Sunday, February 1, 2026

The First Four NeoGoat Loaner Decks – February 2026

As part of the February 2026 season, the following four NeoGoat loaner decks are being presented for organized play and events during this period. These decks represent the current seasonal selection, chosen to highlight different strategies and play patterns within the format.

Loaner decks rotate and evolve over time. Each season’s lineup reflects the current banlist, metagame trends, and the goals of the format at that moment. The February 2026 selection is designed to provide variety, accessibility, and meaningful gameplay across multiple archetypes.


Neos Blast

Main Deck:
3x Elemental HERO Neos
1x Elemental HERO Sparkman
1x Elemental HERO Bladedge
3x Elemental HERO Necroshade
2x Elemental HERO Prisma
1x Elemental HERO Wildheart
1x Breaker the Magical Warrior
1x D.D. Assailant
1x D.D. Warrior Lady
1x Exiled Force
1x Tribe-Infecting Virus
1x Spirit Reaper

1x Book of Moon
1x Card Destruction
1x Foolish Burial
3x E - Emergency Call
1x Heavy Storm
1x Lightning Vortex
1x Snatch Steal
1x Mystical Space Typhoon
1x Pot of Greed
1x Premature Burial
1x Reinforcement of the Army
1x Miracle Fusion

3x Hero Blast
1x Call of the Haunted
1x Mirror Force
2x Raigeki Break
1x Ring of Destruction
1x Torrential Tribute

Extra Deck:
1x Elemental HERO Dark Neos
1x Elemental HERO Darkbright
1x Elemental HERO Necroid Shaman
1x Elemental HERO Plasma Vice
1x Elemental HERO Wildedge

Side Deck:
1x Don Zaloog
1x Mystic Swordsman LV2
1x Nobleman of Crossout
2x Smashing Ground
2x Bottomless Trap Hole
1x Dust Tornado
2x Rivalry of Warlords
2x Skill Drain
2x Solemn Judgment
1x The Selection

This deck showcases a midrange HERO strategy built around Elemental HERO Neos and the Hero Blast engine. Rather than relying on fusions, the deck focuses on repeated value exchanges, graveyard recursion, and flexible removal.

Prisma plays a central role by setting up the Graveyard for Hero Blast loops, while Necroshade enables summoning big monsters without tributes. Neos functions as both a combat threat and a resource engine when paired with Hero Blast, allowing the deck to grind effectively against creature-heavy strategies.

The Extra Deck provides situational answers instead of a single linear plan, reinforcing the deck’s adaptable nature. Neos Blast rewards careful sequencing and resource management, making it a solid choice for players who enjoy midrange decision-making.


Harpie Wind Nest


Main Deck:

3x Harpie Queen
3x Harpie Lady 1
1x Hunter Owl
3x Flying Kamakiri #1
1x Summoner Monk
1x Birdface
1x Breaker the Magical Warrior
1x Exiled Force
3x Sky Scout

1x Unexpected Dai
1x Elegant Egotist
1x Book of Moon
3x Harpies' Hunting Ground
1x Last Will
1x Mystical Space Typhoon
1x Nobleman of Crossout
1x Pot of Greed
1x Premature Burial
2x Smashing Ground
2x Swallow's Nest
1x Snatch Steal

1x Call of the Haunted
1x Hysteric Party
1x Icarus Attack
1x Mirror Force
1x Ring of Destruction
1x Torrential Tribute
1x Widespread Ruin

Side Deck:
1x Jinzo
2x Kycoo the Ghost Destroyer
1x Book of Moon
1x Heavy Storm
1x Nobleman of Crossout
1x Smashing Ground
2x Bottomless Trap Hole
1x Compulsory Evacuation Device
1x Dust Tornado
1x Hysteric Party
1x Icarus Attack
2x Pulling the Rug

This Harpie deck leans into board control through pressure and disruption, centered on Harpies’ Hunting Ground and Winged Beast synergies. Rather than aiming for explosive finishes, the deck focuses on maintaining initiative and forcing unfavorable trades.

Flying Kamakiri #1 and Sky Scout provide consistent access to bodies, while Elegant Egotist and Hysteric Party create swing turns. Swallow’s Nest and Icarus Attack allow the deck to convert monsters into tempo, punishing overextensions and careless removal.

This deck highlights how tempo and positioning can matter just as much as raw card advantage in NeoGoat.


Phoenix Blade Return


Main Deck:

1x Breaker the Magical Warrior
2x Chaos Sorcerer
1x Command Knight
1x D.D. Assailant
1x D.D. Warrior Lady
3x Elemental HERO Prisma
1x Gigantes
3x Elemental HERO Wildheart
1x Exiled Force
1x Ninja Grandmaster Sasuke
1x Mystic Swordsman LV2
3x Zombyra the Dark

1x Card Destruction
1x Dimension Fusion
3x Divine Sword - Phoenix Blade
3x E - Emergency Call
1x Heavy Storm
1x Lightning Vortex
1x Mystical Space Typhoon
1x Pot of Greed
1x Premature Burial
1x Reinforcement of the Army
1x Snatch Steal

2x Raigeki Break
2x Return from the Different Dimension
1x Ring of Destruction
1x Torrential Tribute

Extra Deck:
1x Elemental HERO Wildedge
1x The Last Warrior from Another Planet

Side Deck:
2x Kycoo the Ghost Destroyer
1x Ninja Grandmaster Sasuke
1x Tribe-Infecting Virus
1x Book of Moon
1x Giant Trunade
1x My Body as a Shield
3x Nobleman of Crossout
1x Soul Release
2x Dust Tornado
2x Phoenix Wing Wind Blast

This deck represents a tempo-driven Warrior / Chaos hybrid, built around Divine Sword – Phoenix Blade and recursive banish mechanics. The plan is to apply constant pressure while turning both the Graveyard and banished zone into active resources.

Elemental HERO Prisma fuels Phoenix Blade recursion, while Zombyra the Dark and Wildheart act as efficient attackers. Chaos Sorcerer provides disruption, and Return from the Different Dimension enables explosive finishing turns once resources are in place.

Phoenix Blade Vanguard teaches players how to manage risk, sequence recursion, and close games decisively.


Red-Eyes Ritual Ascension



Main Deck:

3x Red-Eyes Black Dragon
2x Red-Eyes Wyvern
2x Chaos Sorcerer
3x Elemental HERO Prisma
3x Paladin of Dark Dragon
3x Manju of the Ten Thousand Hands
1x Breaker the Magical Warrior
1x D.D. Warrior Lady
1x Tribe-Infecting Virus

1x Pot of Greed
3x Dark Dragon Ritual
1x E - Emergency Call
1x Reinforcements of the Army
1x Heavy Storm
1x Lightning Vortex
1x Metamorphosis
1x Mystical Space Typhoon
1x Premature Burial
1x Snatch Steal

2x Red-Eyes Spirit
2x Raigeki Break
1x Call of the Haunted
1x Mirror Force
1x Ring of Destruction
1x Torrential Tribute

Extra Deck:
2x Black Skull Dragon
2x Meteor Black Dragon
2x King Dragun
1x Alligator's Sword Dragon
1x Dark Blade the Dragon Knight
1x Darkfire Dragon
1x Fiend Skull Dragon
1x Ojama King
1x Ryu Senshi
1x The Last Warrior from Another Planet
1x Thousand-Eyes Restrict
1x Twin-Headed Thunder Dragon

Side Deck:
1x Exiled Force
2x Kycoo the Ghost Destroyer
2x Mobius the Frost Monarch
2x A Wingbeat of Giant Dragon
2x Book of Moon
1x Lightning Vortex
2x Miracle Dig
2x Smashing Ground
1x Deck Devastation Virus

This deck is built around ritual summoning and graveyard synergy, using Elemental HERO Prisma to connect Red-Eyes engines with Chaos and Fusion utility. Paladin of Dark Dragon anchors the strategy by offering both ritual pressure and long-term value.

Manju ensures ritual consistency, while Prisma sets up Red-Eyes Spirit and Chaos Sorcerer access.  Metamorphosis lines into King Dragun or Thousand-Eyes Restrict. The deck can shift roles depending on matchup, alternating between aggression, control, and late-game recursion.

Red-Eyes Ritual Ascension demonstrates how layered engines can coexist within NeoGoat without becoming overly linear.

Each deck offers a distinct perspective on how NeoGoat can be played, helping players explore the format from multiple angles.


Saturday, January 31, 2026

Red-Eyes Black Dragon Rising in Popularity

 

Red-Eyes Black Dragon has quietly become one of the most talked-about strategies in NeoGoat. What started as a nostalgic theme has evolved into a legitimate, flexible deck that shows up regularly and can win through multiple angles. It pressures early, survives interaction, and still threatens explosive turns later in the game.

This rise isn’t because Red-Eyes suddenly became broken. It’s because the format now gives it just enough structure—largely through the Extra Cards List—to function as a real engine rather than a pile of cool ideas.


Prisma: The Card That Holds Everything Together


Red-Eyes fusion monsters

Most modern Red-Eyes builds begin with Elemental HERO Prisma, and it’s easy to see why. Prisma solves the archetype’s oldest problem: dependence on drawing Red-Eyes Black Dragon naturally.

By sending Red-Eyes to the Graveyard, Prisma:

  • Turns on revival immediately

  • Makes traps efficient

  • Converts a normal summon into long-term setup

More importantly, Prisma doesn’t force a single game plan. It allows the deck to branch—into Rituals, Fusion pressure, or Chaos lines—depending on the matchup and game state.


Red-Eyes Spirit: Recursion as a Strategy

If Prisma is the setup, Red-Eyes Spirit is the backbone.

Spirit makes every answered Red-Eyes feel temporary. Opponents can remove your monster, but rarely feel safe doing so. In NeoGoat’s slower, resource-focused games, that delayed pressure is extremely valuable.

Red-Eyes Spirit also defines how the deck trades: you’re not trying to win exchanges immediately—you’re winning them over turns.


Paladin of Dark Dragon and the Ritual Package

                                   

Ritual monsters are usually risky in Goat-style formats, but Paladin of Dark Dragon works because of Dark Dragon Ritual.

Dark Dragon Ritual does more than summon Paladin. Once it’s in the Graveyard, it can be banished to search a Red-Eyes Spell or Trap (Red-Eyes Spirit is the only target for now). This turns the Ritual line into delayed card advantage and connects it directly to the deck’s main engine.

As a result:

  • The Ritual Spell is never dead

  • Paladin provides pressure and setup

  • The deck avoids overcommitting to one monster

Paladin is simply another branch of the Red-Eyes plan.


Red-Eyes Wyvern and the Grind Game

Red-Eyes Wyvern plays a key role in longer matches. It's a 1800 atk beater and forces awkward choices: remove it immediately and lose tempo, or ignore it and risk Red-Eyes coming back later.


Interaction and Pressure: Phoenix Wing Wind Blast

Modern Red-Eyes decks lean heavily into discard-based interaction, with Phoenix Wing Wind Blast standing out.

Because many Red-Eyes cards want to be in the Graveyard anyway, Wind Blast becomes:

  • Real disruption

  • Tempo control

  • Setup rather than a drawback

This lets Red-Eyes play a slower, more controlling game than older versions ever could.


Metamorphosis, King Dragun, and Chaos Pivots

The deck’s threat density increases further with Metamorphosis, especially when it leads into King Dragun. Even when the full line doesn’t happen, the possibility alone forces opponents to respect it and play cautiously.

Many builds also include Chaos Sorcerer, giving the deck a clean pivot when Red-Eyes lines are disrupted. This makes the strategy difficult to shut down with a single answer—you stop one plan, and another one takes its place.


Return from the Different Dimension: The Closer (Tech Card)

Some lists cap their game plan with Return from the Different Dimension. It’s not a core card and rarely something you want early, but it punishes opponents who rely on banishing to avoid Red-Eyes recursion.

When it resolves, games often end immediately. It’s less a combo piece and more a checkmate button—a reward for surviving long enough to set it up.


The Unused Side of Red-Eyes Support

Interestingly, Red-Eyes has even more support that could make the deck flashier and more thematic—but most competitive lists choose not to run it.

Cards like Red-Eyes B. Chick, Red-Eyes Darkness Dragon, or Inferno Fire Blast (not searchable by Ritual Spell unfortunately) offer fun, explosive plays and lean harder into the classic Red-Eyes fantasy. However:

  • They tend to be slower or more conditional

  • They require heavier commitment to the theme

As a result, players gravitate toward the more efficient, grind-friendly versions of the deck—even if it means leaving some of the most iconic Red-Eyes cards on the bench.


Red-Eyes Deck vs Phoenix Fire Deck

Why Red-Eyes Works Now

Red-Eyes Black Dragon is rising because it finally has options. The Extra Cards List provides the missing links: consistent Graveyard access, recursion payoffs, and multiple win conditions within one shell.

The deck can shift roles—midrange, control, burst—without losing its identity.

Wednesday, January 28, 2026

Back to the Beginning – Some Decklists

The Back to the Beginning event was designed to rewind the format and let classic NeoGoat strategies speak for themselves. With a tighter card pool and no extra twists, the spotlight was fully on fundamentals: resource management, clean interaction, and well-known win conditions.

Each deck is available for download so you can test, study, or adapt them for future events.


Revisiting these lists makes one thing clear: when restrictions are minimal, powerful and consistent strategies naturally rise to the top. Events like Back to the Beginning help show why periodic tuning is essential in NeoGoat—so that these decks remain part of the ecosystem, not the only answer.

Monday, January 26, 2026

Back to the Beginning – Special Tournament Report

 22 Players · 5 Rounds · January 2026

Back to the Beginning was not designed to celebrate the past.
It was designed to confront it.

On a cold January day, 22 players still made the trip. The weather outside was harsh, but inside the store people reunited, talked, shuffled decks, and prepared for something different. This special NeoGoat event was a one-time return to the original May 2024 NeoGoat format, before later expansions, before extra card pools, and before many of the adjustments that define the format today.


Round 1 – Chaos Return vs Warrior

The opening match was Chaos Return vs Warrior, and it immediately felt familiar—almost indistinguishable from classic Goat Format. The pace, the exchanges, and the pressure points were all there. Chaos established control quickly and closed the match cleanly, reinforcing how naturally that strategy dominates in an early, unadjusted environment.


Round 2 – Warrior vs Reasoning Gate

Round two was Warrior vs Reasoning Gate, a matchup that highlighted the contrast between volatility and fundamentals. A small but telling detail shaped the early turns: the Reasoning player repeatedly switched monsters to Defense Position before attacking, playing around Mirror Force, even though Mirror Force wasn’t legal for this event. Old habits surfaced quickly in a format built to expose them.

In the deciding duel, Reasoning Gate showed its other weakness. The deck opened with a poor hand—something typical of this kind of strategy—and without an explosive start, it couldn’t recover. The Warrior deck applied steady pressure and secured the win through consistency rather than power.


Round 3 – Thousand-Eyes Control vs Zombie Aggro

Round three featured Thousand-Eyes Control—the eventual tournament winner—against Zombie Aggro. The Zombie player attempted to establish a board early, but the match quickly shifted once the Thousand-Eyes deck began resolving Fusion interactions and following up with Chaos monsters. One by one, the Zombie player’s monsters were absorbed, removed, or neutralized, until there was nothing left to build with. It was a methodical dismantling that showcased how oppressive controlled removal becomes in an unadjusted format.


Round 4 – Burn Zombies vs Warrior (Longest Match)

The fourth match was the longest and most intense of the tournament. A Burn Zombie deck, packed with Marshmallon, Spirit Reaper, and heavy stall tools like Level Limit – Area B—all unlimited in this format—faced the Warrior deck from the second round. This Burn deck would ultimately finish third overall, and this match showed exactly why.

The deciding duel came down to a dramatic sequence. A Lava Golem was summoned to the Warrior player’s field. The Warrior responded with Book of Moon to avoid burn damage. Then came a chain of Solemn Judgments—Burn player, Warrior player, and then Burn player again. Lava Golem remained face-up. With Life Points critically low and no answer left, the Warrior player eventually fell.

Slow, punishing, and exhausting, this duel highlighted exactly why unlimited stall tools were later considered undesirable.


Final – Thousand-Eyes Control vs Burn Zombies

The final match paired Thousand-Eyes Control against the Burn Zombie deck. This time, stall was not enough. The Thousand-Eyes deck had answers for nearly every defensive piece, breaking through the lock step by step and dismantling the burn strategy. Control, flexibility, and removal proved decisive, earning the Thousand-Eyes player the tournament victory.


Across all five rounds, a clear pattern emerged. Many games didn’t end through long exchanges or careful attrition. They ended suddenly, decisively, with phrases heard again and again across the tables:

“I drew Change of Heart… win.”
“I drew Black Luster Soldier – Envoy of the Beginning… win.”

Those moments weren’t rare—they were defining. Entire games flipped on a single draw, reinforcing how powerful—and how format-warping—those cards were in an unadjusted environment, where access to a single spell or monster could override several turns of careful play.

At the same time, the opposite extreme was just as visible. With excessive stall tools left unrestricted, duels could grind to a halt behind layers of Marshmallon, Spirit Reaper, and defensive locks that were never meant to exist at full power simultaneously. Instead of interaction, some games became endurance tests, highlighting how unhealthy unlimited stall options can be when left unchecked.

Between rounds, conversations turned reflective:

“Now I remember why this was limited.”
“This card was way stronger than I remembered.”
“Yeah… this couldn’t stay like this forever.”

That was the point.

Back to the Beginning wasn’t about proving the old format was better. It was about understanding why NeoGoat had to evolve. Seeing the original environment again—raw, unfiltered, and uncompromised—made the necessity of later adjustments undeniable.

For one day only, NeoGoat returned to where it began.

And by the end of five rounds, everyone understood why it could only happen once.

It was insane.


Winner Decklist – Thousand-Eyes Control (Gustavo Chapa)

Here is the decklist used by the winner of the event. A very similar build also won the online version of Back to the Beginning, which is not a coincidence. In an environment without periodic banlist adjustments, this type of decks would naturally become more and more recurrent, as its consistency, control tools, and access to unrestricted power cards give it a clear edge.

That is precisely why formats like NeoGoat must be continuously tuned—to prevent these strategies from dominating and to preserve space for other decks to compete.

Main Deck:

1x Black Luster Soldier - Envoy of the Beginning
1x Breaker the Magical Warrior
2x Chaos Sorcerer
3x Dekoichi the Battlechanted Locomotive
2x Gravekeeper's Spy
2x Magician of Faith
2x Night Assailant
1x Sinister Serpent
3x Thunder Dragon
1x Tribe-Infecting Virus
2x Tsukuyomi

1x Change of Heart
1x Heavy Storm
3x Metamorphosis
1x Mystical Space Typhoon
2x Nobleman of Crossout
1x Pot of Greed
3x Scapegoat
2x Shield Crush
1x Snatch Steal

3x Raigeki Break
1x Ring of Destruction
1x Torrential Tribute

Extra Deck:
3x Dark Balter the Terrible
1x Dark Blade the Dragon Knight
1x Fiend Skull Dragon
1x Gatling Dragon
1x Giltia the D. Knight
1x Karbonala Warrior
1x Master of Oz
1x Reaper on the Nightmare
1x Ryu Senshi
1x The Last Warrior from Another Planet
3x Thousand-Eyes Restrict

Side Deck:
1x Gravekeeper's Spy
1x Jinzo
1x Mobius the Frost Monarch
2x Zombyra the Dark
2x Mind Control
1x Shield Crush
1x Dust Tornado
3x Royal Decree
3x Sakuretsu Armor

More decklists from this event will be published in a future blog entry.