Showing posts with label online. Show all posts
Showing posts with label online. Show all posts

Sunday, November 8, 2026

Zorc, Dragons, and a Costly Six — NeoGoat Pro Replays

12 players joined the November 8, 2026 online tournament on NeoGoat Pro. We're starting this replay feature with Chapa, who finished third with Zorc Chaos Ritual, followed by Victor Peluche and his Horus / Armed Dragon deck.

🥉 Chapa — Zorc Chaos Ritual

Chapa brought Dark Master - Zorc to the podium with a build that gets more than one use out of its Ritual materials. Advanced Ritual Art can send Blue-Eyes White Dragon or two Archfiend Soldiers from the Deck to summon Zorc, then Birthright brings those Normal Monsters back for another round of attacks. Manju and Senju help find the Ritual pieces and supply LIGHT monsters for Chaos Sorcerer, giving the deck another way to deal with opposing threats.

But Zorc had a nasty surprise ready. In the duel Chapa lost, he took an unnecessary risk by activating Zorc's effect. The die came up six, and he lost his own monsters. A rough reminder that having the option to roll doesn't mean you should take it. Sometimes the best Zorc play is leaving the die alone.

Watch Chapa's replays on YouTube →


Victor Peluche — Horus / Armed Dragon

Victor Peluche brought two familiar Dragon lines together: Horus the Black Flame Dragon and Armed Dragon. Horus LV6 can play through Spell effects and lead into LV8's Spell negation, while Armed Dragon LV5 offers monster removal. Masked Dragon keeps smaller Dragons coming, and Cyberdark Keel gives fallen low-Level Dragons another job as equipment.

There's also a neat shortcut hiding in the list: Fusilier Dragon, the Dual-Mode Beast can be Normal Summoned without Tributes and still keeps its Level 7. That makes it Metamorphosis material for King Dragun or The Last Warrior from Another Planet. Between the LV monsters and those Fusion options, there's plenty to keep an eye on in Victor's replays.


Watch Victor Peluche's replays on YouTube →



Thanks to everyone who joined the tournament!

Saturday, October 31, 2026

Torneo Demencial: Online Report

October 30–31, 2026 • NeoGoat Pro • 8 players • 3 Swiss rounds

Bring a deck you trust. There is a good chance someone else will get to enjoy it.

That was the idea behind Torneo Demencial, played in NeoGoat Pro using the shared-deck mode. Eight players contributed eight lists, and the server assigned a deck for every new game. You could spend one duel getting flattened by Injection Fairy Lily and the next discovering how useful she was on your side of the field.

breakerblue won the tournament with nine points and a 3–0 match record, beating Gaona, Pinales and palacios. Across eight games, he played Insects, Silent Magician, Gadgets, Earth and Gravekeepers, finishing with six wins and two losses. Both losses came at the start of matches he then turned around. Apparently, warming up with the wrong end of a beating was part of the routine.

Watch breakerblue's Full Tournament Run

The video follows all eight games in the same order as the recap below: the comeback against Gaona, two long games against Pinales, and the deciding Swiss round against palacios.

Watch the full run on YouTube

How Blender Works: Your Deck Has Other Plans

Every participant submitted a legal NeoGoat deck, and those lists became the tournament's shared bank. The server distributed complete decklists; the surprise was finding out which one you would pilot next.

  • Three Swiss rounds, best-of-three matches. Two game wins secured the match.
  • A fresh assignment every game. You could receive your own list, your opponent's, or another participant's. Your immediately previous list could not repeat, although it could return later.
  • Different lists across the table. Opponents received different decks for their game. Tables progressed independently, so the same list could be in use at more than one table.
  • Locked Main and Extra Decks. Players used the assigned lists as submitted, with no card changes or Side Deck between games.
  • October 2026 legality. Every list had to follow the October card pool and banlist.
  • NeoGoat's usual gameplay rules. The first-turn draw and classic field remained in place, alongside current rulings and errata.

Winning a game brought you closer to taking the match. Then your deck went back into the mix. Time to learn another plan.


Round 1 — Gaona Makes breakerblue Work for It

Match result: breakerblue 2–1 Gaona

Game 1: The Momongas Become a 5,100-Damage Problem

breakerblue opened with Insects, and Gaona promptly found a use for them. On turn three, Creature Swap sent a Nimble Momonga across the table and took Howling Insect in return. Gaona then destroyed his former Momonga, gaining 1,000 LP and bringing out two more copies. That was quite a lot of value from one small squirrel.

Two turns later, those Momongas joined Howling Insect and Breaker the Magical Warrior for four attacks totaling 5,100 damage. breakerblue fell to 2,700 LP, then fought back through Lightning Vortex, Ancient Rules and Pinch Hopper. Metal Armored Bug gave him a real threat, including a 2,800-damage hit, but Gaona had the final answer: Smashing Ground removed the last Bug on turn eleven, and Premature Burial brought back Breaker for the finishing 1,600. Gaona led 1–0.

Game 2: Silent Magician LV8 Handles the Phoenix

The next assignment changed the match completely. Gaona used Reasoning to bring out The Creator, which immediately met Bottomless Trap Hole. He kept going with Reckless Greed, Card Destruction and a Monster Gate that tributed Sacred Crane to summon Sacred Phoenix of Nephthys.

breakerblue answered by upgrading Silent Magician LV4 into Silent Magician LV8. On turn five, 3,500 ATK beat 2,400, the Phoenix went down in battle, and Gaona took 1,100 damage. breakerblue took the game on turn seven with all 8,000 LP intact. The match was level at 1–1, and the server had another pair of decks to hand out.

Game 3: Small Machines, Very Large Attacks

For the decider, breakerblue received Gadgets. Yellow, Green and Red kept the monsters coming as both players traded removal. One particularly good bit of recycling involved D.D. Warrior Lady: breakerblue first discarded her for Raigeki Break to destroy Berserk Gorilla, then revived her with Call of the Haunted. Her battle with The Rock Spirit banished both monsters. The discard had found a second job.

On turn ten, Gaona had 4,100 LP left. Limiter Removal doubled Yellow Gadget and Green Gadget, turning their direct attacks into 2,400 and 2,800 damage. The little machines had found more than enough power. breakerblue completed the comeback, won 2–1, and collected his first three points.


Round 2 — Two Wins, Eighteen Turns Apiece

Match result: breakerblue 2–0 Pinales

The score looked tidy. Getting there took work. Both games reached turn eighteen, and Licuadora added a neat twist: breakerblue went from Earth to Insects while Pinales made the trip in the opposite direction.

Game 1: Mirror Force Deletes the Good News

Pinales brought out Ultimate Insect LV7 through Pinch Hopper. breakerblue's turn-seven response looked excellent: Tribe-Infecting Virus removed LV7, Nobleman of Crossout banished the set Ultimate Insect LV3, and The Rock Spirit joined the field. Then came the attack, and Pinales flipped Mirror Force. Tribe, Injection Fairy Lily and The Rock Spirit all disappeared. Three monsters, one Trap, a suddenly much less cheerful field.

breakerblue rebuilt with Goblin Attack Force and Berserk Gorilla. Pinales kept finding answers: Dust Tornado stopped a Call of the Haunted, and Giant Rat supplied a Lily before Smashing Ground removed her. On turn fifteen, Gorilla and Goblin connected directly for 4,300 damage, leaving Pinales at 500 LP. A late Book of Moon bought more time, but breakerblue took the game on turn eighteen with 4,900 LP remaining.

Game 2: This Time, breakerblue Gets the Insects

Unexpected Dai brought out Insect Knight, and Nobleman of Crossout removed a set Giant Rat. Two 1,900-damage attacks gave breakerblue an early push, but Pinales answered with Ring of Destruction, D.D. Warrior Lady and Breaker the Magical Warrior. Later, Book of Moon and Mystic Swordsman LV2 combined to remove another Insect Knight. Keeping an insect on the field was becoming a full-time occupation.

The next threat arrived through a chain of recruiters. Howling Insect fell to The Rock Spirit and brought out Pinch Hopper; Hopper's destruction later put Metal Armored Bug into play from the hand. The 2,800 ATK monster beat The Rock Spirit and left Pinales at 1,200 LP. Ring of Destruction then removed Injection Fairy Lily for 400 damage to each player, reducing Pinales to 800.

On turn eighteen, Call of the Haunted returned Insect Knight. The game ended in breakerblue's favor with 2,600 LP remaining, completing the 2–0. Six points secured, one Swiss round to go.


Round 3 — Lily Changes Sides, and the Title Follows

Match result: breakerblue 2–1 palacios

The last Swiss round brought another opening loss and another complete change of tools. Injection Fairy Lily was about to make herself useful to both players.

Game 1: Heavy Storm Clears Lily's Path

breakerblue's Gravekeeper's Spear Soldier pierced Giant Rat for 50 damage. The Rat replaced itself with Injection Fairy Lily, and palacios used Ring of Destruction to remove Spear Soldier for 1,500 damage to each player. On turn three, Heavy Storm cleared Torrential Tribute and Bottomless Trap Hole. Goblin Attack Force hit directly for 2,300, Lily added 3,400, and breakerblue was suddenly at 800 LP.

Necrovalley and a set Gravekeeper's Guard offered one last defensive attempt. palacios used Mystical Space Typhoon to remove another Bottomless, then Mystic Swordsman LV2 destroyed the face-down Guard on turn five. Lily followed with another 3,400-damage attack to finish the game. Fifty points of piercing damage had turned into a very expensive encounter with Giant Rat.

Game 2: Lily Changes Employers

breakerblue now had the Insects, and this list also had a Lily. Book of Moon saved Howling Insect from Smashing Ground by turning it face down. Later, palacios's Skull Archfiend of Lightning destroyed Giant Rat, bringing breakerblue's own Injection Fairy Lily out of the Deck. She immediately became the most important monster in the game.

On turn five, Lily powered through Skull Archfiend for 900 damage. On turn six, palacios attacked her with Archfiend Soldier; she boosted her ATK again, survived, and cost palacios his monster and another 1,500 LP. Archfiend's Roar briefly brought back Skull Archfiend to stop an Insect Knight attack, while Mist Archfiend later beat the Knight but also cost palacios 1,000 LP at the end of the turn.

breakerblue opened turn nine by flipping Howling Insect and summoning Ultimate Insect LV3. The game ended in his favor during that Main Phase. The match was tied at 1–1. Lily had made a convincing case for being on the other side of the table.

Game 3: Rite of Spirit Finds One More Attack

Video note: An issue required the table to be reopened with the match still tied at 1–1. This recap follows the first two original games and the deciding game after reopening. Games used to restore the score do not count as additional wins.

breakerblue returned to Gravekeepers and opened with Necrovalley and Gravekeeper's Assailant. On turn two, palacios aimed Mystical Space Typhoon at a set card. breakerblue chained Deck Devastation Virus, tributing Assailant. The Virus resolved first and destroyed D.D. Warrior Lady and Red Gadget in palacios's hand. A further Red Gadget drawn on turn six also fell to its effect. The Gadget supply chain was having a difficult evening.

palacios bought time with Swords of Revealing Light and used Nobleman of Crossout on Mask of Darkness. breakerblue rebuilt with Gravekeeper's Spy and another Assailant. Fissure removed Spy, and Yellow Gadget gave palacios a monster again, but Gravekeeper's Guard returned that Gadget to the hand on turn nine. The field was open.

Guard attacked directly for 1,500. Assailant added 2,000. Then, during that same Battle Phase, Rite of Spirit revived the Assailant tributed for Deck Devastation Virus, supplying one more attack for 2,000. Three attacks, 5,500 damage, and palacios fell from 8,000 to 2,500 LP.

breakerblue still had all 8,000 LP. The game ended in his favor during palacios's following Main Phase, completing another 2–1 comeback and securing the tournament.


Breakerblue finished first place. Gaona and palacios shared second place in the standings.

Wednesday, October 28, 2026

NeoGoat Pro · Gold Series 4: Pyramids Edition · Invitational Round 2

A free Black Luster Soldier. An opening Obelisk. A Toon Table of Contents used to pay for removal. And a finish with just 125 Life Points left. Round 2 of the Gold Series 4 NeoDraft Invitational gave us four matches where the bonus card could become an attacker, Tribute material, a crucial discard—or the first monster sent to the Graveyard.

Each player received one card from the Gold Series 4 draft pool for each duel, alongside their regular deck. Some started on the field; others began in hand. Here is how the round played out, with the match videos, draft cards and game-by-game highlights below.

Round 2 Results

Replay coverage: Nine played duels are covered in this recap. The original Game 2 of krlos vs Victor peluche is unavailable, so its draft cards and plays are not reconstructed. Their match was later reopened; the two brief surrenders used to restore the 1–1 score are excluded, and the actual deciding duel is covered as Game 3.


Table 1: krlos vs Victor peluche — krlos wins 2–1

krlos took the match 2–1, but the two preserved games tell very different stories: a 25-turn struggle decided by Fairy King Truesdale, followed by a deciding duel in which careful defensive trades opened a comeback with Tribe-Infecting Virus.

Game 1: An immediate draft trade, then a 25-turn battle

Draft cards: krlos — Prometheus, King of the Shadows; Victor peluche — Doomcaliber Knight.

Winner: krlos

The draft mattered immediately. krlos Normal Summoned Prometheus, King of the Shadows on turn 1, only for Victor's Doomcaliber Knight to Tribute itself, negate the effect and destroy Prometheus. Both bonus monsters disappeared in the opening exchange: a useful defensive intervention for Victor, but not a lasting advantage on the field.

krlos answered with a strong turn 3. Heavy Storm removed Torrential Tribute and Ring of Destruction before Hydrogeddon defeated Armed Dragon LV3, recruited another copy, and pushed through a direct attack. Victor kept rebuilding through Masked Dragon and its follow-up monsters. When Tribe-Infecting Virus threatened to clear the board on turn 12, krlos chained Skill Drain; the effect was negated, although Victor still found damage through combat.

The duel became a long exchange of threats and answers. Exploder Dragon removed Blazing Inpachi, Frost and Flame Dragon briefly took over, and Smashing Ground answered it. A Masked Dragon revived by Premature Burial reduced krlos to just 1,900 LP. Sakuretsu Armor and Bottomless Trap Hole then kept Victor's later attackers from finishing the job.

The finish came on turn 25. After resolving Pot of Greed, krlos Tributed his set Battle Footballer for Fairy King Truesdale. The 2,200 ATK direct attack overcame Victor's remaining 2,100 LP. The draft decided the opening interaction; sustained trap defense and a final Tribute Summon decided the result.

Draft impact: Both draft monsters shaped the opening, but neither survived it. Doomcaliber negated Prometheus; the eventual win came from krlos’s defense and final Tribute Summon.

Game 2: Victor ties the match

Winner: Victor peluche

The original replay is unavailable. Victor won this game to make the match 1–1, but neither the draft allocation nor the sequence of plays can be confirmed from the available coverage.

Game 3: Toon Table becomes removal fuel

Draft cards: krlos — Toon Table of Contents; Victor peluche — Beastking of the Swamps.

Winner: krlos

The deciding game showed how a modest draft card can still matter. Victor started with Beastking of the Swamps, put it in Defense Position, and later Tributed it for Armed Dragon LV5. That provided a summon without sacrificing a monster from his regular opening hand, but krlos immediately answered LV5 with Bottomless Trap Hole. Beastking's contribution was real, yet the payoff was contained.

krlos's early highlight was a defensive use of Shrink: chaining it to Victor's Bottomless Trap Hole kept Blazing Inpachi on the field. Inpachi then defeated Horus LV4 and delivered direct attacks, helped by Nobleman of Crossout removing a set D.D. Warrior Lady. Victor fought back with his Dragon engine. Armed Dragon LV5 destroyed Inpachi but fell to Sakuretsu Armor, and a later Horus LV6 ran into Mirror Force.

The most revealing draft moment arrived on turn 20. krlos did not activate Toon Table of Contents as a search Spell; he discarded it to pay for Tribe-Infecting Virus, destroying Cyberdark Keel. A second activation, paid for with Sinister Serpent, removed Kycoo. Tribe then attacked directly, leaving Victor at 1,450 LP. The bonus Spell had become removal fuel at a crucial moment.

On turn 22, Hydrogeddon defeated Victor’s set Exploder Dragon. Exploder’s effect formed chain link 1 and Hydrogeddon’s formed link 2. Victor conceded during that chain, securing the game and the 2–1 match win for krlos. The recorded duel ends with the chain still pending.

Draft impact: Beastking supplied Victor with Tribute material. Toon Table supplied krlos with the discard for a crucial Tribe-Infecting Virus activation, without ever being used to search.

Back to results


Table 2: Pipe vs Rojoo — Pipe wins 2–0

Pipe won both games against Rojoo’s Archfiends. The draft had a visible role, but the match was ultimately decided by removal, recovery and the repeated pressure of Chaos Sorcerer.

Game 1: Beastking opens the way for Don Zaloog

Draft cards: Pipe — Beastking of the Swamps; Rojoo — Toon Table of Contents.

Winner: Pipe

Pipe’s Beastking of the Swamps looked modest beside Rojoo’s Archfiend engine, but it provided useful early tempo. On turn 3 it destroyed a face-down Archfiend Heiress, clearing the way for Don Zaloog to connect directly for 1,400 damage and discard Archfiend’s Roar. Heiress still resolved its search, so this was pressure rather than a clean denial of Rojoo’s resources. Beastking later ran into Terrorking Archfiend’s defense, costing Pipe 500 LP, and eventually fell to Terrorking on turn 10.

Rojoo’s drafted Toon Table of Contents never searched: it was set and then destroyed by Mystical Space Typhoon in the turn-2 End Phase.

The deciding exchanges came much later. Pipe summoned Chaos Sorcerer and banished Mist Archfiend, but Rojoo kept finding ways to fight back. Dark Necrofear attacked into Chaos Sorcerer, was destroyed, and returned as an Equip Card in the End Phase to take control of it. Pipe answered with Raigeki Break, discarding Call of the Haunted to destroy the equipped Necrofear and reclaim his Sorcerer. D.D. Assailant then traded itself for Archfiend Soldier. On turn 23, Pipe flipped D.D. Warrior Lady and declared a direct attack with Chaos Sorcerer; Rojoo conceded. Beastking had helped create the early advantage, while Pipe’s later answers secured the game.

Draft impact: Beastking cleared a defender so Don Zaloog could connect. Toon Table was destroyed while set, with no search effect resolved.

Game 2: A free Black Luster Soldier meets Exiled Force

Draft cards: Pipe — Magic Formula; Rojoo — Black Luster Soldier - Envoy of the Beginning.

Winner: Pipe

Rojoo opened game 2 with the biggest draft headline of this match: Black Luster Soldier - Envoy of the Beginning already on his field. Pipe’s own draft was Magic Formula, with no recorded activation or visible effect on the duel. He did not allow Rojoo’s advantage to develop. On turn 2, Exiled Force immediately destroyed the Soldier before it could attack or activate its effect.

Rojoo’s Archfiends still made the game competitive. Ring of Destruction answered Mist Archfiend and reduced both players to 5,600 LP, but Rojoo rebuilt through Archfiend’s Roar and later chained Royal Decree to Raigeki Break, keeping his pressure intact.

Chaos Sorcerer became Pipe’s central answer. An attack from an Axe of Despair-equipped Terrorking Archfiend looked threatening until Mystical Space Typhoon removed the Equip Spell; Terrorking lost the battle, although Desrook Archfiend brought it back.

Sorcerer subsequently banished Terrorking and Archfiend Heiress. Rojoo found one more comeback with Dark Necrofear and Axe of Despair, destroying Sorcerer in battle.

Pipe’s response was decisive: Premature Burial revived Sorcerer, which banished Necrofear, and Kycoo the Ghost Destroyer attacked directly before removing Mist Archfiend and the drafted Black Luster Soldier from the Graveyard. Rojoo conceded on turn 17. The spectacular draft card had forced an answer, but it never produced an attack or an activated effect; Pipe’s removal and recovery won the longer exchange.

Draft impact: Black Luster Soldier forced an immediate Exiled Force answer but never attacked or activated an effect. Magic Formula had no recorded activation or visible contribution.

Back to results


Table 3: Negro jariozo vs Rodrigo_02 — Negro jariozo wins 2–1

Rodrigo_02 and Negro jariozo went the full three games. Their drafts ranged from Gyzarus and Obelisk to Meltiel and Goddess with the Third Eye, but the most useful bonuses were not necessarily the most imposing monsters. Removal shut down several spectacular starters, while less glamorous bodies found practical uses as Tributes and Chaos material.

Game 1: Gyzarus and Monk give way to a removal battle

Draft cards: Negro jariozo — Summoner Monk; Rodrigo_02 — Gladiator Beast Gyzarus.

Winner: Negro jariozo

Rodrigo_02 opened with Gladiator Beast Gyzarus, while Negro jariozo received Summoner Monk. The impressive Fusion did not get to shape the game: Negro removed it with Smashing Ground on turn two, before it attacked or activated an effect. Summoner Monk survived the opening exchange by moving to Defense Position, but it never used its recruiting effect either.

The early fight still went Rodrigo’s way. Mirror Force stopped Mystic Swordsman LV 2, then Skilled Blue Magician defeated Monk and Skilled Dark Magician landed a direct attack for 1,900. Negro answered with a clean sequence: Heavy Storm removed the set Magical Dimension, and Berserk Gorilla ran over Skilled Dark Magician.

Turn six was the decisive swing. Nobleman of Crossout banished Rodrigo’s set Kycoo the Ghost Destroyer. Negro then summoned his own Kycoo; Gorilla cleared Skilled Blue Magician, and Kycoo connected directly before banishing both Skilled Dark Magician and the drafted Gyzarus from Rodrigo’s Graveyard. That took the game beyond the original draft exchange and into sustained board control.

Giant Rat joined Gorilla and Kycoo for 5,200 direct damage on turn eight, leaving Rodrigo at 900 LP. Rodrigo conceded on the following turn. Neither draft card produced an engine effect or a decisive attack; Negro won through removal, successive attackers and Kycoo’s follow-up banishing.

Draft impact: Gyzarus was removed before acting. Summoner Monk briefly defended, then fell in battle without using its recruiting effect. The regular deck engines decided the game.

Game 2: Meltiel proves more useful than Obelisk

Draft cards: Negro jariozo — Obelisk the Tormentor; Rodrigo_02 — Meltiel, Sage of the Sky.

Winner: Rodrigo_02

Game two produced the biggest-looking draft of the match: Negro jariozo started with Obelisk the Tormentor, opposite Rodrigo_02’s Meltiel, Sage of the Sky. Rodrigo answered the God immediately with Fissure. Obelisk left the field before it could attack or activate an effect, showing how little the size of a draft monster guarantees once the duel begins.

Meltiel had a much more interesting journey. Negro used Brain Control to steal it and then tributed it for Mobius the Frost Monarch, destroying Rodrigo’s set Magical Dimension. Rodrigo fought back with Copycat and Old Vindictive Magician, which removed Mobius, only for Mirror Force to wipe both of his attackers.

The drafted Fairy still mattered after leaving the field. On turn five Rodrigo banished Meltiel and Apprentice Magician to summon Chaos Sorcerer, using the former as the LIGHT half of the summon. Sorcerer banished Giant Rat, clearing the way for Breaker the Magical Warrior to deal direct damage. Negro later removed Sorcerer with Smashing Ground, but Rodrigo kept the initiative.

Giant Trunade opened another attacking window, and Kycoo plus Breaker pushed Negro down to 2,200 LP. Kycoo also banished Mobius and Obelisk. Mirror Wall softened the next attacks but could only leave Negro on 500 LP; he conceded during the following Standby Phase. Meltiel’s own effect never activated, yet its value as a Tribute and later as Chaos material made it far more consequential than Obelisk.

Draft impact: Obelisk was answered immediately. Meltiel mattered twice as material: first for the opponent’s Mobius, then as Rodrigo’s LIGHT monster for Chaos Sorcerer.

Game 3: Goddess fuels Jinzo; Hydrogeddon takes over

Draft cards: Negro jariozo — Goddess with the Third Eye; Rodrigo_02 — Injection Fairy Lily.

Winner: Negro jariozo

The deciding game gave Rodrigo_02 Injection Fairy Lily and Negro jariozo Goddess with the Third Eye. Negro went first and immediately removed Lily with Smashing Ground. His own draft became useful in a less obvious way: on turn three he tributed Goddess to summon Jinzo, rather than using it for a Fusion.

That turn delivered one of the match’s best exchanges. Hydrogeddon defeated Apprentice Magician, then the newly summoned Hydrogeddon defeated the next Apprentice, building a three-Hydrogeddon field. Rodrigo’s recruitment chain finally reached Old Vindictive Magician, whose Flip effect destroyed the attacking Jinzo. The draft had enabled a strong push, but Rodrigo still found a monster-based answer.

Negro’s next offensive was huge. Zombyra the Dark removed a set Skilled Dark Magician, and three Hydrogeddon—including one boosted by Rush Recklessly—dealt 5,500 direct damage. Rodrigo survived at 2,500 LP and prolonged the game with Marshmallon, Call of the Haunted and a well-timed Magical Dimension that traded Kycoo for Skilled Blue Magician while destroying Zombyra. He also used Book of Moon on his own attacker to avoid Magic Cylinder’s damage.

The defensive sequence kept him alive, but Shrink punished another attack and Ring of Destruction left him on 850 LP. On turn nineteen, Negro summoned Tribe-Infecting Virus, discarded Royal Decree to clear Skilled Blue Magician, and attacked directly for the win. Goddess had supplied useful Tribute material; Lily never received a chance to contribute. The 2–1 result ultimately came from Negro’s ability to maintain pressure through Rodrigo’s layered defenses.

Draft impact: Goddess provided the Tribute for Jinzo and helped enable the early offensive. Injection Fairy Lily was destroyed before Rodrigo could use it.

Back to results


Table 4: Tona vs Bemg — Tona wins 2–0

Tona’s two drafted monsters did their work through repeated attacks rather than flashy effects. Bemg’s drafted Trap Stun nearly turned game 2 around, but Tona survived on 125 LP to finish the match.

Game 1: Mormolith delivers 3,000 damage

Draft cards: Tona — Mormolith; Bemg — Lich Lord, King of the Underworld.

Winner: Tona

Bemg began with Lich Lord, King of the Underworld, while Tona received Mormolith. Bemg tried to establish his Rock control plan with a set monster, back-row support and Stumbling. Tona dismantled that opening in one turn: Mystical Space Typhoon removed Stumbling, Exiled Force destroyed the set Golem Sentry, and Smashing Ground disposed of the drafted Lich Lord. Mormolith then attacked directly for 1,000. Lich Lord never reached an attack or an activated effect, making its contribution limited to the removal card Tona spent on it.

Mormolith, by contrast, became the game’s persistent source of damage. Bemg’s Ring of Destruction stopped Jirai Gumo on turn 4 and dealt 2,200 to each player, but the drafted Rock was still present to land another 1,000-point direct attack. Drop Off then removed The Rock Spirit from Bemg’s hand immediately after he drew it.

Bemg activated a second Stumbling, and it successfully turned the newly summoned Swift Gaia the Fierce Knight to Defense Position. It did not stop the Mormolith already standing on Tona’s field: that monster attacked directly for a third 1,000. Bemg conceded on turn 7 at 2,800 LP. Mormolith never activated its removal effect, but its three direct attacks accounted for 3,000 damage and made the draft materially important to Tona’s opening win.

Draft impact: Mormolith dealt 3,000 direct damage across three attacks. Lich Lord drew out Smashing Ground but generated no attack or activated effect.

Game 2: Trap Stun nearly turns the match around

Draft cards: Tona — Beastking of the Swamps; Bemg — Trap Stun.

Winner: Tona

Game 2 delivered the round’s most dramatic low-LP finish. Tona’s drafted Beastking of the Swamps supplied a ready attacker, while Bemg received Trap Stun in hand. Jirai Gumo’s attacks repeatedly cost Tona half his Life Points, and Bemg answered it with Legendary Jujitsu Master and Compulsory Evacuation Device.

Meanwhile, Beastking kept connecting: its direct attacks on turns 2, 4, 6 and 10 dealt 4,000 damage in total. Drop Off also kept Bemg under pressure, discarding Golem Sentry and Guardian Statue just after their draws.

Bemg still found two striking recovery plays. Giant Trunade returned Tona’s back row to hand, taking that hand from one card to three. Blade Knight was then only 1,600 ATK, allowing The Rock Spirit to beat it at 1,700.

The bigger moment came on turn 11. Tona responded to a second Rock Spirit with Torrential Tribute, but Bemg chained the drafted Trap Stun. Torrential’s effect was negated, Rock Spirit survived, and it destroyed Beastking for 700 damage, leaving Tona on just 250 LP. That made both draft cards central to the duel: Beastking had supplied half of Bemg’s starting LP in damage, while Trap Stun created a real late comeback.

Tona survived it. Jirai Gumo defeated Rock Spirit on turn 12, then attacked directly on turn 14; another LP-halving resolution left Tona at 125, but the attack reduced Bemg’s remaining 800 LP to zero and secured the match.

Draft impact: Beastking dealt 4,000 direct damage. Trap Stun negated Torrential Tribute and enabled the counterattack that left Tona at 250 LP. Both draft cards had a substantial effect on the game.

Back to results


The Draft Cards That Left a Mark

The biggest monsters attracted attention, but the recorded impact tells a more varied story. Black Luster Soldier, Obelisk, Gyzarus and Injection Fairy Lily were all removed before they could attack or activate an effect. They required answers, but they did not carry their games.

The quieter cards repeatedly found useful jobs. Goddess became Jinzo’s Tribute. Meltiel became material for both Mobius and Chaos Sorcerer. Toon Table paid for Tribe-Infecting Virus. Mormolith and Beastking accumulated thousands of points of battle damage simply by remaining available to attack.

Bemg’s Trap Stun was the clearest single-card reversal: it stopped Torrential Tribute, protected The Rock Spirit and brought Tona down to 250 LP. Tona’s eventual victory at 125 LP gave the round a finish worthy of its golden theme. Gold Series 4 added a new starting resource to each duel; the players still had to find a use for it—and survive what came next.

Round 2 Complete

krlos, Pipe, Negro jariozo and Tona leave the round with a match win. Two matches went to a third game, while Pipe and Tona closed theirs in two. From Fairy King Truesdale ending a 25-turn battle to Jirai Gumo finishing the job with its controller at 125 LP, the round had plenty of memorable moments beyond the opening draft.

Watch the four matches above, and let us know in the comments: which draft card made the biggest difference this round?

Read the Round 1 recap · Event rules and Gold Series 4 card pool

Sunday, October 18, 2026

Mini Tournament Online Report

NeoGoat Pro Online • October 18, 2026 • 8 players • 3 rounds

Perales won the NeoGoat Pro mini tournament with EARTH Beatdown, finishing 3–0 in matches and 6–3 in games. Playing as breakerblue, he beat ARENA, Orangebreaker and panquecito by the same score: 2–1. Every round went to a deciding game, and Perales won all three.

His run had a little of everything: a 28-turn fight that ended with an unpleasant Marshmallon surprise, a Creature Swap play that brought out Injection Fairy Lily, and a freshly drawn Kycoo that ruined Orangebreaker’s plans for a 3000 ATK King of the Skull Servants.

Watch Perales’s Tournament Run

Watch on YouTube

Perales’s deck backed up Berserk Gorilla and Goblin Attack Force with extra attackers like Gigantes and The Rock Spirit. His smaller monsters did plenty of work, too: Mystic Swordsman LV2 dealt with set monsters, while D.D. Warrior Lady, D.D. Assailant and Exiled Force helped clear a path through the opposing field.

Round 1: Perales vs. ARENA

Result: Perales wins 2–1.

ARENA’s mix of Gravekeeper’s defenders, Don Zaloog and Chaos Sorcerer gave Perales several problems to work through. In the first game, Mystic Swordsman LV2 answered two of them: it removed Magical Merchant, then returned through Premature Burial to deal with a set Gravekeeper’s Spy. Heavy Storm later cleared three back-row cards as Perales took the opener.

Game 2 lasted 28 turns. Perales built an early lead, but Chaos Sorcerer and Don Zaloog helped ARENA fight back. With his own Life Points below 1000, Perales attacked a set monster with D.D. Warrior Lady—and found Marshmallon. Its 1000 damage ended the game and sent the match to a decider.

In Game 3, Nobleman of Crossout removed all three of ARENA’s Gravekeeper’s Spies, but Mirror Force wiped out Perales’s Gorilla and Goblin Attack Force. D.D. Assailant carried much of the pressure after that. Shield Crush and Heavy Storm cleared the way, Goblin returned through Premature Burial, and Perales recovered to take the match.

Round 2: Perales vs. Orangebreaker

Result: Perales wins 2–1.

Orangebreaker brought a Doriado / Skull Servant deck with a neat connection between its two halves: Advanced Ritual Art could send three Skull Servants to the Graveyard to summon Elemental Mistress Doriado. That enabled Fuh-Rin-Ka-Zan while preparing a 3000 ATK King of the Skull Servants.

The engine got going in Game 1. Orangebreaker used Fuh-Rin-Ka-Zan to draw two cards before Doriado fell in battle, then kept attacking with Manju and Tribe-Infecting Virus. A Heavy Storm cleared Perales’s defenses, and Orangebreaker took the first game.

Perales answered in Game 2 with repeated removal and pressure from his EARTH monsters. The Kings kept returning, but their shrinking Graveyard count made them easier to handle. Late in the game, Ring of Destruction stopped Gozuki’s attack and left Orangebreaker at 1100 LP. Perales took the game to force another decider.

A 400-Damage Attack That Cost the King 2000 ATK

Orangebreaker opened Game 3 with Manju, Doriado and all three Skull Servants in the Graveyard. The plan was to follow up with a 3000 ATK King on the next turn.

Then Perales drew Kycoo the Ghost Destroyer.

After Mystical Space Typhoon cleared the set Dust Tornado, Kycoo attacked Manju for 400 battle damage. That was enough to activate its effect and banish two Skull Servants. The King waiting in Orangebreaker’s hand was suddenly looking at 1000 ATK.

Orangebreaker summoned Tribe-Infecting Virus and discarded that King to destroy all Spellcasters—removing Kycoo, but also his own Doriado. Perales followed with Berserk Gorilla, while D.D. Warrior Lady banished Goblin Zombie before it could reach the Graveyard and search.

King eventually reached the field through Book of Life, but the missing Skull Servants still mattered. A Gorilla destroyed the 1000 ATK King; after it banished the last Skull Servant to revive itself at 0 ATK, D.D. Assailant destroyed it again. Perales went on to win the match. Orangebreaker had dealt with Kycoo, but the damage to his Graveyard had already been done.

Round 3: Perales vs. panquecito

Result: Perales wins 2–1.

The last round brought another EARTH matchup, with Giant Rat, Injection Fairy Lily and Creature Swap making the exchanges dangerous. Perales took Game 1 after working through Royal Decree and Lily. One useful sequence near the end turned Lily into two resources: he discarded her for Tribe-Infecting Virus to destroy Giant Rat, then banished her to summon The Rock Spirit.

Panquecito hit back in Game 2. Creature Swap traded his Giant Rat for Perales’s Berserk Gorilla. Gorilla attacked the exchanged Rat, whose effect brought Injection Fairy Lily onto panquecito’s field. Lily then attacked directly with her boost. The two attacks dealt 4000 battle damage, and panquecito went on to win with another Gorilla direct attack.

In the deciding game, D.D. Assailant landed three direct attacks after a Gorilla had already connected for 2000. Heavy Storm cleared Royal Decree and Shrink, while Exiled Force removed a set Lily. Panquecito dropped to 900 LP.

Panquecito paid 800 for Brain Control, took Assailant and tributed it for Mobius the Frost Monarch. Mobius targeted Bottomless Trap Hole, but Perales chained it to banish Mobius. With panquecito at just 100 LP, Perales summoned Kycoo on the following turn and secured the final game, completing his 3–0 finish.

Bonus Match: Orangebreaker vs. Victor Peluche — Dragons, Skull Servants, and a Costly Misclick

Victor Peluche won this match 2–1, taking the opening game with Horus the Black Flame Dragon LV8 and Armed Dragon LV5 leading the attack.

Orangebreaker fought back in Game 2. Fuh-Rin-Ka-Zan cleared three back-row cards, and a 4000 ATK King of the Skull Servants, alongside Doriado and Gozuki, helped push Victor down to just 600 LP. Then Orangebreaker nearly threw it away by trying to get fancy: he kept Heavy Storm in hand and attacked into Mirror Force, losing all three monsters. Fortunately for him, Card Destruction and Book of Life provided a way back, and he recovered to force a deciding game.

Game 3 brought an even more costly mistake. With Victor at just 350 LP, Orangebreaker summoned Manju and searched Doriado. According to Orangebreaker, he then accidentally activated Advanced Ritual Art, summoning the Doriado he had intended to discard for Lightning Vortex. That misclick cost him a potential winning line: clear Kycoo with Vortex, then attack directly with Manju.

Victor took full advantage. He tributed Kycoo for Horus LV6, activated Level Up! to bring out Horus LV8, and attacked Manju for 1600 damage—more than Orangebreaker’s remaining 1300 LP. Orangebreaker had survived his Mirror Force mistake in Game 2. This time, there was no recovery.

Three Deciders, Three Wins

Every opponent took a game from Perales, but he came through each decider. D.D. Assailant kept finding room to attack, Mystic Swordsman LV2 earned its place against ARENA’s defenses, and Kycoo delivered the most memorable interruption of the run. Sometimes, 400 damage hurts a lot more than the Life Point counter suggests.

Thursday, October 15, 2026

NeoDraft Gold Series 4: Round 1

The first round of our Gold Series 4 NeoDraft invitational on NeoGoat Pro is complete! All four matches are here, with eleven games, three deciding duels and some unusual opening fields. One game even started with a Black Luster Soldier on each side.

The draft cards gave each duel a different starting point, while the players still had their constructed decks to work with. Sometimes that extra card became the main threat; sometimes it became Tribute Summon material. Here is how the opening round played out.

Watch the matches below. Results and game-by-game highlights are included.

Tona vs Pipe — Pipe wins 2–1

Watch Tona vs Pipe on YouTube

Game 1: Pipe survives the pressure

Draft cards: Tona — Royal Oppression, starting face-up; Pipe — Deck Devastation Virus, starting in hand.

Tona used Royal Oppression to stop Call of the Haunted and pushed with Jirai Gumo, protecting it from Torrential Tribute with Solemn Scolding. Even Sakuretsu Armor did not end the pressure: Tona brought Gumo back with Call of the Haunted during the same Battle Phase for another attack. His LP eventually dropped to just 275, though, and Pipe held on with Book of Moon before rebuilding through Pot of Greed, Dekoichi and Thunder Dragon. Breaker destroyed Sasuke Samurai #4, and Thunder Dragon landed the direct attack that gave Pipe the first game.

Game 2: Tona wins at 300 LP

Draft cards: Tona — Injection Fairy Lily; Pipe — Eradicating Aerosol.

Tona protected Breaker from Torrential Tribute with Solemn Judgment, then used its counter to destroy Eradicating Aerosol. Lily attacked for 3400, and D.D. Warrior equipped with Megamorph added another 2400. Pipe fought back with Reflect Bounder and defensive traps, while Book of Moon removed Megamorph by turning D.D. Warrior face-down. Tona found the opening he needed after Time Seal denied a draw: Ring of Destruction removed Reflect Bounder in Pipe's End Phase, leaving Tona at only 300 LP. D.D. Warrior attacked directly on the following turn to tie the match.

Game 3: Sinister Serpent clears the way

Draft cards: Tona — Sword of Dark Rites; Pipe — Injection Fairy Lily.

Tona had a neat response to Heavy Storm, chaining Pole Position and Compulsory Evacuation Device to return his own Blade Knight to hand. When Storm destroyed Pole Position, Pipe's Lily went with it. Pipe rebuilt with D.D. Warrior Lady and Blade Knight, then used Tsukuyomi and Book of Moon to turn opposing attackers face-down. The finish came down to attack order: Sinister Serpent's 300 ATK was enough to beat a face-down Jirai Gumo with 100 DEF, leaving Chaos Sorcerer free to attack directly for the match.

Victor peluche vs Negro jariozo — Victor peluche wins 2–1

Watch Victor peluche vs Negro jariozo on YouTube

Game 1: BLS on both sides

Draft cards: both players — Black Luster Soldier - Envoy of the Beginning, starting in Attack Position.

Both players opened with BLS, but Victor immediately used his to banish the opposing copy. Negro fought back when Giant Rat and Masked Dragon destroyed each other in battle: their effects brought out Injection Fairy Lily and Armed Dragon LV3, and Lily took down Victor's BLS. On Victor's next turn, LV3 became LV5, which discarded Fusilier Dragon to remove Lily. Cyberdark Keel joined the field equipped with Masked Dragon, and when Negro used Shrink during the Battle Phase, Victor chained Call of the Haunted to bring BLS back. The returning Soldier helped finish the game on turn five.

Game 2: Lily takes down LV7

Draft cards: Victor peluche — Summoner Monk; Negro jariozo — Beastking of the Swamps.

Negro removed Victor's starting Summoner Monk with Exiled Force. Victor worked his way back through Masked Dragon and Twin-Headed Behemoth, eventually reaching Armed Dragon LV7, but Injection Fairy Lily beat it in battle. Another LV5 followed through Level Up!, and Solemn Scolding stopped Negro's Smashing Ground. That still was not enough to keep the dragon safe: D.D. Warrior Lady banished it after battle, opening the way for a direct attack from The Rock Spirit. Negro took the second game and forced a decider.

Game 3: Horus and Ryu Senshi

Draft cards: Victor peluche — Meltiel, Sage of the Sky; Negro jariozo — Summoner Monk.

Negro used Summoner Monk to bring out Berserk Gorilla, while Victor turned his draft card into something else entirely: Meltiel became the tribute for Horus LV6, which then became Ryu Senshi through Metamorphosis. Reasoning added Fusilier Dragon, and the two attackers cleared Gorilla and Monk. Negro answered Fusilier with Kycoo and Shrink, but Victor brought Horus back with Call of the Haunted. Horus destroyed Kycoo and evolved into LV8, joining Ryu Senshi and Cave Dragon in a strong position. Victor took the deciding game and the match.

krlos vs Bemg — krlos wins 2–0

Watch krlos vs Bemg on YouTube

Game 1: 500 LP is enough

Draft cards: krlos — The Wicked Worm Beast; Bemg — Injection Fairy Lily.

Hydrogeddon helped krlos build a field, while Bemg's Lily destroyed The Wicked Worm Beast and a Hydrogeddon at the cost of two LP payments. Bemg later resolved a Heavy Storm that cleared four of krlos's back-row cards along with his own Stumbling. By turn eleven, Golem Sentry had returned Mobius to hand, and attacks from Sentry and Morphing Jar left krlos at 500 LP. But Bemg was also within reach. On the next turn, krlos used Heavy Storm to remove Stumbling, summoned UFO Turtle and attacked the Attack Position Morphing Jar. The 700 battle damage was enough to win.

Game 2: A 23-turn grind

Draft cards: krlos — Royal Oppression, starting face-up; Bemg — Gladiator Beast Gyzarus, starting in Attack Position.

Bemg's Gyzarus destroyed Lord Poison in battle, but that brought back the Sylvan Hermitree krlos had sent to the Graveyard with Foolish Burial. Royal Oppression stopped Premature Burial and later The Rock Spirit, while Shrink let D.D. Assailant defeat Gyzarus. Bemg kept fighting with Heavy Storm and Megarock Dragon, then chained Ring of Destruction and Mystical Space Typhoon to Mobius to remove both the Monarch and Skill Drain. krlos rebuilt with Frost and Flame Dragon, connected an attack and later used its effect to destroy Legendary Jujitsu Master. He took the game on turn 23, securing the round's only 2–0 result.

Rojo vs Rodrigo — Rojo wins 2–1

Watch Rojo vs Rodrigo on YouTube

Game 1: Jinzo takes over

Draft cards: Rojo — Toon Dark Magician Girl, with Toon World supplied by the special rule; Rodrigo — Graceful Dice.

Rojo opened with Toon Dark Magician Girl and Archfiend Soldier, but Rodrigo turned that field around with Brain Control. He took Soldier, tributed it for Jinzo and destroyed the Toon in battle. Jinzo and Skilled Dark Magician kept the pressure on, and Rodrigo's draft card eventually made a difference: when Archfiend Heiress equipped with Axe of Despair attacked Skilled Dark Magician, Graceful Dice rolled a three. That put Skilled Dark Magician at 2200 ATK against Heiress's 2000, winning the battle. Rodrigo took the opening game.

Game 2: The Archfiends get going

Draft cards: Rojo — Goddess of Whim; Rodrigo — Trap Stun.

Rojo started with Foolish Burial sending Archfiend Heiress to search Archfiend General. General then became the tribute for Deck Devastation Virus, removing Spirit Reaper from Rodrigo's hand. Archfiend's Roar brought Heiress back, and its destruction in the End Phase produced another search, this time for Terrorking Archfiend. Goddess of Whim contributed early attacks before falling to Fissure. Then Terrorking equipped with Axe of Despair attacked for 3000, followed by Heiress for another 1000. Rojo took the game to make it 1–1.

Game 3: Crush Card Virus turns the game

Draft cards: Rojo — Mormolith; Rodrigo — Radiant Jeral.

Rojo tributed Heiress for Crush Card Virus, destroying four monsters in Rodrigo's hand and D.D. Warrior Lady on his field. Rodrigo found a useful play with the opposing draft card, taking Mormolith through Brain Control and tributing it to destroy Heiress. But Heiress searched Terrorking, keeping Rojo supplied with another attacker. Rojo later pushed with Terrorking and an equipped Archfiend Soldier, then used Archfiend's Roar during the Battle Phase to add an attack from Heiress. Another End Phase search kept the resources coming, and Rojo completed the 2–1 comeback.

Round 1 complete

Pipe, Victor peluche, krlos and Rojo each picked up a win in the opening round. Three matches went to a third game, and even the only 2–0 included a duel decided with the winner at 500 LP.

From a Graceful Dice roll winning a battle to Sinister Serpent clearing the way for Chaos Sorcerer, there was plenty to watch beyond the biggest monsters. Enjoy the four matches, and on to Round 2!

Monday, October 5, 2026

Gaona Goes wins NeoGoat Pro Online Tournament

On Sunday, October 4, 2026, we had 13 players and four rounds in our online tournament on NeoGoat Pro. Gaona finished in first place with a 4–0 match record and an 8–2 game record. He had to get through two matches that went to Game 3 before closing the tournament with two straight 2–0 wins.

Watch Gaona's Full Tournament Run

This video includes all four of Gaona's matches in sequence, from the opening round against Jinzo to the last round against palacios. All ten games are included, so you can follow the whole run from start to finish.

Watch all of Gaona's matches on YouTube


The 4–0 Run

Round 1 — Gaona vs. Jinzo: 2–1

Gaona started the tournament a game down. Thestalos and Gravekeeper's Spy put him under pressure in the opener, and he conceded after falling to 2,400 LP. He answered in Game 2 with Mobius and Zaborg, with Jinzo conceding after Gaona activated Brain Control.

In Game 3, Brain Control took a Green Gadget, which Gaona immediately Tributed for his own copy of Jinzo. That gave him a 2,400-point direct attack as early as turn two. A few turns later, his opponent conceded, and Gaona had his first match win.

Round 2 — Gaona vs. Breaker: 2–1

Next came Breaker's WIND deck. Gaona took Game 1 after using Soul Exchange to turn the opposing Luster Dragon into a Tribute for Mobius. Breaker fought back in Game 2: Slate Warrior and Rising Air Current kept the pressure on, and Gaona conceded at 800 LP.

The deciding game gave us one of the best plays of the run. With Gravekeeper's Spy providing monsters on the field, Gaona summoned Tribe-Infecting Virus, discarded Soul Exchange, and destroyed both Sonic Ducks. Spy and Tribe then attacked for a combined 2,800 damage, leaving Breaker at 1,600 LP. The game continued for another couple of turns before Breaker conceded, giving Gaona his second 2–1 win.

Round 3 — Gaona vs. claudio h: 2–0

Gaona's first 2–0 came against claudio h. In Game 1, Zaborg and Jinzo landed a combined 4,800 direct damage in one Battle Phase, setting up the first win of the match.

Game 2 was closer. Gaona fell to 1,600 LP, then used Soul Exchange to Tribute claudio h's Berserk Gorilla for Jinzo. Lightning Vortex took care of Jinzo on the following turn, but Gaona still found the finish: Breaker the Magical Warrior came down and attacked directly for 1,900 damage. Gaona moved into the last round at 3–0.

Round 4 — Gaona vs. palacios: 2–0

The first game against palacios was the longest of Gaona's run, lasting 21 turns. One memorable exchange started with Brain Control taking Don Zaloog. Gaona used it to attack directly for 1,400 damage, discard Mirror Force from palacios' hand, and then Tribute it for Mobius. palacios answered with Torrential Tribute, destroying Mobius and keeping the game going.

Later, D.D. Assailant brought palacios down to just 200 LP. The concession came after Gaona summoned Gravekeeper's Spy, putting him one game away from finishing undefeated.

In Game 2, Hydrogeddon destroyed Blade Knight in battle, brought out another copy, and the second Hydrogeddon attacked directly. The match ended on turn eight: Smashing Ground cleared a monster, then Gaona activated Breaker the Magical Warrior's effect on a set card. palacios conceded before the effect resolved, completing Gaona's 4–0 finish.


Congratulations to Gaona on first place! There was plenty to watch along the way: Brain Control turning opposing monsters into Tributes, Tribe clearing two Sonic Ducks, and Breaker finding the final attack with Gaona down to 1,600 LP. Thanks to everyone who joined us for another online tournament on NeoGoat Pro!

Tuesday, September 29, 2026

Shadowefra and Dragon: Two Paths to the Last Round — NeoGoat Pro Online

On Sunday, September 27, 2026, we had 16 players and four rounds in our online tournament on NeoGoat Pro, using the October 2026 banlist.

This time, we're following shadowefra's Warrior Chaos and Dragon's Horus–Totem, from their opening rounds to the match between them. Here are the two videos and a look at what happened along the way.

Shadowefra’s path— Warrior Chaos.

shadowefra brought Blade Knight, Kycoo the Ghost Destroyer and Chaos Sorcerer. His first three opponents were Spellcaster, Skill Drain Fiends and Gadget Monarch, the matches were long and full of stall cards.

Watch shadowefra's matches on YouTube.

Round 1: vs. Pepe — Spellcaster

Pepe's Spellcaster deck took the first duel, putting shadowefra behind right from the opening round. He needed both remaining games and managed to win them back to back, taking the match 2–1. No easy start for Warrior Chaos.

Round 2: vs. Chapa — Skill Drain Fiends

Chapa brought Skill Drain alongside Mist Archfiend and Fusilier Dragon, the Dual-Mode Beast. This time, shadowefra won both recorded duels for a 2–0 result, getting through the Fiend matchup without needing another deciding game.

Round 3: vs. Wabo — Gadget Monarch

Wabo had more than Gadgets and Monarchs waiting for him: Messenger of Peace and Wall of Revealing Light added another obstacle. Getting monsters onto the field was one thing; getting to attack through that backrow was another.

shadowefra took game one, Wabo won game two, and they went to a decider. shadowefra won the third duel to finish the match 2–1 and reach the last round at 3–0.

Dragon’s path — Future Fusion Horus

Dragon registered a build with Masked Dragon, Totem Dragon and Horus the Black Flame Dragon, plus Future Fusion and Dragon's Mirror to bring out Five-Headed Dragon. Those big Fusion summons showed up more than once during his matches.

Watch Dragon's matches on YouTube.

Round 1: vs. claudio h — EARTH Monarch

In the first duel against claudio h, Horus LV6 evolved into LV8 on turn three. Later, Dragon's Mirror brought out Five-Headed Dragon on turn nine, and Dragon won the opener. The match eventually went to a third game, played in a separate room.

In that deciding duel, Dragon used a different deck, featuring Reasoning, Monster Gate and Cyber-Stein rather than his registered Horus–Totem list. Cyber-Stein brought out King Dragun on turn one, followed by another King Dragun through Metamorphosis on turn three.

On turn five, Premature Burial revived Fusilier Dragon, and the turn also included Reckless Greed and Reasoning into Jinzo before Dragon won the duel. The match was initially recorded as a 2–1 win, but that deck change would lead to his disqualification later in the event.

Round 2: vs. Gaona — Hydrogeddon / Banisher Monarch

Gaona won the opening duel. Dragon answered in game two, where Totem Dragon returned to the field and turn nine featured Horus LV6 alongside a Five-Headed Dragon summoned through Dragon's Mirror. Dragon took that game, sending the match to a third duel.

The decider lasted 32 turns. Dragon activated Future Fusion on turn ten, used Pulling the Rug on turn eleven, and summoned Five-Headed Dragon through Future Fusion on turn fourteen. Even that was not the end of the game: there was still a long way to go before Dragon finally won and took the match 2–1.

Round 3: vs. panquecito — Red-Eyes / Future Fusion

panquecito brought a Red-Eyes / Future Fusion deck, so this time there were Dragons on both sides. Dragon won both recorded duels, with the second featuring a particularly big turn.

Future Fusion was activated on turn two and brought out Five-Headed Dragon on turn six. Then Dragon's Mirror summoned another one that same turn. Apparently, one Five-Headed Dragon was not enough.

Final Round : Shadowefra vs. Dragon

The last round brought Warrior Chaos against Horus–Totem. In the opening duel, Dragon used Exploder Dragon, brought back Totem Dragon and evolved Horus into LV8. Brain Control also appeared during the game, which Dragon won.

After that first duel, Dragon was disqualified for the deck change in his round-one decider against claudio h. shadowefra was awarded the match and became the tournament champion.

Congratulations to shadowefra! Thanks to everyone who joined the tournament. Enjoy the matches, and see you at the next NeoGoat event!

Sunday, September 20, 2026

NeoGoat Pro · Win a GGP 12

Fifteen duelists, four rounds, and only one player left undefeated. Linares finished Win a GGP 12 with a perfect 4–0 record, winning seven of the eight games that were actually played.

Win a GGP 12 was played on September 20 using the NeoGoat August 2026 card pool, with 15 players joining another four-round NeoGoat Pro tournament.

Linares' run included a couple of long games, several Monarch exchanges, some important Metamorphosis plays and a very convenient Dark World interaction in Round 3.

The 4–0 Run


Round 1 — vs. Breaker

Game 1: Breaker opened with Summoner Monk and had Book of Moon available to protect it, but Linares quickly developed the field with Unexpected Dai into Insect Knight and Breaker the Magical Warrior.

Linares cleared the back row and started applying pressure. Breaker tried to respond with another Summoner Monk, Rapid-Fire Magician and Ookazi, but the game ended during a Toon Table of Contents sequence before the comeback could really get going.

Only this game was actually played. The match was later recorded as 2–0 after Breaker did not return for Game 2.


Round 2 — vs. Lacho

Game 1: Lacho got the Zombie engine moving early, going from Pyramid Turtle into Vampire Lord. Linares answered with Unexpected Dai, Tribe-Infecting Virus and Brain Control, even using Vampire Lord during his own push.

Lacho tried to rebuild with Book of Life, Premature Burial and D.D. Assailant, but Mirror Force stopped the comeback and Linares closed the game shortly after.

Game 2: this became the longest duel of the tournament, reaching 40 turns.

Soul Exchange and Thestalos started the grind, while Royal Decree, Zaborg and Dark Balter the Terrible helped Linares stay in the game. Balter also managed to negate a Heavy Storm during the middle of the duel.

Linares eventually dropped to 1000 LP and still had to deal with Injection Fairy Lily. Thousand-Eyes Restrict helped slow the game down, and the final sequence involved Torrential Tribute, Sand Moth returning to the field and Premature Burial bringing back Mobius for the final 2400 damage.

Result: Linares 2–0


Round 3 — vs. palacios

Game 1: palacios started generating value with Dekoichi and Tsukuyomi and also stopped Linares' first serious push with Mirror Force.

Linares stayed in the game with Scapegoat, The Rock Spirit and Zaborg until the field finally opened up. Breaker helped clear the way and Brain Control provided the extra monster needed for the finishing push.

Game 2: palacios answered back. Gravekeeper's Spy into Jinzo put Linares on the defensive, while two Pulling the Rug stopped a Thestalos and a Mobius before they could resolve.

Breaker the Magical Warrior eventually connected for the final 1900 damage and sent the match to Game 3.

Game 3: another long duel. Linares started with Royal Decree and used Soul Exchange to summon Mobius, but the game turned into a 30-turn resource battle with Book of Moon, Brain Control, Tribe-Infecting Virus and The Rock Spirit all seeing play.

The deciding moment came when palacios summoned Thestalos the Firestorm Monarch and randomly discarded Goldd, Wu-Lord of Dark World from Linares' hand.

Since Goldd had been discarded by the opponent's card effect, it came straight onto Linares' field. palacios conceded shortly after, giving Linares the only match of the tournament that went to Game 3.

Result: Linares 2–1


Round 4 — vs. Nikito

Game 1: Nikito opened the Gravekeeper plan with Necrovalley and Gravekeeper's Assailant, but Torrential Tribute cleared the first field.

From there, Spirit Reaper started removing cards from Nikito's hand and Mobius the Frost Monarch became the main threat. Nikito eventually fell to 500 LP and paid half of that with Solemn Judgment to stop Metamorphosis.

It bought some time, but Linares eventually fought through Bottomless Trap Hole and Book of Moon, brought Mobius back with Call of the Haunted and connected for the last 2400 damage.

Game 2: Nikito got the better start with Giant Trunade, Necrovalley and 2100 early damage.

Linares answered by turning Sinister Serpent into Thousand-Eyes Restrict with Metamorphosis, giving him a way to control the field and slow down Nikito's Gravekeeper pressure.

Pulling the Rug later stopped a Zaborg, but Mirror Force and Tribe-Infecting Virus helped Linares take control again. Tribe and Insect Knight stayed on the field long enough to finish Game 2 and secure the tournament.

Result: Linares 2–0


Round 1 note: the official result is 2–0 because the second game became a no-show win. Only one duel from that match was actually played, so Linares' record across the eight games that were played was 7–1.

Watch the Tournament

The tournament matches are also available on the NeoGoat YouTube channel.

Watch on YouTube

Final Standings — Top 5

Place Player Points Record
1 Linares 12 4–0
2 palacios 9 3–1
3 Nikito 9 3–1
4 Tego 9 3–1
5 Jinzo 9 3–1

A Solid Tournament Run

Linares didn't just finish 4–0. He also faced the players who finished second and third during the final two rounds.

The only game he dropped all tournament was Game 2 against palacios. He won the other seven played games and finished as the only undefeated player in the event.

All eight played games were saved through NeoGoat Pro, so we have the full tournament run instead of just the final standings.

Bonus Decklist: pepe same's Spell Counter Magicians

Another deck worth checking out from the event was pepe same's 47-card Magician build.

The deck mixes Spell Counters, Magical Exemplar, the Apprentice Magician engine and several classic Spellcaster cards. It is not the usual tournament build, but there are plenty of interesting old-school cards working together here.

Main Deck — 47 Cards

  • 1 Dark Magician
  • 1 Dark Magician of Chaos
  • 1 Mind on Air
  • 2 Magical Marionette
  • 3 Skilled Dark Magician
  • 3 Magical Exemplar
  • 1 Breaker the Magical Warrior
  • 3 Gravekeeper's Spy
  • 1 Tsukuyomi
  • 1 Old Vindictive Magician
  • 3 Apprentice Magician
  • 2 Copycat
  • 2 Nobleman of Extermination
  • 1 Heavy Storm
  • 1 Pot of Greed
  • 1 Upstart Goblin
  • 3 Spell Power Grasp
  • 1 Mystical Space Typhoon
  • 2 Magical Dimension
  • 1 Level Limit - Area B
  • 2 Arcane Barrier
  • 1 Premature Burial
  • 2 Magician's Circle
  • 2 Dark Renewal
  • 1 Mirror Force
  • 1 Torrential Tribute
  • 1 Ring of Destruction
  • 1 Gravity Bind
  • 1 Call of the Haunted
  • 1 Rivalry of Warlords

Extra Deck — 2 Cards

  • 1 Five-Headed Dragon
  • 1 Thousand-Eyes Restrict

Side Deck — 15 Cards

  • 2 Kycoo the Ghost Destroyer
  • 2 Messenger of Peace
  • 3 Sakuretsu Armor
  • 3 Pulling the Rug
  • 2 Rivalry of Warlords
  • 2 Royal Decree
  • 1 Dark Magic Attack

Match notes were reconstructed from the eight saved NeoGoat Pro replays and the official Win a GGP 12 tournament results.

Monday, July 27, 2026

The First NeoGoat Pro Online Matches

NeoGoat Pro has begun hosting its first official online competition, giving players a dedicated way to play the format, find opponents and participate in organized events from home.

This first selection of recorded matches includes one match from the inaugural NeoGoat Pro online tournament, followed by two additional matches played through the official online server. Together, the three videos offer an early look at the variety of strategies already appearing in the game's online environment.

Match classification:
Match 1 was played as part of the first official NeoGoat Pro online tournament. Matches 2 and 3 were additional online server matches and were not part of that tournament.

Match 1 — Chaos vs Gadget Hybrids

🏆 TOURNAMENT MATCH

The first recorded match from the inaugural online tournament featured Chaos against Gadget Hybrids, bringing together two strategies built around card advantage but using very different methods to obtain it.

Chaos looks to control the early exchanges, load the Graveyard with the correct Attributes and eventually convert those resources into powerful late-game summons. Gadget Hybrids instead rely on the constant replacement value generated by the Gadget monsters, combining that reliable monster flow with flexible removal and additional offensive packages.

This matchup highlights one of the central questions of NeoGoat deck building: whether explosive power can overcome a strategy designed to keep producing resources turn after turn.


Match 2 — Hydro Banisher vs Warriors

🌐 ONLINE SERVER MATCH

The second video moves away from the tournament bracket and into the regular NeoGoat Pro online server, where Hydro Banisher faced Warriors.

Hydro Banisher combines the battle pressure of Hydrogeddon with the disruptive presence of Banisher of the Radiance. When its monsters begin winning battles, the deck can quickly establish a threatening field while simultaneously interfering with strategies that depend on the Graveyard.

Warriors answer with a more adaptable collection of attackers, removal effects and searchable utility monsters. The matchup becomes a contest over battle position and tempo: Hydro Banisher wants its first successful attack to generate momentum, while Warriors try to prevent that advantage from ever developing.


Match 3 — Warriors vs Relinquished

🌐 ONLINE SERVER MATCH

The final featured server match presented one of the most unusual pairings of the group: Warriors against a dedicated Relinquished deck.

Warriors bring dependable attackers and efficient answers, but Relinquished can completely change the state of the field by absorbing an opposing monster. That ability forces the Warrior player to consider not only which monster to summon, but also how dangerous that same monster could become after being taken by the opponent.

Ritual strategies require additional setup, but their unusual effects can punish conventional decks that are not prepared for them. This duel demonstrates the type of creative deck building that NeoGoat encourages beyond the format's established control and beatdown strategies.

NeoGoat Pro Online Is Underway

These matches represent the beginning of organized online play through NeoGoat Pro. The first tournament match provided a competitive test for the new system, while the additional server duels showed how players can use the game to find opponents and explore different decks outside scheduled events.

More tournament matches, community duels and NeoGoat Pro events will be shared as the online player base continues to grow.

Download NeoGoat Pro, enter the online server and become part of the next recorded match.

Wednesday, June 24, 2026

NeoGoat Online Father's Day Tournament - Round 3 & Final Match

Round 3 was where the tournament started getting heavier. No more free breathing room, no more casual warm-up duels. Every match had that feeling of “one bad set, one bad attack, one bad read, and your tournament starts falling apart.”

The fourth round was not played as a full round. Instead, only the match for first place was played, so this post covers the Round 3 matches first and then closes with the final match. Results are kept at the end, so watch first if you do not want spoilers.


Round 3 - Efra vs Gaona


This match opened with a clean contrast: Efra trying to keep the game moving with Dekoichi, Don Zaloog, Thunder Dragon and removal, while Gaona leaned into Gravekeeper pressure, Necrovalley, Rivalry of Warlords and annoying flip monsters.

The first duel had a lot of little exchanges that mattered. Gravekeeper's Guard bounced pressure back, Ring of Destruction punished an early summon, and Creature Swap turned the board into a mess. From there, the match kept shifting between control pieces and direct pressure.

The later games got more uncomfortable. Banisher of the Radiance, Jinzo, Necrovalley, Rivalry and Heavy Storm all showed up at different moments, and one of the biggest swings came from a Metamorphosis line into King Dragun. It was not a clean match. It was one of those games where both players keep asking “is this enough?” and the answer keeps changing.


Round 3 - Epydemius vs Kztoor


This one was much more direct. Big bodies, battle traps, Skill Drain attempts, Brain Control swings, and a lot of monsters getting thrown into each other until somebody finally ran out of board.

Epydemius started with the kind of opening that looks scary on paper: Giant Orc into Deck Devastation Virus. Kztoor had to play through hand reveals, graveyard pressure from Kycoo, and a series of monster trades involving Berserk Gorilla, Goblin Attack Force, Zombyra and D.D. Assailant.

Nimble Momonga bought time, Torrential Tribute reset the table, and both players had moments where they looked ready to steal the duel back. But this match was always dangerous because the board never stayed small for long. One Brain Control, one Premature Burial, one clean attack sequence, and the whole duel could flip.


Round 3 - Arena vs Angel


This was probably the weirdest match of the round in the best way. Arena brought the heavy monster package with Mausoleum of the Emperor, Reasoning, Monster Gate, Horus, Jinzo and Dark Magician of Chaos. Angel answered with a normal monster engine, Heart of the Underdog, Order to Charge, Unexpected Dai and Black Luster Soldier.

The first duel already showed what kind of match this was going to be. Spirit Reaper stalled, Heart of the Underdog started threatening extra cards, Morphing Jar blew everything open, and Black Luster Soldier appeared early enough to make the table nervous.

The second and third duels went even harder into the nonsense. Mausoleum paid life points to cheat out tribute monsters, Dark Magician of Chaos recycled Brain Control, Monster Gate found bodies at exactly the kind of moments that make people complain, and Horus LV8 turned one answer into nothing. It was ugly, explosive, and very NeoGoat.


Round 3 - Grondal vs Castro


This match was slower and more annoying. Not bad annoying. Real NeoGoat annoying. Dekoichi, Tsukuyomi, Night Assailant, Sinister Serpent, Scapegoat, Sakuretsu, Ring of Destruction, Nobleman and small direct attacks that slowly became impossible to ignore.

The first duel had Don Zaloog doing Don Zaloog things early, ripping cards while tiny bits of damage kept adding up. Castro had answers, but the pressure kept coming back in small pieces. The game became a grind over who could keep one monster alive long enough to matter.

The second duel had a strange Creature Swap start, trading Sinister Serpent and Cipher Soldier, and from there the game turned into a long fight over value. Dekoichi drew cards, Swords of Revealing Light bought time, Ring punished Airknight, and Kycoo eventually became a huge problem because the graveyard started to matter more and more.


Round 3 - El Vic vs Pipe


This match had a different pace. El Vic leaned on the HERO and plant engine, while Pipe had the usual pile of removal, traps and Chaos pressure waiting to punish anything too cute.

The first duel opened with Lonefire Blossom climbing into Sylvan Hermitree, but Pipe had Raigeki Break and Dust Tornado ready to cut off the early setup. For a moment it looked like Pipe had stabilized with Breaker and Blade Knight, but Miracle Fusion changed the shape of the duel fast. Nova Master came down, started threatening cards, and suddenly every battle phase mattered.

The second duel was tighter and nastier. Night Assailant punished the first attack, Marshmallon forced a strange Ring of Destruction and Solemn Judgment sequence, and Prisma plus Kycoo gave El Vic a way to keep pushing without overextending too much. Pipe still had Lily, Thunder Dragon, Solemn and Torrential floating around, so the duel never really felt safe.


Pending Match - Charly vs Tona

This pairing was listed as pending in the log, so there is no match video or duel breakdown included here. If the replay shows up later, it can be added as an update.


The Final Match for First Place - El Vic vs Efra


And then came the only match played as Round 4: El Vic vs Efra for first place.

This was not just another match in the list. This was the last table standing. El Vic had already shown that the HERO engine could turn small setups into big swings, especially with Miracle Fusion turning used monsters into real pressure. Efra had the Chaos shell, Thunder Dragon fuel, Monarchs, Don Zaloog, Jinzo, Tsukuyomi and the kind of removal package that makes every normal summon feel like bait.

The first duel started fast. El Vic pushed early with Wildheart, UFO Turtle and Hydrogeddon, forcing Efra to answer instead of sitting comfortably behind setup cards. Efra fought back with Exiled Force, Smashing Ground and a Premature Burial line that led into Zaborg. Then Miracle Fusion entered the table and the game suddenly became about whether Efra could survive long enough to land the big Chaos threat.

That threat did appear. Black Luster Soldier hit the field at one of those moments where the whole duel seems like it is about to collapse. But the answer was waiting. The final match was not going to be decided by one big monster that easily.

The second duel was the real grind. Don Zaloog started ripping cards, Miracle Fusion tried to swing the field back, Ring of Destruction blew up a Gaia before it could take over, and both players kept trading the exact cards that looked like they were about to win the game. Torrential Tribute cleaned up a Spy board. Bottomless answered another Black Luster Soldier. Call of the Haunted, Mirror Force, Swords of Revealing Light, Raigeki Break, Pot of Greed and Heavy Storm all took turns making the duel look almost over.

But it still was not over.

By the time the match reached the third duel, both decks had already shown the same message: nothing stays safe. Prisma started the pressure. Gravekeeper's Spy tried to slow it down. Royal Decree threatened to shut off traps, then Breaker removed it. Wildheart kept attacking through the usual trap nonsense. Lonefire Blossom found Sylvan Hermitree. Then Efra found the kind of midgame line that makes a final feel like a final: Brain Control, tribute, Jinzo, and Tsukuyomi turning the combat math into a nightmare.

El Vic still had plays. Don Zaloog forced a discard. Bottomless was still around. Kycoo tried to matter. But Jinzo and Tsukuyomi kept asking the same question every turn: can you really survive one more battle phase?

That is the kind of final this was. Not clean, not pretty, and not decided in the first big swing. It dragged both players through removal, traps, fusion pressure, Chaos threats and tribute monsters until finally there was no more room left.


Final Result

In the final match for first place, Efra defeated El Vic.

A good closing match for the event: El Vic pushed hard with HERO pressure and Miracle Fusion lines, but Efra survived the scary turns, answered the biggest threats, and closed the tournament with the Chaos/Monarch grind doing exactly what it is built to do.

Congratulations to ShadowEfra for taking first place. Solid run, good reads, and enough patience to survive that final. Well deserved.

Popular This Week