Dragoness the Wicked Knight
1 Karbonala Warrior
1 Gatling Dragon
1 The Last Warrior from Another Planet
1 King Dragun
1 Twin-Headed Thunder Dragon

SIDE DECK — 15
2 Dust Tornado
2 Royal Decree
2 Pulling the Rug
2 King Tiger Wanghu
2 Des Wombat
1 Kycoo the Ghost Destroyer
2 Nobleman of Crossout
1 Lightning Vortex
1 Mobius the Frost Monarch

Win a GGP 8

Arena — Zombie Recruiter Control

57 cards, two recruiter chains, and patience

Champion · 3–0–1
Zombie Recruiter Control deck used by Arena to win Win a GGP 8
57 cards Pyramid Turtle Giant Rat Des Lacooda

The most eye-catching list of the three was also the only one whose entire tournament run survived in the replay archive. Arena registered 57 cards with no Extra Deck, offsetting the naturally lower consistency with six recruiters: three Pyramid Turtle and three Giant Rat.

Turtle can find everything from Ryu Kokki, Vampire Lord, and Vampire’s Curse to Spirit Reaper or Des Lacooda. Giant Rat opens another toolbox containing D.D. Warrior, Exiled Force, Morphing Jar, and additional copies of Lacooda. The result is a large deck that can still access the right monster through combat.

Its control plan combines Level Limit – Area B and Gravity Bind with a deep lineup of removal. While the opponent tries to push through that bottleneck, Des Lacooda, Mask of Darkness, Morphing Jar, and Tsukuyomi generate cards. The third match’s logs show repeated Des Lacooda and recruiter-chain activity, consistent with this attrition plan.

Zombyra the Dark supplies immediate pressure and enables Deck Devastation Virus; Mobius clears the back row; and Book of Life works as both extension and Graveyard disruption. The Side Deck shifts the axis of play with Banisher of the Radiance, Lava Golem, Pulling the Rug, and more one-for-one answers.

Road to the title: a 1–1 draw with Dragon, followed by 2–1 wins over Jinzo, Shadowefra, and Linares. Final record: 3–0–1 and 10 points.
View the decklist and download the .YDK →
View the complete GGP 8 list
MAIN DECK — 57
1 Ryu Kokki
2 Mobius the Frost Monarch
1 Vampire's Curse
1 Vampire Lord
3 Zombyra the Dark
1 Gigantes
1 D.D. Assailant
1 Breaker the Magical Warrior
1 D.D. Warrior Lady
3 Giant Rat
3 Pyramid Turtle
2 D.D. Warrior
1 Tsukuyomi
1 Exiled Force
2 Des Lacooda
1 Spirit Reaper
2 Mask of Darkness
1 Morphing Jar
2 Book of Life
1 Heavy Storm
1 Creature Swap
1 Reinforcement of the Army
1 Pot of Greed
1 Nobleman of Crossout
3 Smashing Ground
1 Mystical Space Typhoon
1 Book of Moon
1 Scapegoat
1 Level Limit - Area B
1 Premature Burial
2 Bottomless Trap Hole
1 Deck Devastation Virus
1 Mirror Force
3 Sakuretsu Armor
1 Dust Tornado
1 Ring of Destruction
1 Gravity Bind
1 Call of the Haunted
2 Spell Shield Type-8
1 Magic Drain

EXTRA DECK — 0

SIDE DECK — 15
3 Banisher of the Radiance
1 Mystic Swordsman LV2
2 Lava Golem
1 Nobleman of Crossout
3 Trap Hole
3 Pulling the Rug
1 Spell Shield Type-8
1 Magic Drain

What do these three champions teach us?

  • The format rewards clear plans, not just archetypes. HERO won by converting tempo into Fusions; Chaos by accumulating favorable trades; and Zombie by extending the game until its recruiter and draw engines took control.
  • The Side Decks are already describing the metagame. Pulling the Rug appears in all three lists, while Banisher of the Radiance, Nobleman of Crossout, and answers to Burn repeatedly appear as preparation tools.
  • Accessibility and competitiveness can coexist. The GGP 7 Chaos deck comes preinstalled with NeoGoat Pro and finished 4–0. Players can download it, test it, and then adapt it to their own style.
  • There is still room to build differently. A 57-card list won GGP 8 because it had functional redundancy and concrete access routes to its answers. That is not a license to ignore consistency; it is a strong example of how to justify every slot.

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