Thursday, February 5, 2026

NeoGoat February Special: Online Tag Duels (2 vs 2)

 February is Tag Duel month in NeoGoat, and it's online.

For this month only, we’re running two Tag Duels (2 vs 2) every week, all played online and open to anyone who’s quick on the click.

How it works

Participation is simple—but fast:

  • The duel links are posted in the Cartoncito Cards NeoGoat private group.

  • The first four players to open the link and join the Tag Host Duel get in.

  • Think of it like musical chairs: blink and you miss it.

  • In Tag Duels the fist player will be starting with 5 cards on hand. 

  • Both teams start with 16,000LP.

Prizes

We wanted this to feel fun, not sweaty:

  • All 4 participants receive 1 Rarity Collection 2 pack.

  • The winning team (2 players) also gets a free entry to a local NeoGoat tournament.

Low pressure, good rewards, and a perfect excuse to try Tag Duels—even if it’s your first time.

Featured videos: February 2 & February 4

We’re also sharing gameplay from the first two Tag Duels of the month:

  • February 2nd Tag Duel – A chaotic but fun match where one player made several mistakes simply because they weren’t familiar with how Tag Duels work yet. A great example of the learning curve and why these events exist.


  • February 4th Tag Duel – Cleaner teamwork, better coordination, and a noticeable improvement in how players manage shared turns and resources.

Both videos are up now and give a great snapshot of how different (and entertaining) NeoGoat becomes in a 2 vs 2 format.

What’s next?

We’re not done yet.
Next week, two more Tag Duels are coming, with new random teams, new mistakes, and new highlights.

If you’ve never played Tag Duels before, February is the time.
If you already have, you know how wild they can get.

Stay alert in the group.

Wednesday, February 4, 2026

NeoDraft Tournament Report (Retro Pack 2 Edition), February 3rd, 2026

 Farewell to Retro Pack 2

Last weekend we wrapped up the final NeoDraft event using Retro Pack 2, closing a chapter that gave us some wild drafts, clutch topdecks, and very human mistakes that decided entire matches. Next time, NeoDraft will move on to a new set—very likely Flaming Eternity—so this tournament felt like a proper send-off.

Event snapshot

  • Players: 12

  • Rounds: 4

  • Format: NeoDraft (Retro Pack 2)


Round-by-round highlights

Round 1 – Off the record

The first round happened… but no one recorded it. Sometimes that’s how locals go. What matters is that the table atmosphere was already intense, with draft pools showing real personality.

Round 2 – Harpies vs Burn (a missed window)

Harpie's πŸ† vs Burn

One of the most talked-about matches of the night.
A Harpie loaner deck faced a Burn deck, and the turning point came down to a single moment:

  • The Burn player had Magic Drain in hand (drafted earlier).

  • The Harpie player activated Unexpected Dai, summoning Sky Scout, which immediately enabled Icarus Attack.

  • That was the window. Magic Drain could have stopped everything… but it was forgotten.

That missed response snowballed, and the Harpies took the match. A perfect reminder that in NeoDraft, card awareness matters as much as deck power.

Round 3 – Gravekeepers vs Red-Eyes (against the odds)

Gravekeeper's vs Red-Eyes πŸ†

On paper, Red-Eyes should struggle hard into Necrovalley. In practice?
The Red-Eyes player navigated the matchup beautifully, playing around the floodgate and pushing through pressure when it mattered most. Despite the inherent vulnerability, Red-Eyes took the win, proving that draft flexibility and timing can outweigh theoretical disadvantages.


Finals – Harpies vs Red-Eyes

Harpie's vs Red-Eyes πŸ†

The last match brought back two familiar faces:

  • Harpies (from Round 2)

  • Red-Eyes (from Round 3)

Duel 1:
Harpies exploded onto the board, swarming out of nowhere and closing the game with a sudden Hysteric Party. Fast, aggressive, and clean.

Duel 2:
Red-Eyes answered back, stabilizing and grinding out the win to even the score.

Duel 3:
This is where NeoDraft showed its cruel side.

  • The Harpie player had an awkward draft pull: Chain Destruction, which never found the right target.

  • The Red-Eyes player opened with Buster Blader, drafted earlier, setting the tone.

  • For a moment, it looked like Harpies could steal it—but a perfectly timed Book of Moon shut down the key play.

  • From there, Deck Devastation Virus tore through the Harpie hand and field.

  • With resources gone, the Red-Eyes player sealed the match by dropping Chaos Sorcerer and taking full control.

A brutal, decisive finish.


Final Standings

πŸ₯‡ 1st Place: Red-Eyes
πŸ₯ˆ 2nd Place: Harpies



Closing thoughts

This tournament was a perfect goodbye to Retro Pack 2:

  • Small decisions decided games

  • Draft choices mattered deep into the finals

  • Even “bad matchups” weren’t unwinnable

NeoDraft keeps proving why it’s one of the most exciting ways to play NeoGoat. Next stop: a new set, new chaos, and a fresh draft environment. If Flaming Eternity is really up next… things are about to get spicy.

Sunday, February 1, 2026

The First Four NeoGoat Loaner Decks – February 2026

As part of the February 2026 season, the following four NeoGoat loaner decks are being presented for organized play and events during this period. These decks represent the current seasonal selection, chosen to highlight different strategies and play patterns within the format.

Loaner decks rotate and evolve over time. Each season’s lineup reflects the current banlist, metagame trends, and the goals of the format at that moment. The February 2026 selection is designed to provide variety, accessibility, and meaningful gameplay across multiple archetypes.


Neos Blast

Main Deck:
3x Elemental HERO Neos
1x Elemental HERO Sparkman
1x Elemental HERO Bladedge
3x Elemental HERO Necroshade
2x Elemental HERO Prisma
1x Elemental HERO Wildheart
1x Breaker the Magical Warrior
1x D.D. Assailant
1x D.D. Warrior Lady
1x Exiled Force
1x Tribe-Infecting Virus
1x Spirit Reaper

1x Book of Moon
1x Card Destruction
1x Foolish Burial
3x E - Emergency Call
1x Heavy Storm
1x Lightning Vortex
1x Snatch Steal
1x Mystical Space Typhoon
1x Pot of Greed
1x Premature Burial
1x Reinforcement of the Army
1x Miracle Fusion

3x Hero Blast
1x Call of the Haunted
1x Mirror Force
2x Raigeki Break
1x Ring of Destruction
1x Torrential Tribute

Extra Deck:
1x Elemental HERO Dark Neos
1x Elemental HERO Darkbright
1x Elemental HERO Necroid Shaman
1x Elemental HERO Plasma Vice
1x Elemental HERO Wildedge

Side Deck:
1x Don Zaloog
1x Mystic Swordsman LV2
1x Nobleman of Crossout
2x Smashing Ground
2x Bottomless Trap Hole
1x Dust Tornado
2x Rivalry of Warlords
2x Skill Drain
2x Solemn Judgment
1x The Selection

This deck showcases a midrange HERO strategy built around Elemental HERO Neos and the Hero Blast engine. Rather than relying on fusions, the deck focuses on repeated value exchanges, graveyard recursion, and flexible removal.

Prisma plays a central role by setting up the Graveyard for Hero Blast loops, while Necroshade enables summoning big monsters without tributes. Neos functions as both a combat threat and a resource engine when paired with Hero Blast, allowing the deck to grind effectively against creature-heavy strategies.

The Extra Deck provides situational answers instead of a single linear plan, reinforcing the deck’s adaptable nature. Neos Blast rewards careful sequencing and resource management, making it a solid choice for players who enjoy midrange decision-making.


Harpie Wind Nest


Main Deck:

3x Harpie Queen
3x Harpie Lady 1
1x Hunter Owl
3x Flying Kamakiri #1
1x Summoner Monk
1x Birdface
1x Breaker the Magical Warrior
1x Exiled Force
3x Sky Scout

1x Unexpected Dai
1x Elegant Egotist
1x Book of Moon
3x Harpies' Hunting Ground
1x Last Will
1x Mystical Space Typhoon
1x Nobleman of Crossout
1x Pot of Greed
1x Premature Burial
2x Smashing Ground
2x Swallow's Nest
1x Snatch Steal

1x Call of the Haunted
1x Hysteric Party
1x Icarus Attack
1x Mirror Force
1x Ring of Destruction
1x Torrential Tribute
1x Widespread Ruin

Side Deck:
1x Jinzo
2x Kycoo the Ghost Destroyer
1x Book of Moon
1x Heavy Storm
1x Nobleman of Crossout
1x Smashing Ground
2x Bottomless Trap Hole
1x Compulsory Evacuation Device
1x Dust Tornado
1x Hysteric Party
1x Icarus Attack
2x Pulling the Rug

This Harpie deck leans into board control through pressure and disruption, centered on Harpies’ Hunting Ground and Winged Beast synergies. Rather than aiming for explosive finishes, the deck focuses on maintaining initiative and forcing unfavorable trades.

Flying Kamakiri #1 and Sky Scout provide consistent access to bodies, while Elegant Egotist and Hysteric Party create swing turns. Swallow’s Nest and Icarus Attack allow the deck to convert monsters into tempo, punishing overextensions and careless removal.

This deck highlights how tempo and positioning can matter just as much as raw card advantage in NeoGoat.


Phoenix Blade Return


Main Deck:

1x Breaker the Magical Warrior
2x Chaos Sorcerer
1x Command Knight
1x D.D. Assailant
1x D.D. Warrior Lady
3x Elemental HERO Prisma
1x Gigantes
3x Elemental HERO Wildheart
1x Exiled Force
1x Ninja Grandmaster Sasuke
1x Mystic Swordsman LV2
3x Zombyra the Dark

1x Card Destruction
1x Dimension Fusion
3x Divine Sword - Phoenix Blade
3x E - Emergency Call
1x Heavy Storm
1x Lightning Vortex
1x Mystical Space Typhoon
1x Pot of Greed
1x Premature Burial
1x Reinforcement of the Army
1x Snatch Steal

2x Raigeki Break
2x Return from the Different Dimension
1x Ring of Destruction
1x Torrential Tribute

Extra Deck:
1x Elemental HERO Wildedge
1x The Last Warrior from Another Planet

Side Deck:
2x Kycoo the Ghost Destroyer
1x Ninja Grandmaster Sasuke
1x Tribe-Infecting Virus
1x Book of Moon
1x Giant Trunade
1x My Body as a Shield
3x Nobleman of Crossout
1x Soul Release
2x Dust Tornado
2x Phoenix Wing Wind Blast

This deck represents a tempo-driven Warrior / Chaos hybrid, built around Divine Sword – Phoenix Blade and recursive banish mechanics. The plan is to apply constant pressure while turning both the Graveyard and banished zone into active resources.

Elemental HERO Prisma fuels Phoenix Blade recursion, while Zombyra the Dark and Wildheart act as efficient attackers. Chaos Sorcerer provides disruption, and Return from the Different Dimension enables explosive finishing turns once resources are in place.

Phoenix Blade Vanguard teaches players how to manage risk, sequence recursion, and close games decisively.


Red-Eyes Ritual Ascension



Main Deck:

3x Red-Eyes Black Dragon
2x Red-Eyes Wyvern
2x Chaos Sorcerer
3x Elemental HERO Prisma
3x Paladin of Dark Dragon
3x Manju of the Ten Thousand Hands
1x Breaker the Magical Warrior
1x D.D. Warrior Lady
1x Tribe-Infecting Virus

1x Pot of Greed
3x Dark Dragon Ritual
1x E - Emergency Call
1x Reinforcements of the Army
1x Heavy Storm
1x Lightning Vortex
1x Metamorphosis
1x Mystical Space Typhoon
1x Premature Burial
1x Snatch Steal

2x Red-Eyes Spirit
2x Raigeki Break
1x Call of the Haunted
1x Mirror Force
1x Ring of Destruction
1x Torrential Tribute

Extra Deck:
2x Black Skull Dragon
2x Meteor Black Dragon
2x King Dragun
1x Alligator's Sword Dragon
1x Dark Blade the Dragon Knight
1x Darkfire Dragon
1x Fiend Skull Dragon
1x Ojama King
1x Ryu Senshi
1x The Last Warrior from Another Planet
1x Thousand-Eyes Restrict
1x Twin-Headed Thunder Dragon

Side Deck:
1x Exiled Force
2x Kycoo the Ghost Destroyer
2x Mobius the Frost Monarch
2x A Wingbeat of Giant Dragon
2x Book of Moon
1x Lightning Vortex
2x Miracle Dig
2x Smashing Ground
1x Deck Devastation Virus

This deck is built around ritual summoning and graveyard synergy, using Elemental HERO Prisma to connect Red-Eyes engines with Chaos and Fusion utility. Paladin of Dark Dragon anchors the strategy by offering both ritual pressure and long-term value.

Manju ensures ritual consistency, while Prisma sets up Red-Eyes Spirit and Chaos Sorcerer access.  Metamorphosis lines into King Dragun or Thousand-Eyes Restrict. The deck can shift roles depending on matchup, alternating between aggression, control, and late-game recursion.

Red-Eyes Ritual Ascension demonstrates how layered engines can coexist within NeoGoat without becoming overly linear.

Each deck offers a distinct perspective on how NeoGoat can be played, helping players explore the format from multiple angles.


Saturday, January 31, 2026

Red-Eyes Black Dragon Rising in Popularity

 

Red-Eyes Black Dragon has quietly become one of the most talked-about strategies in NeoGoat. What started as a nostalgic theme has evolved into a legitimate, flexible deck that shows up regularly and can win through multiple angles. It pressures early, survives interaction, and still threatens explosive turns later in the game.

This rise isn’t because Red-Eyes suddenly became broken. It’s because the format now gives it just enough structure—largely through the Extra Cards List—to function as a real engine rather than a pile of cool ideas.


Prisma: The Card That Holds Everything Together


Red-Eyes fusion monsters

Most modern Red-Eyes builds begin with Elemental HERO Prisma, and it’s easy to see why. Prisma solves the archetype’s oldest problem: dependence on drawing Red-Eyes Black Dragon naturally.

By sending Red-Eyes to the Graveyard, Prisma:

  • Turns on revival immediately

  • Makes traps efficient

  • Converts a normal summon into long-term setup

More importantly, Prisma doesn’t force a single game plan. It allows the deck to branch—into Rituals, Fusion pressure, or Chaos lines—depending on the matchup and game state.


Red-Eyes Spirit: Recursion as a Strategy

If Prisma is the setup, Red-Eyes Spirit is the backbone.

Spirit makes every answered Red-Eyes feel temporary. Opponents can remove your monster, but rarely feel safe doing so. In NeoGoat’s slower, resource-focused games, that delayed pressure is extremely valuable.

Red-Eyes Spirit also defines how the deck trades: you’re not trying to win exchanges immediately—you’re winning them over turns.


Paladin of Dark Dragon and the Ritual Package

                                   

Ritual monsters are usually risky in Goat-style formats, but Paladin of Dark Dragon works because of Dark Dragon Ritual.

Dark Dragon Ritual does more than summon Paladin. Once it’s in the Graveyard, it can be banished to search a Red-Eyes Spell or Trap (Red-Eyes Spirit is the only target for now). This turns the Ritual line into delayed card advantage and connects it directly to the deck’s main engine.

As a result:

  • The Ritual Spell is never dead

  • Paladin provides pressure and setup

  • The deck avoids overcommitting to one monster

Paladin is simply another branch of the Red-Eyes plan.


Red-Eyes Wyvern and the Grind Game

Red-Eyes Wyvern plays a key role in longer matches. It's a 1800 atk beater and forces awkward choices: remove it immediately and lose tempo, or ignore it and risk Red-Eyes coming back later.


Interaction and Pressure: Phoenix Wing Wind Blast

Modern Red-Eyes decks lean heavily into discard-based interaction, with Phoenix Wing Wind Blast standing out.

Because many Red-Eyes cards want to be in the Graveyard anyway, Wind Blast becomes:

  • Real disruption

  • Tempo control

  • Setup rather than a drawback

This lets Red-Eyes play a slower, more controlling game than older versions ever could.


Metamorphosis, King Dragun, and Chaos Pivots

The deck’s threat density increases further with Metamorphosis, especially when it leads into King Dragun. Even when the full line doesn’t happen, the possibility alone forces opponents to respect it and play cautiously.

Many builds also include Chaos Sorcerer, giving the deck a clean pivot when Red-Eyes lines are disrupted. This makes the strategy difficult to shut down with a single answer—you stop one plan, and another one takes its place.


Return from the Different Dimension: The Closer (Tech Card)

Some lists cap their game plan with Return from the Different Dimension. It’s not a core card and rarely something you want early, but it punishes opponents who rely on banishing to avoid Red-Eyes recursion.

When it resolves, games often end immediately. It’s less a combo piece and more a checkmate button—a reward for surviving long enough to set it up.


The Unused Side of Red-Eyes Support

Interestingly, Red-Eyes has even more support that could make the deck flashier and more thematic—but most competitive lists choose not to run it.

Cards like Red-Eyes B. Chick, Red-Eyes Darkness Dragon, or Inferno Fire Blast (not searchable by Ritual Spell unfortunately) offer fun, explosive plays and lean harder into the classic Red-Eyes fantasy. However:

  • They tend to be slower or more conditional

  • They require heavier commitment to the theme

As a result, players gravitate toward the more efficient, grind-friendly versions of the deck—even if it means leaving some of the most iconic Red-Eyes cards on the bench.


Red-Eyes Deck vs Phoenix Fire Deck

Why Red-Eyes Works Now

Red-Eyes Black Dragon is rising because it finally has options. The Extra Cards List provides the missing links: consistent Graveyard access, recursion payoffs, and multiple win conditions within one shell.

The deck can shift roles—midrange, control, burst—without losing its identity.

Wednesday, January 28, 2026

Back to the Beginning – Some Decklists

The Back to the Beginning event was designed to rewind the format and let classic NeoGoat strategies speak for themselves. With a tighter card pool and no extra twists, the spotlight was fully on fundamentals: resource management, clean interaction, and well-known win conditions.

Each deck is available for download so you can test, study, or adapt them for future events.


Revisiting these lists makes one thing clear: when restrictions are minimal, powerful and consistent strategies naturally rise to the top. Events like Back to the Beginning help show why periodic tuning is essential in NeoGoat—so that these decks remain part of the ecosystem, not the only answer.