Friday, March 13, 2026

NeoGoat Tournament Report – March 12th, 2026

Another NeoGoat tournament took place this week, bringing together 22 duelists for five rounds of Swiss. The event once again showcased the diversity of the format, with decks ranging from classic Chaos builds to creative strategies like Gradius machines, burn control, earth, warriors, gravekeepers, zombies, and Elemental HERO Neos.

The matches from Table 1 were recorded, capturing several memorable moments throughout the tournament.


Round 1 – Earth vs Burn πŸ†

The first featured match of the night was Earth Beatdown vs Burn.

The burn player constantly used stall cards, preventing the Earth player from attacking and slowing the duel down significantly.

One of the most surprising moments happened when the Earth player attempted to destroy a Stealth Bird. In response, the burn player chained Icarus Attack, ruining the Earth player’s plan for that turn.

It was a very unexpected tech card in a burn deck and caught everyone off guard.

The burn strategy successfully maintained control and won the match.


Round 2 – Gradius vs Chaos πŸ†

The second match featured a very unusual strategy: a Gradius deck built around the classic Normal Monster machine Gradius and its support monster Gradius Option.

The Gradius player had won the first round and now faced a Chaos deck, which would later finish third place in the tournament.

In the first duel, the Gradius deck managed to win. At one point the field included Chaos Sorcerer, Jinzo, Gradius, and Mechanicalchaser, creating a surprising board.

However, Chaos eventually did what Chaos decks usually do. With strong graveyard setup and control tools, the Chaos player took the next two duels and the match.

Still, the Gradius strategy showed promise, and more support for the deck in future card pools could make it even more competitive.


Round 3 – Warriors πŸ† vs Chaos

The third match featured a Warrior deck facing a typical Chaos build with cards like Gravekeeper’s Spy and Dekoichi the Battlechanted Locomotive.

Despite Chaos having its usual control tools, the Warrior player managed to push through and secured the victory.


Round 4 – Warriors vs Neos Blast πŸ†

In Round 4 the Warrior player faced a strong opponent: the Neos Blast deck that had finished second place in the previous NeoGoat tournament. This time, the Neos player was aiming for first place.

The duel began as usual with Elemental HERO Prisma, sending Necroshade to the graveyard to prepare future Neos summons.

The Neos player won the first duel, with Elemental HERO Wildheart proving especially useful.

The second duel went to the Warrior player, who opened aggressively with Kycoo the Ghost Destroyer, banishing monsters from the Neos player's graveyard, particularly the Necroshades.

The third duel produced one of the most interesting interactions of the night.

When Kycoo attacked Tribe-Infecting Virus, the Neos player activated Shrink, preventing Kycoo’s banishing effect and keeping Necroshade safely in the graveyard.

Several turns later, the Neos player summoned Elemental HERO Neos from the hand using Necroshade’s effect. The opponent activated Bottomless Trap Hole, but the Neos player chained Shrink, lowering Neos’ attack to 1250.

Since Bottomless only destroys monsters with 1500 or more ATK, Neos remained on the field.

With the large monster now safe, the Neos player eventually won the duel and the match.

The Shrinks, part of the OCG card pool, proved extremely valuable during this game.


Final Round – Zombies πŸ†vs Neos Blast

The final match of the tournament was Zombies vs the Neos Blast deck.

Duel 1

The Zombie player lost the first duel.

Duel 2

The Neos player began attacking confidently with two Wildhearts and backrow.

The Zombie player then activated Heavy Storm, clearing the Spell and Trap cards, followed by Snatch Steal to take one Wildheart and eliminate the other. It was a huge comeback moment.

From there, the Zombie player stabilized the field.

Book of Life banished a Necroshade from the opponent’s graveyard and revived Pyramid Turtle, helping secure the duel.

Zombies won the second duel.

Duel 3

The final duel was a long and very old-school style Yu-Gi-Oh game.

Neos started again with Prisma sending Necroshade, followed by a quick Neos summon.

The Zombie player relied on Good Goblin Housekeeping, Smashing Ground, and Sakuretsu Armor to control the field.

At one point the Neos player activated Hero Blast with no monsters on the field, simply to recover Elemental HERO Neos and summon it immediately using Necroshade’s effect. Soon after, another Smashing Ground destroyed it.

The duel continued with many back-and-forth exchanges:

  • D.D. Warrior Lady removed Pyramid Turtle

  • Sakuretsu Armor destroyed Kycoo

  • Wildheart returned and attacked Marshmallon

  • Tsukuyomi flipped Marshmallon face-down again

  • Wildheart attacked it again, taking 1000 damage, only to later Brain Control it and tribute it for Jinzo

Eventually the duel reached a dramatic moment.

Zombie player had 1300 Life Points and Neos player had 2800 Life Points.

The Zombie player had Des Lacooda, which had been summoned through Giant Rat after it was attacked the previous turn. The Neos player controlled Jinzo, Wildheart, and three backrow cards.

The Zombie player flipped Des Lacooda down and back up to draw a card, summoned Pyramid Turtle, and used Snatch Steal on Jinzo.

During battle phase, the Zombie player attacked Wildheart with Pyramid Turtle, hoping to destroy it and bring out another monster. The Neos player used Shrink, lowering the Turtle’s attack. The result was the same, but the Zombie player took 900 damage.

Ryu Kokki was then summoned.

Ryu Kokki attacked Wildheart, but another Shrink reduced its attack to 1200, causing the Zombie player to take damage again, 300 damage.

At that moment the Zombie player believed he had lost, but after checking the Life Points more carefully, it turned out he still had 100 LP.

The duel continued.

Ryu Kokki destroyed Wildheart by its effect after battle, and the Zombie player used Jinzo to attack directly and then Des Lacooda attacked for duel.

The final set card was Bottomless Trap Hole, but it was too late.

The Zombie player won the duel and the match.


Final Standings

πŸ₯‡ 1st Place — Zombie Deck
πŸ₯ˆ 2nd Place — Neos Blast
πŸ₯‰ 3rd Place — Chaos


Final Thoughts

This tournament was a perfect example of what NeoGoat games often look like: long tactical duels, unusual tech cards, and constant momentum shifts where a single play can completely change the outcome.

From Gradius experiments to Shrinks saving Neos from Bottomless, and the dramatic Zombie comeback in the finals, the event delivered many memorable moments.

NeoGoat continues to evolve as players bring new ideas and strategies to the table.

Join the Conversation – How to Leave a Comment on NeoGoat

 NeoGoat has always been about experimentation, creativity, and discussion.

Tournament reports, decklists, and banlist updates are only one part of the story — the other part is the community that reacts to them.

If you enjoy reading the blog, you are invited to participate by leaving a comment.

Even a simple “Hello”, a deck idea, or a question about a card interaction helps keep the format alive.

Some readers have asked how to comment, so here is a quick guide.


How to Leave a Comment

At the bottom of every article you will see the comment section.

  1. Scroll to the end of the article.

  2. Click on “Enter Comment”.

  3. Write your message.

  4. Choose how you want to post your comment.

You will see a small menu that lets you choose your identity.

You can comment using:

  • Google Account

  • Name / URL

  • Anonymous

Most people simply choose Anonymous, which means you do not need an account.

After writing your message, click Publish and your comment will appear below the article.


Comment on things like:

  • Deck ideas

  • Tournament matches

  • Banlist suggestions

  • Card interactions

  • Questions about the format

  • Your own NeoGoat experiences

Even a short message helps show that the format is being played and discussed.


Why Comments Matter

NeoGoat is a community-driven format.

Comments help create discussion, improve the format, and keep the blog active for other duelists who discover it.

Sometimes a simple question can lead to a whole new deck idea.


If you are reading this, feel free to leave a comment below and say hello.

Let us know where you are playing NeoGoat or what deck you are currently testing.

The table is open.

Wednesday, March 11, 2026

NeoGoat Tournament Report – March 10th, 2026

Fourteen duelists gathered for this week’s NeoGoat tournament, played over 4 Swiss rounds. As usual, Table 1 matches were recorded, giving us a close look at some very interesting duels featuring Elemental HERO Neos builds, Zombies, Burn control, Red-Eyes, and a massive 60-card Pacman-style control deck.

Here are the highlights from the featured matches.


Round 1 – Elemental HERO NeosπŸ† vs Burn

The opening match featured an Elemental HERO Neos Warrior deck against a Burn strategy.

In the first duel, the Warrior player quickly took control. Don Zaloog repeatedly connected with direct attacks, stripping cards from the Burn player’s hand. Even though Messenger of Peace appeared on the field, it wasn’t enough to stabilize the situation, and the Burn player slowly lost resources.

In the second duel, a key moment came when Magician of Faith flipped and recovered Smashing Ground, allowing the HERO player to destroy Marshmallon, one of the Burn deck’s best defensive tools. With the path cleared, the Neos deck secured the match.


Round 2 – Red-Eyes (Loaner Deck) vs Zombie Earth πŸ†

The second feature match involved a Red-Eyes loaner deck facing a Zombie Earth strategy.

The Red-Eyes deck attempted to establish pressure early, but the Zombie player gradually gained control through efficient monster removal and strong graveyard interactions. Once the Zombies stabilized the field, the loaner deck struggled to regain momentum.

The Zombie Earth deck ultimately won the match.


Round 3 – Elemental HERO Neos Mirror Match

Round three featured a mirror match between two Elemental HERO Neos decks. One of them was a loaner deck, while the other was a more tuned version running additional defensive Spell and Trap cards like Shrink and a higher Warrior count.

Duel 1

Both players opened aggressively with Elemental HERO Prisma, repeatedly sending monsters from the deck to the graveyard to prepare future plays.

The duel eventually turned when Jinzo hit the field, preventing the opponent from activating traps like Hero Blast. With the backrow locked down, the Jinzo player secured the first duel.

Duel 2

The second duel was very close. At one point a player attempted to swing the game by activating Heavy Storm, but the opponent chained Phoenix Wing Wind Blast, placing Elemental HERO Neos on top of the deck and buying another turn.

Despite surviving the immediate push, the duel eventually slipped away after several more turns.

Duel 3

The deciding duel started explosively with Pot of Greed, giving the non-loaner deck an early advantage.

When the opponent attempted to summon Exiled Force, Ring of Destruction was activated on the summon (since NeoGoat does not use priority). The next turning point came when a set monster revealed itself to be Magician of Faith, recovering Pot of Greed and extending the resource lead even further.

Soon after, Heavy Storm cleared the backrow, Elemental HERO Wildheart was summoned, and the advantage became overwhelming when the Magician of Faith was flipped with Book of Moon and recovered Heavy Storm again. With traps protecting the field and continuous pressure, the loaner player eventually conceded.

At this point some spectators jokingly suggested:

Magician of Faith should be banned in the next list.”


Round 4 – Elemental HERO Neos vs 60-Card Pacman Control πŸ†

The final feature match of the night was one of the most entertaining. The HERO deck faced a 60-card control deck built around Pacman-style flip monsters, traps, and Mask of Darkness recursion.

Both players were clearly enjoying the duel, and the match quickly became one of the most memorable of the tournament.

Duel 1

After several turns of exchanges, the 60-card player established control with:

  • Level Limit – Area B

  • Chaos Sorcerer

  • Mask of Darkness

The Mask even began attacking.

The HERO player eventually broke the board with Heavy Storm, then used Necroshade’s effect to summon Elemental HERO Neos, clearing most of the field.

However, the control player recovered with Lightning Vortex and continued looping traps with Mask of Darkness.

Later in the duel, the HERO player used Snatch Steal to take Mask of Darkness and attempted the winning attack — but Compulsory Evacuation Device returned the monster to the hand.

On the following turn the Mask returned and attacked for game.


Duel 2 – A Wild Comeback

The second duel started terribly for the 60-card player.

The HERO player opened extremely strong:

  • Don Zaloog attacking and forcing discards

  • Elemental HERO Wildheart applying pressure

  • Defensive monsters removed with Nobleman of Crossout

At one point the control player was down to 3600 LP, with only a set Cipher Soldier and a trap card.

But during the end phase the HERO player activated Royal Decree, shutting down that trap.

Next turn he summoned D.D. Warrior Lady, removed the Cipher Soldier with Nobleman, and prepared to finish the duel.

Then the unexpected happened.

During the battle phase, the HERO player attacked directly with D.D. Warrior Lady first, bringing the opponent to 2000 LP, and then attacked with Don Zaloog, declaring the discard effect — which was unnecessary.

The discarded card was Goldd, Wu-Lord of Dark World.

Because it was discarded by the opponent’s effect, Goldd Special Summoned itself and destroyed two cards, wiping out Wildheart and Royal Decree.

Suddenly the duel completely flipped.

Don Zaloog and D.D. Warrior Lady were eliminated next turn, the 60 card player was at only 700 LP, but back in the game.

The duel continued with a long grind involving Chaos Sorcerer, Tsukuyomi, Book of Moon, and Solemn Judgment.

At one point the HERO player attempted to destroy Chaos Sorcerer with Torrential Tribute while keeping Wildheart alive due to its trap immunity — but Solemn Judgment stopped the attempt.

Chaos Sorcerer continued attacking turn after turn while the HERO player searched for an answer.

Finally, after surviving with only 700 Life Points, the 60-card player tributed Chaos Sorcerer for Thunder Dragon, attacked, and sealed the duel.


Final Result

Against all odds, the 60-card Pacman-style control deck completed one of the most dramatic comebacks of the night and won the tournament.

What began as a duel that looked completely lost turned into a victory thanks to one unexpected discard — Goldd, Wu-Lord of Dark World — and careful late-game control.

It was a perfect example of what makes NeoGoat tournaments fun: creative decks, long tactical games, and moments where a single card can completely change the story of the duel.

Sunday, March 8, 2026

Inferno Cyclone Update – WIND Ability Adjustments and More Event Details

Following the announcement of the NeoGoat Special Tournament – Inferno Cyclone: The Duel of Fire and Wind, some adjustments have been made to the WIND Duelist abilities in order to improve balance and interaction during matches.

If you have not read the original event announcement, you can find it here:
https://neogoatformat.blogspot.com/2026/02/neogoat-special-tournament-inferno.html

The goal of these changes is to make the WIND abilities interact more naturally with field control strategies while keeping their identity as a tactical and disruptive attribute.


πŸƒ Updated WIND Duelist Abilities

πŸƒ Thrown by the Wind

Once per turn, during your Main Phase: You may return 1 WIND monster you control to the hand; then select 1 monster on the field that is neither FIRE nor WIND and place it in its controller’s Spell & Trap Zone as a Continuous Spell Card.

If, after resolving this effect, all of the affected player’s Spell & Trap Zones are occupied, destroy 1 face-up Continuous Spell Card that player controls.

Update:
The previous ATK-reduction effect has been removed. The ability now focuses purely on field manipulation and zone pressure, allowing WIND duelists to transform opposing monsters into Continuous Spell Cards and potentially force the destruction of existing backrow cards.

This reinforces the theme of wind displacing and repositioning the battlefield rather than weakening monsters directly.


πŸƒ Mist Release

Once per turn, if a WIND monster you control is destroyed by battle or effect:

Monsters with ATK equal to or higher than that monster’s original ATK cannot declare an attack for the rest of the turn.

Update:
Two important adjustments were made:

• The ability now triggers if the WIND monster is destroyed by battle or by card effect.
• The attack restriction now applies to monsters with equal or higher ATK, preventing stronger monsters from continuing the assault that turn.

This makes Mist Release a defensive response that represents wind dispersing the momentum of stronger attackers. Notice that this restriction also applies during turns when WIND players are attacking, which is intentional and helps keep the ability balanced.

Wednesday, March 4, 2026

NeoGoat Tournament Report – March 3rd, 2026

Another week of NeoGoat action brought 17 duelists together for a night of competitive and creative deckbuilding. The event featured a wide mix of strategies, and once again we recorded the Table 1 match of every round, giving us a great look at some of the most interesting games of the tournament.

In a familiar outcome, the Warrior deck returned and claimed the title once again, proving that the strategy remains one of the most consistent contenders in the current NeoGoat environment.


Round 1 – Warriors πŸ† vs Harpies

The first recorded match featured the defending champion deck facing a Harpie strategy.

In the first duel, the Warrior player attempted to take control of the board with Snatch Steal, targeting a Harpie Queen. However, the Harpie player immediately responded with Icarus Attack, tributing the targeted monster and destroying two additional set cards. The exchange was devastating and quickly swung the tempo of the duel, allowing the Harpie player to take the first game.

The second duel unfortunately had a small issue in the recording and part of the transmission was lost, but the Warrior deck managed to stabilize and secure the win.

In the third duel, the Harpie player struggled with consistency. Opening with two copies of Icarus Attack but lacking enough Winged Beast monsters to use them effectively left the deck without pressure, allowing the Warrior strategy to take control and win the match.


Round 2 – Warriors πŸ† vs Plants

The second match showcased an interesting Plant deck using cards like Homonculus the Alchemic Being and Element Saurus, a creative build that used attribute manipulation to enable different effects.

The Plant player struggled to push through the heavy defensive Spell and Trap lineup used by the Warrior deck. Even though he had Dust Tornadoes in the Main Deck, the Warrior player’s constant backrow pressure made it difficult to establish momentum, forcing the Plant strategy to play from behind for most of the match.

The most memorable moment came in the final duel. The Warrior player controlled a Chaos Sorcerer and three set backrow, creating a difficult position for the Plant player who was forced into top-deck mode.

On a crucial draw, the Plant player found Chaos Sorcerer and immediately summoned it, attempting to turn the duel around. The Warrior player responded with a trap, stopping the momentum. Only after resolving the play did the Plant player realize that if he had waited one more turn, he would have drawn Heavy Storm, which could have completely cleared the backrow and possibly changed the outcome of the duel.

Despite the loss, the Plant player would go on to finish second in the tournament, showing the strength of the deck throughout the event.


Round 3 – Chaos πŸ† vs Monarchs

Round three featured a clash between a Chaos deck and a Monarch build.

The match went to a third duel, where a perfectly timed Torrential Tribute from the Chaos player dramatically changed the board state. The swing allowed the Chaos strategy to regain control and eventually secure the match.

For his prize pack, the Chaos player pulled a Forbidden Crown.

Interestingly, despite reaching the final match, the Chaos player ultimately finished fourth place in the final standings.


Final Match – Warriors πŸ† vs Chaos

The last recorded duel of the night was the Warrior deck facing the Chaos player.

In a moment that many NeoGoat players will find very familiar, the deciding play involved Snatch Steal. The Warrior player used it to take control of a key monster and convert the advantage into a winning push.

Plays like this happen so frequently with the card that it continues to raise an ongoing discussion in the format: maybe Snatch Steal deserves a future ban?

With that final swing, the Warrior deck claimed the championship once again.


Decklist used by the Plant player who finished second in the tournament.


Main Deck:

1x Fairy King Truesdale
3x Homunculus the Alchemic Being
1x Lord Poison
3x Lonefire Blossom
2x Mystic Tomato
1x Chaos Sorcerer
1x Command Knight
1x D.D. Warrior Lady
1x Don Zaloog
1x Exiled Force
1x Breaker the Magical Warrior
1x Tribe-Infecting Virus
1x Newdoria
2x Element Saurus

1x Book of Moon
1x Heavy Storm
1x Last Will
1x Miracle Fertilizer
1x Mystical Space Typhoon
1x Pot of Greed
1x Premature Burial
1x Reinforcement of the Army
1x Smashing Ground
1x Snatch Steal

1x Bottomless Trap Hole
1x Call of the Haunted
2x Dust Tornado
1x Mirror Force
1x Ring of Destruction
3x Sakuretsu Armor
1x Torrential Tribute

Side Deck:
1x Element Doom
1x Element Dragon
1x Element Magician
1x Element Soldier
1x Element Valkyrie
2x Mobius the Frost Monarch
1x Mystic Swordsman LV2
1x Spirit Reaper
1x Ultimate Baseball Kid
1x Book of Moon
1x Shrink
1x Soul Taker

2x DNA Transplant

This Plant deck uses an interesting interaction between Homunculus the Alchemic Being and Element Saurus. By changing attributes with Homunculus, the deck can unlock the different effects of Element Saurus while using Lonefire Blossom and Mystic Tomato to maintain field presence. A strong lineup of traps helps the deck control the pace of the duel while setting up its plays. Since Lonefire Blossom  can search for a light or dark monster easily a Chaos Sorcerer can fit in the strategy. 

Overall, it was another fun and competitive NeoGoat event. With 17 players, creative deckbuilding and intense games captured on video, the tournament once again showed the variety and unpredictability that make the format so enjoyable.

For those interested in joining the action, NeoGoat tournaments are currently held three times a week — on Tuesdays, Thursdays, and Saturdays — in different locations, allowing more players to participate throughout the week.

More videos and decklists will be shared soon on the blog.

Tuesday, March 3, 2026

Toon Hybrid Deck Profile – When Direct Attacks Aren’t the Only Plan

Toons are often treated as a one-dimensional strategy.

Activate Toon World and summon toon monsters, wait for a turn.
Attack directly.
Hope it survives.

In NeoGoat, that approach isn’t enough.

This build reimagines Toons as a hybrid control deck — capable of explosive direct pressure, but also able to pivot into Skill Drain beatdown and Metamorphosis-based control. It doesn’t collapse if Toon World is removed. It adapts.

That flexibility is what makes this version competitive.


Main Deck:

1x Blue-Eyes Toon Dragon
3x Toon Summoned Skull
1x Toon Dark Magician Girl
2x Toon Goblin Attack Force
2x Toon Gemini Elf
1x Tribe-Infecting Virus
1x Breaker the Magical Warrior
3x Toon Mermaid
1x Toon Cannon Soldier
2x Gravekeeper's Spy

1x Sinister Serpent
1x Giant Trunade
1x Metamorphosis
1x Pot of Greed
3x Toon Table of Contents
1x Salvage
1x Mystical Space Typhoon
1x Scapegoat
3x Toon World

1x Snatch Steal
2x Bottomless Trap Hole
1x Mirror Force
1x Sakuretsu Armor
1x Ring of Destruction
2x Skill Drain
1x Call of the Haunted
1x Magic Jammer

Extra Deck:
1x Meteor Black Dragon
2x Gatling Dragon
2x Ryu Senshi
2x Ojama King
2x Dark Balter the Terrible
1x Thousand-Eyes Restrict

Side Deck:
1x Heavy Storm
1x Magic Reflector
1x Lightning Vortex
1x Emergency Provisions
2x Vengeful Bog Spirit
1x Sakuretsu Armor
2x Dust Tornado
3x Nightmare Wheel
1x Curse of Royal
2x Pulling the Rug

The foundation of the deck is straightforward:

  • 3x Toon Summoned Skull

  • 3x Toon Table of Contents

  • 3x Toon World

  • 2x Skill Drain

But the identity isn’t defined by those numbers.

It’s defined by how the deck shifts between modes.

In this version we opted to try more Toon Mermaids and Salvage to recover them and use them for tributes or costs, you could remove this and add something else.

Toon Dark Magicial Girl is a NeoGoat card that is not in Goat, it can attack directly the same turn it's summoned.

Bottomless was prefered over Sakuretsu to have an answer to a summoned Breaker or Tribe-Infecting Virus.


Direct Pressure Mode

When Skill Drain is not active, the deck plays traditional Toon pressure — but with smarter sequencing.

The key interaction:

Toons are destroyed if Toon World is destroyed.

Not if it leaves the field.
Not if it is returned to hand with Giant Trunade.
Not if it is sent as cost for Emergency Provisions as response of you opponent S/T removal effect.

That’s why Giant Trunade is crucial.

Returning Toon World to the hand clears backrow while keeping your Toon monsters alive. You can attack with them directly.

Games end quickly in this mode.


Drain Beatdown Mode

When Skill Drain hits the field, the deck transforms.

  • Toon lose the self-destruction clause.

  • Goblin Attack Force loses its drawback.

  • Toon Summoned Skull becomes a 2500 ATK beater.

  • Toons can attack the turn they are summoned.

They no longer attack directly — but now they don’t need to.

This turns the deck into a midrange beatdown strategy that is much harder to destabilize.

Two Skill Drain is the correct balance. It gives you access to this mode without overwhelming your own Metamorphosis and utility monsters.


Utility Play – Scapegoat as Tribute Material

Scapegoat does more here than enable Metamorphosis.

Because Toon Summoned Skull and Blue-Eyes Toon Dragon are Special Summoned — not Tribute Summoned — you can tribute scapegoats on your field to fulfill their summoning condition.

That means:

You can use Goat Tokens as tribute material to Special Summon your high-level Toons.

This is not possible the same turn Scapegoat is activated (due to its restriction), but on the following turn it becomes a powerful tempo swing.

Instead of simply stalling, Scapegoat can convert directly into board presence.

That small detail gives the deck another layer of flexibility.


Control Dimension – Metamorphosis

With:

  • Metamorphosis

  • Scapegoat

  • Toon Summoned Skull.

The deck gains access to:

  • Thousand-Eyes Restrict

  • Ryu Senshi

This adds disruption and tempo control to what would otherwise be a straightforward aggressive strategy.

You are not forced to race every game.

You can lock, negate, or stall when needed.


This is undeniably a fun deck.

You’re summoning Toons.
You’re creating unusual board states.

But it also has:

  • Real protection lines

  • Multiple win conditions

  • Flexible side deck options

  • The ability to pivot mid-game

That combination makes it very NeoGoat.


Future Potential

One of the strengths of NeoGoat is the evolving Extra Pool.

Historically, Toons received additional support in later eras. If future Extra Pool updates introduce more Toon-related tools, this hybrid shell could become even stronger.

This build feels less like a novelty and more like a foundation waiting for expansion.

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