In this NeoGoat event the same Warrior Aggro player appeared in all four featured videos, because he never left Table 1 during Swiss rounds.
Round after round, he kept winning — and the camera simply stayed where the action was.
Round 1 – Warrior Aggro π vs Warrior Timaeus Build
The opening duel was a mirror in spirit, but not in execution.
On one side: streamlined Warrior Aggro. On the other: a Warrior list incorporating The Eye of Timaeus and Dark Magician lines aiming to bring out powerful Fusion threats.
Unfortunately for the fusion player, he never got the chance to properly assemble his engine. The Warrior Aggro deck applied constant pressure, disrupting tempo and forcing inefficient trades. The powerful fusions stayed out of reach.
Round 2 – Warrior Aggro π vs Zombies
This round had a friendly tone — the players know each other well — but once the duel started, friendship paused.
The Zombie strategy aimed to grind advantage through graveyard recursion, but the Warrior Aggro pilot maintained control of battle tempo and field presence. Efficient removal and consistent aggression prevented the Zombies from stabilizing.
Despite some promising mid-game setups from the graveyard, Warriors closed it out.
Round 3 – Warriors vs Warrior Aggro π
Another Warrior deck stepped up to challenge the undefeated aggro player.
In the end, Warrior Aggro once again proved slightly faster and more decisive, the match ended fast beacuse of aggro plays.
As a reward for the round, the winner pulled a Secret Rare Ecclesia of the Black Dragon from a Burst Protocol booster — a flashy moment captured on video.
Sometimes victory comes with extra shine.
Final Round – Zombies vs Warrior Aggro π
The last match brought another Zombie deck to challenge the dominant Warrior strategy.
Duel 1
Warriors established early pressure and secured the first win.
Duel 2
A key card shaped the duel: King Tiger Wanghu.
King Tiger heavily restricted the Zombie player’s ability to develop the field, punishing low-ATK summons and interfering with combo lines. That disruption shifted momentum decisively.
Zombies dropped that duel.
Duel 3
The Warriors went full aggression mode. Life Points dropped quickly as the Zombie player tried to find a stabilizing line.
An aggressive push sealed the tournament.
Final Result: Warrior Aggro takes the event undefeated.
Closing Thoughts
This tournament became a showcase of what streamlined aggression can accomplish in NeoGoat. While creative builds like Timaeus Fusion and graveyard-focused Zombie strategies brought variety to the field, consistency and tempo ruled the day.
The second week of NeoGoat Tag Duels showed something very clear: in this format, synergy between teammates can be stronger than individual deck power.
Two different match days. Same Monarch team. Same strategy. Same result.
π Monday, February 9th
Red-Eyes & Gadgets vs Double Monarch
The first tag duel featured:
A Red-Eyes / Gadget hybrid
Against a double Monarch control team
At one point, the field looked absurd:
One team controlled two Jinzo
The other team controlled two Red-Eyes Black Dragon
Four iconic boss monsters on the field at once.
Double Jinzo locking traps.
Double Red-Eyes staring them down with pure 2400 ATK pressure.
For a moment it felt like a late-anime board state.
But spectacle doesn’t always equal victory.
Red-Eyes brought pressure and late-game threats. Gadgets brought consistency and incremental advantage. On paper, it looked like a balanced and proactive combination.
But the Monarch team demonstrated what Tag Duels are really about.
π‘ The Winning Formula
The Monarch players weren’t just tributing monsters independently. They coordinated their turns:
One player would set Spells that specifically for the other.
They sequenced Monarch summons to maintain pressure without overcommitting.
They controlled the shared field as a single engine, not as two separate decks.
That level of cooperation made the difference.
π Monarch Team wins the first tag of the week.
π Wednesday, February 11th
Phoenix Nephtys Fire + Elemental Monsters (Plant variant)
vs The Same Monarch Team
The second tag duel introduced a more explosive lineup:
A Phoenix Nephtys Fire deck
Paired with a Plant-based Elemental Saurus build
Facing the same Monarch duo from February 9th
The Fire team was actually stabilizing.
They were beginning to recover resources and pressure the Monarchs when a critical error occurred:
A player attempted to setBook of Moon.
However, the Battle Phase had not been properly ended.
Instead of being set, the card activated immediately.
The Book was effectively wasted.
In a high-level Tag Duel, losing a defensive card like that can shift the entire momentum — especially against Monarch control.
That small mechanical mistake may have prevented a full comeback.
Unfortunately, the replay cuts off almost at the end and never resumes, so part of the duel is lost. We don’t know what caused the interruption in the replay — but we do know how it ended.
Another intense NeoGoat local tournament has wrapped up, and this one delivered drama, side deck tech, and even a suspicious turning point π. Four rounds were played, all with video coverage.
Let’s break it down round by round.
Round 1 – Warriors vs Dark Magician
Round 1: Warriors π vs Dark Magician
The tournament opened with a classic clash:
Warrior Deck
Dark Magician Deck
The Dark Magician strategy tried to establish spellcaster control and tempo, but the Warrior build came prepared with pressure and removal. The Warriors controlled the pace early, forcing awkward trades and denying setup. The Dark Magician player always attacked and lost their monsters to Sakuretsu Armors.
Result: π Warriors take the match.
A strong start for aggressive, toolbox-style builds in NeoGoat.
Round 2 – Monarchs vs Red-Eyes
Round 2: Monarch π vs Red-Eyes
This round introduced one of the key tactical decisions of the event.
Monarch Deck
Red-Eyes Deck
Game 1 was competitive, but the real turning point came in Game 2.
The Monarch player sided in Necrovalley, a devastating choice against a Red-Eyes strategy that relies heavily on graveyard interactions. Once Necrovalley hit the field, the Red-Eyes player struggled to execute their core plays.
Smart siding. Perfect timing.
Result: Monarch wins the match.
Round 3 – Amazoness vs Earth
Round 3: Amazoness vs Earth π
Now things got interesting.
An Earth player faced an undefeated Amazoness deck that had been performing incredibly well up to this point.
Game 2 was the most controversial duel of the day.
The Earth player was clearly behind. The Amazoness deck had pressure and momentum. Victory seemed inevitable.
Then it happened.
The Amazoness player summoned a Jinzo when there was a Giant Rat summoned by Call of the Haunted in the Earth player's field, after that Heavy Storm was used, that left the Giant Rat on field, then on the battle phase the Earth player summoned an Injection Fairy Lily with Giant Rat's effect, then the Injection Fairy Lily was attacked with multiple Amazoness monsters, allowing Lily’s effect to drastically increase its ATK. The life point swing was massive. The Amazoness player reduced their own life total dramatically.
Was it a miscalculation? A misread? Or something else?
Result: Earth player wins.
A duel that will definitely be discussed.
π Round 4 – Earth vs Monarch
Final Round: Monarch vs Earth π
Unfortunately for Monarch, both duels were plagued by one issue:
Chaos Sorcerer bricked in hand.
Without the proper LIGHT/DARK setup, Chaos Sorcerer stayed unplayable, clogging momentum and limiting comeback potential.
The Earth deck capitalized on the slow starts and controlled both games efficiently.
Result: Earth player wins again.
Final Thoughts
The Veteran Earth player finishes undefeated across four rounds.
NeoGoat continues to prove that:
Experience matters.
Side deck choices decide matches.
And sometimes… one single attack changes everything.
After weeks of refinement, testing, and data consolidation, we’re proud to present the official NeoGoat Full Card Pool for February 2026.
This document is not just a list of allowed cards — it is the technical backbone of the NeoGoat format, defining what can be played, how many copies are allowed, and how the format is structured.
This level of documentation allows NeoGoat to function as a fully defined format, not an informal ruleset.
π Core Philosophy: Goat First, Expansion Second
NeoGoat is built with a clear principle: Goat Format is the foundation, not something to replace.
The goal is to preserve the decision-heavy, resource-oriented gameplay of Goat while expanding deckbuilding possibilities in a controlled and transparent way.
π Composition of the Card Pool
Out of the 2,178 cards currently in the pool:
π€ Normal Goat Card Pool
~65–70% of the pool
Standard Goat-era cards that form the backbone of classic Goat Format
This ensures NeoGoat still feels like Goat in pacing and interaction
π£ OCG-Exclusive Cards
~15–20% of the pool
Cards printed in the OCG but never released in the TCG during the Goat era
Added selectively to:
support underrepresented strategies
increase archetype diversity
introduce new lines without power creep
π΅ Structure Deck Cards
~5–8% of the pool
Cards originating from Structure Decks that were added
Included for thematic cohesion and consistency rather than raw strength
π’ Extra NeoGoat Cards
~5–10% of the pool
Carefully curated additions designed to:
enable new engines
fix historical design gaps
reward creative deckbuilding
Every inclusion is evaluated with NeoGoat balance first
Max Copies Allowed — A Functional Banlist
NeoGoat uses a copy-limit system that is directly enforced inside the card pool:
0 copies → Forbidden
1 copy → Limited
2 copies → Semi-Limited
3 copies → Unlimited
All limits are handled through the “Max Copies Allowed” column, making legality checks straightforward and unambiguous.
The banlist is applied using real .ydk data, ensuring consistency across tools and platforms.
⚠️ Note on Card Text and Erratas
Some card texts shown in this document may not perfectly reflect the most up-to-date official wording, and minor erratas or wording discrepancies may occur.
These differences are purely textual and do not affect how the cards are ruled or played in NeoGoat. NeoGoat rulings always follow intended card functionality, not literal text errors. Any detected erratas will be corrected in future updates of the card pool.
Why This Matters
This card pool allows NeoGoat to be:
✅ Playable — no ambiguity about legality
✅ Expandable — future updates are structured, not chaotic
✅ Documented — every card has context
✅ Community-friendly — easy to search, filter, and reference
Whether you’re building a loaner deck, preparing for a tournament, or experimenting with new ideas, this document is the single source of truth for the format.
Credits and References
The initial foundation for this card pool was built using data from goatformat.com, which has long served as a central reference for classic Goat Format legality and documentation.
We would like to thank the Goat Format community and the team behind goatformat.com for the work they’ve done preserving and organizing the format over the years. NeoGoat builds upon that foundation by expanding, refining, and documenting the card pool with additional structure and transparency.
π Future Updates
This file will continue to evolve alongside:
banlist adjustments
NeoGoat card additions
balance changes informed by tournament results
Previous versions of the card pool will remain archived for reference.
NeoGoat continues to grow — not by abandoning Goat Format, but by understanding it deeply and extending it carefully.
This is the classic Chaos Control shell, properly adapted to NeoGoat.
There is no Black Luster Soldier. There is no Graceful Charity. Yet the strategy still works exactly as Chaos should: slow control, incremental advantage, and clean finishes.
Main Deck:
2x Blade Knight 1x Breaker the Magical Warrior 2x Chaos Sorcerer 1x D.D. Warrior Lady 2x Dekoichi the Battlechanted Locomotive 1x Exiled Force 1x Gravekeeper's Guard 2x Gravekeeper's Spy 2x Kycoo the Ghost Destroyer 1x Mobius the Frost Monarch 1x Mystic Swordsman LV2 2x Night Assailant 3x Thunder Dragon 1x Tribe-Infecting Virus 1x Tsukuyomi
1x Book of Moon 1x Heavy Storm 1x Mystical Space Typhoon 1x Pot of Greed 1x Premature Burial 1x Reinforcement of the Army 1x Snatch Steal
2x Bottomless Trap Hole 2x Jar of Greed 1x Mirror Force 2x Raigeki Break 2x Sakuretsu Armor 1x Torrential Tribute
Side Deck: 1x Magician of Faith 2x Nobleman of Crossout 1x Call of the Haunted 2x Pulling the Rug 2x Dust Tornado
The deck relies on proven value engines:
Thunder Dragon, Jar of Greed, and Dekoichi for consistency
Gravekeeper’s Spy as a real defensive wall
Kycoo the Ghost Destroyer to manage graveyards
Chaos Sorcerer as a controlled finisher rather than a high-roll win condition
The LIGHT/DARK ratios are tuned specifically for NeoGoat. The main deck leans intentionally DARK-heavy, while the side deck allows you to rebalance depending on the matchup.
Chaos is still competitive in NeoGoat, but no longer Tier 0. Because of that, player decisions matter more than ever, which makes this deck ideal as a learning tool.
This deck combines the Horus LV engine with the constant pressure of the Volcanic core, creating a flexible control strategy that adapts well to both slow and aggressive games.
Main Deck:
3x Horus the Black Flame Dragon LV4 3x Horus the Black Flame Dragon LV6 1x Horus the Black Flame Dragon LV8 3x Masked Dragon 1x Spirit of Flames 1x The Thing in the Crater 1x Tribe-Infecting Virus 2x UFO Turtle 2x Volcanic Hammerer 3x Volcanic Shell 2x Volcanic Slicer
3x Bonfire 3x Book of Moon 2x Circle of the Fire Kings 1x Heavy Storm 1x Mystical Space Typhoon 1x Lightning Vortex 1x Pot of Greed 1x Snatch Steal
1x Call of the Haunted 2x Raigeki Break 1x Ring of Destruction 1x Torrential Tribute
Side Deck: 1x Breaker the Magical Warrior 2x Inferno 2x Kycoo the Ghost Destroyer 1x Giant Trunade 1x Lightning Vortex 2x Shield Crush 1x Spell Shattering Arrow 2x Dust Tornado 1x Mirror Force 2x Royal Decree
The main objective is to stabilize early and transition into a Horus lock:
Horus LV4 evolves into LV6 and LV8, shutting down opposing Spell cards
Once the lock is established, the Volcanic engine operates with much less interference
The Volcanic package turns discards into pressure:
Volcanic Shell fuels resources and consistency
Volcanic Hammerer and Volcanic Slicer provide board presence and damage
Key interactions like Circle of the Fire Kings with The Thing in the Crater allow the deck to recycle monsters and maintain momentum without overcommitting.
This deck teaches resource management, timing, and patience, rather than explosive combo play.
This is a very solid Monarch control deck, enhanced with Unexpected Dai and Soul Exchange to create sudden swing turns.
Main Deck:
1x Zaborg the Thunder Monarch 2x Thestalos the Firestorm Monarch 2x Mobius the Frost Monarch 1x Jinzo 1x Chaos Sorcerer 2x Apprentice Magician 1x Magician of Faith 1x Tsukuyomi 1x D.D. Warrior Lady 1x Exiled Force 1x Kycoo the Ghost Destroyer 1x Old Vindictive Magician 1x Tribe-Infecting Virus 1x Breaker the Magical Warrior 2x Archfiend Soldier 1x Mystical Elf
1x Heavy Storm 1x Mystical Space Typhoon 1x Premature Burial 2x Brain Control 3x Soul Exchange 2x Unexpected Dai 1x Snatch Steal 1x Book of Moon 1x Lightning Vortex 1x Pot of Greed
2x Bottomless Trap Hole 1x Call of the Haunted 1x Mirror Force 1x Ring of Destruction 1x Royal Decree
Side Deck: 1x Gravekeeper's Guard 3x Gravekeeper's Spy 1x Tsukuyomi 3x Necrovalley 3x Nobleman of Crossout 2x Dust Tornado 2x Royal Decree
The plan is straightforward but powerful:
Generate free monsters with Unexpected Dai
Convert them into tributes
Punish the opponent’s board with Monarch effects
Zaborg, Mobius, and Thestalos apply constant pressure on monsters, backrow, and hand resources, while Brain Control and Soul Exchange allow the deck to break boards even when playing from behind.
The spellcaster package (Apprentice Magician, Magician of Faith, Tsukuyomi) ensures steady value throughout the duel.
The side deck lets the deck pivot into a Gravekeeper + Necrovalley control plan or adapt to graveyard-heavy matchups.
This is an excellent loaner deck for learning tribute timing, board control, and matchup adaptation.
This deck represents pure Warrior Control: steady pressure, efficient removal, and games decided by tempo.
Main Deck:
3x Blade Knight 1x Breaker the Magical Warrior 2x Chaos Sorcerer 1x D.D. Assailant 1x D.D. Warrior Lady 1x Don Zaloog 1x Exiled Force 2x Kycoo the Ghost Destroyer 1x Mobius the Frost Monarch 1x Mystic Swordsman LV2 1x Ninja Grandmaster Sasuke 1x Spirit Reaper 1x Tribe-Infecting Virus 1x Zombyra the Dark
1x Book of Moon 1x Heavy Storm 1x Mystical Space Typhoon 1x Nobleman of Crossout 1x Pot of Greed 1x Premature Burial 1x Reinforcement of the Army 1x Smashing Ground 1x Snatch Steal 1x Swords of Revealing Light
1x Bottomless Trap Hole 1x Call of the Haunted 1x Dust Tornado 2x Jar of Greed 1x Mirror Force 1x Ring of Destruction 2x Sakuretsu Armor 2x Solemn Judgment 1x Torrential Tribute
Side Deck: 1x Jinzo 1x Mobius the Frost Monarch 1x Thestalos the Firestorm Monarch 1x Zombyra the Dark 1x Enemy Controller 1x Nobleman of Crossout 1x Scapegoat 1x Shrink 2x Bottomless Trap Hole 2x Dust Tornado 1x Sakuretsu Armor 1x Seven Tools of the Bandit 1x Trap Hole
Blade Knight leads the offense, while technical warriors like D.D. Warrior Lady, D.D. Assailant, Mystic Swordsman LV2, and Ninja Grandmaster Sasuke keep the opponent’s field unstable.
Although it looks like a beatdown deck, it plays heavy control:
Double Solemn Judgment
A strong trap lineup (Sakuretsu Armor, Bottomless, Torrential Tribute)
Jar of Greed acting both as a bluff and as tempo smoothing
The small Chaos and Monarch splash provides clean late-game finishes without turning the deck into a gamble.
This deck rewards tight play, correct battle decisions, and knowing when to push and when to hold back.
Final Thoughts
With these four additions, we now have a total of eight official NeoGoat loaner decks for this season.
Together, they cover a wide range of playstyles and learning paths:
Chaos resource management
Lock-based control strategies
Tribute-focused tempo swings
Battle-phase pressure and trap timing
None of these decks are meant to overpower the format.
They are designed to teach NeoGoat properly—rewarding sequencing, matchup knowledge, and good decision-making rather than relying on broken cards.
As the format evolves, the loaner pool may continue to change, but this set of eight decks defines the core NeoGoat experience for the season.
NeoGoat is no longer about what you draw.
It’s about how you play what you draw.
February is Tag Duel month in NeoGoat, and it's online.
For this month only, we’re running two Tag Duels (2 vs 2) every week, all played online and open to anyone who’s quick on the click.
How it works
Participation is simple—but fast:
The duel links are posted in the Cartoncito Cards NeoGoat private group.
The first four players to open the link and join the Tag Host Duel get in.
Think of it like musical chairs: blink and you miss it.
In Tag Duels the fist player will be starting with 5 cards on hand.
Both teams start with 16,000LP.
Prizes
We wanted this to feel fun, not sweaty:
All 4 participants receive 1 Rarity Collection 2 pack.
The winning team (2 players) also gets a free entry to a local NeoGoat tournament.
Low pressure, good rewards, and a perfect excuse to try Tag Duels—even if it’s your first time.
Featured videos: February 2 & February 4
We’re also sharing gameplay from the first two Tag Duels of the month:
February 2nd Tag Duel – A chaotic but fun match where one player made several mistakes simply because they weren’t familiar with how Tag Duels work yet. A great example of the learning curve and why these events exist.
February 4th Tag Duel – Cleaner teamwork, better coordination, and a noticeable improvement in how players manage shared turns and resources.
Both videos are up now and give a great snapshot of how different (and entertaining) NeoGoat becomes in a 2 vs 2 format.
What’s next?
We’re not done yet. Next week, two more Tag Duels are coming, with new random teams, new mistakes, and new highlights.
If you’ve never played Tag Duels before, February is the time.
If you already have, you know how wild they can get.
Last weekend we wrapped up the final NeoDraft event using Retro Pack 2, closing a chapter that gave us some wild drafts, clutch topdecks, and very human mistakes that decided entire matches. Next time, NeoDraft will move on to a new set—very likely Flaming Eternity—so this tournament felt like a proper send-off.
Event snapshot
Players: 12
Rounds: 4
Format: NeoDraft (Retro Pack 2)
Round-by-round highlights
Round 1 – Off the record
The first round happened… but no one recorded it. Sometimes that’s how locals go. What matters is that the table atmosphere was already intense, with draft pools showing real personality.
Round 2 – Harpies vs Burn (a missed window)
Harpie's π vs Burn
One of the most talked-about matches of the night.
A Harpie loaner deck faced a Burn deck, and the turning point came down to a single moment:
The Burn player had Magic Drain in hand (drafted earlier).
The Harpie player activated Unexpected Dai, summoning Sky Scout, which immediately enabled Icarus Attack.
That was the window. Magic Drain could have stopped everything… but it was forgotten.
That missed response snowballed, and the Harpies took the match. A perfect reminder that in NeoDraft, card awareness matters as much as deck power.
Round 3 – Gravekeepers vs Red-Eyes (against the odds)
Gravekeeper's vs Red-Eyes π
On paper, Red-Eyes should struggle hard into Necrovalley. In practice?
The Red-Eyes player navigated the matchup beautifully, playing around the floodgate and pushing through pressure when it mattered most. Despite the inherent vulnerability, Red-Eyes took the win, proving that draft flexibility and timing can outweigh theoretical disadvantages.
Finals – Harpies vs Red-Eyes
Harpie's vs Red-Eyes π
The last match brought back two familiar faces:
Harpies (from Round 2)
Red-Eyes (from Round 3)
Duel 1:
Harpies exploded onto the board, swarming out of nowhere and closing the game with a sudden Hysteric Party. Fast, aggressive, and clean.
Duel 2:
Red-Eyes answered back, stabilizing and grinding out the win to even the score.
Duel 3:
This is where NeoDraft showed its cruel side.
The Harpie player had an awkward draft pull: Chain Destruction, which never found the right target.
The Red-Eyes player opened with Buster Blader, drafted earlier, setting the tone.
For a moment, it looked like Harpies could steal it—but a perfectly timed Book of Moon shut down the key play.
From there, Deck Devastation Virus tore through the Harpie hand and field.
With resources gone, the Red-Eyes player sealed the match by dropping Chaos Sorcerer and taking full control.
A brutal, decisive finish.
Final Standings
π₯ 1st Place: Red-Eyes
π₯ 2nd Place: Harpies
Closing thoughts
This tournament was a perfect goodbye to Retro Pack 2:
Small decisions decided games
Draft choices mattered deep into the finals
Even “bad matchups” weren’t unwinnable
NeoDraft keeps proving why it’s one of the most exciting ways to play NeoGoat. Next stop: a new set, new chaos, and a fresh draft environment. If Flaming Eternity is really up next… things are about to get spicy.