Sunday, March 8, 2026

Inferno Cyclone Update – WIND Ability Adjustments and More Event Details

Following the announcement of the NeoGoat Special Tournament – Inferno Cyclone: The Duel of Fire and Wind, some adjustments have been made to the WIND Duelist abilities in order to improve balance and interaction during matches.

If you have not read the original event announcement, you can find it here:
https://neogoatformat.blogspot.com/2026/02/neogoat-special-tournament-inferno.html

The goal of these changes is to make the WIND abilities interact more naturally with field control strategies while keeping their identity as a tactical and disruptive attribute.


πŸƒ Updated WIND Duelist Abilities

πŸƒ Thrown by the Wind

Once per turn, during your Main Phase: You may return 1 WIND monster you control to the hand; then select 1 monster on the field that is neither FIRE nor WIND and place it in its controller’s Spell & Trap Zone as a Continuous Spell Card.

If, after resolving this effect, all of the affected player’s Spell & Trap Zones are occupied, destroy 1 face-up Continuous Spell Card that player controls.

Update:
The previous ATK-reduction effect has been removed. The ability now focuses purely on field manipulation and zone pressure, allowing WIND duelists to transform opposing monsters into Continuous Spell Cards and potentially force the destruction of existing backrow cards.

This reinforces the theme of wind displacing and repositioning the battlefield rather than weakening monsters directly.


πŸƒ Mist Release

Once per turn, if a WIND monster you control is destroyed by battle or effect:

Monsters with ATK equal to or higher than that monster’s original ATK cannot declare an attack for the rest of the turn.

Update:
Two important adjustments were made:

• The ability now triggers if the WIND monster is destroyed by battle or by card effect.
• The attack restriction now applies to monsters with equal or higher ATK, preventing stronger monsters from continuing the assault that turn.

This makes Mist Release a defensive response that represents wind dispersing the momentum of stronger attackers. Notice that this restriction also applies during turns when WIND players are attacking, which is intentional and helps keep the ability balanced.

Wednesday, March 4, 2026

NeoGoat Tournament Report – March 3rd, 2026

Another week of NeoGoat action brought 17 duelists together for a night of competitive and creative deckbuilding. The event featured a wide mix of strategies, and once again we recorded the Table 1 match of every round, giving us a great look at some of the most interesting games of the tournament.

In a familiar outcome, the Warrior deck returned and claimed the title once again, proving that the strategy remains one of the most consistent contenders in the current NeoGoat environment.


Round 1 – Warriors πŸ† vs Harpies

The first recorded match featured the defending champion deck facing a Harpie strategy.

In the first duel, the Warrior player attempted to take control of the board with Snatch Steal, targeting a Harpie Queen. However, the Harpie player immediately responded with Icarus Attack, tributing the targeted monster and destroying two additional set cards. The exchange was devastating and quickly swung the tempo of the duel, allowing the Harpie player to take the first game.

The second duel unfortunately had a small issue in the recording and part of the transmission was lost, but the Warrior deck managed to stabilize and secure the win.

In the third duel, the Harpie player struggled with consistency. Opening with two copies of Icarus Attack but lacking enough Winged Beast monsters to use them effectively left the deck without pressure, allowing the Warrior strategy to take control and win the match.


Round 2 – Warriors πŸ† vs Plants

The second match showcased an interesting Plant deck using cards like Homonculus the Alchemic Being and Element Saurus, a creative build that used attribute manipulation to enable different effects.

The Plant player struggled to push through the heavy defensive Spell and Trap lineup used by the Warrior deck. Even though he had Dust Tornadoes in the Main Deck, the Warrior player’s constant backrow pressure made it difficult to establish momentum, forcing the Plant strategy to play from behind for most of the match.

The most memorable moment came in the final duel. The Warrior player controlled a Chaos Sorcerer and three set backrow, creating a difficult position for the Plant player who was forced into top-deck mode.

On a crucial draw, the Plant player found Chaos Sorcerer and immediately summoned it, attempting to turn the duel around. The Warrior player responded with a trap, stopping the momentum. Only after resolving the play did the Plant player realize that if he had waited one more turn, he would have drawn Heavy Storm, which could have completely cleared the backrow and possibly changed the outcome of the duel.

Despite the loss, the Plant player would go on to finish second in the tournament, showing the strength of the deck throughout the event.


Round 3 – Chaos πŸ† vs Monarchs

Round three featured a clash between a Chaos deck and a Monarch build.

The match went to a third duel, where a perfectly timed Torrential Tribute from the Chaos player dramatically changed the board state. The swing allowed the Chaos strategy to regain control and eventually secure the match.

For his prize pack, the Chaos player pulled a Forbidden Crown.

Interestingly, despite reaching the final match, the Chaos player ultimately finished fourth place in the final standings.


Final Match – Warriors πŸ† vs Chaos

The last recorded duel of the night was the Warrior deck facing the Chaos player.

In a moment that many NeoGoat players will find very familiar, the deciding play involved Snatch Steal. The Warrior player used it to take control of a key monster and convert the advantage into a winning push.

Plays like this happen so frequently with the card that it continues to raise an ongoing discussion in the format: maybe Snatch Steal deserves a future ban?

With that final swing, the Warrior deck claimed the championship once again.


Decklist used by the Plant player who finished second in the tournament.


Main Deck:

1x Fairy King Truesdale
3x Homunculus the Alchemic Being
1x Lord Poison
3x Lonefire Blossom
2x Mystic Tomato
1x Chaos Sorcerer
1x Command Knight
1x D.D. Warrior Lady
1x Don Zaloog
1x Exiled Force
1x Breaker the Magical Warrior
1x Tribe-Infecting Virus
1x Newdoria
2x Element Saurus

1x Book of Moon
1x Heavy Storm
1x Last Will
1x Miracle Fertilizer
1x Mystical Space Typhoon
1x Pot of Greed
1x Premature Burial
1x Reinforcement of the Army
1x Smashing Ground
1x Snatch Steal

1x Bottomless Trap Hole
1x Call of the Haunted
2x Dust Tornado
1x Mirror Force
1x Ring of Destruction
3x Sakuretsu Armor
1x Torrential Tribute

Side Deck:
1x Element Doom
1x Element Dragon
1x Element Magician
1x Element Soldier
1x Element Valkyrie
2x Mobius the Frost Monarch
1x Mystic Swordsman LV2
1x Spirit Reaper
1x Ultimate Baseball Kid
1x Book of Moon
1x Shrink
1x Soul Taker

2x DNA Transplant

This Plant deck uses an interesting interaction between Homunculus the Alchemic Being and Element Saurus. By changing attributes with Homunculus, the deck can unlock the different effects of Element Saurus while using Lonefire Blossom and Mystic Tomato to maintain field presence. A strong lineup of traps helps the deck control the pace of the duel while setting up its plays. Since Lonefire Blossom  can search for a light or dark monster easily a Chaos Sorcerer can fit in the strategy. 

Overall, it was another fun and competitive NeoGoat event. With 17 players, creative deckbuilding and intense games captured on video, the tournament once again showed the variety and unpredictability that make the format so enjoyable.

For those interested in joining the action, NeoGoat tournaments are currently held three times a week — on Tuesdays, Thursdays, and Saturdays — in different locations, allowing more players to participate throughout the week.

More videos and decklists will be shared soon on the blog.

Tuesday, March 3, 2026

Toon Hybrid Deck Profile – When Direct Attacks Aren’t the Only Plan

Toons are often treated as a one-dimensional strategy.

Activate Toon World and summon toon monsters, wait for a turn.
Attack directly.
Hope it survives.

In NeoGoat, that approach isn’t enough.

This build reimagines Toons as a hybrid control deck — capable of explosive direct pressure, but also able to pivot into Skill Drain beatdown and Metamorphosis-based control. It doesn’t collapse if Toon World is removed. It adapts.

That flexibility is what makes this version competitive.


Main Deck:

1x Blue-Eyes Toon Dragon
3x Toon Summoned Skull
1x Toon Dark Magician Girl
2x Toon Goblin Attack Force
2x Toon Gemini Elf
1x Tribe-Infecting Virus
1x Breaker the Magical Warrior
3x Toon Mermaid
1x Toon Cannon Soldier
2x Gravekeeper's Spy

1x Sinister Serpent
1x Giant Trunade
1x Metamorphosis
1x Pot of Greed
3x Toon Table of Contents
1x Salvage
1x Mystical Space Typhoon
1x Scapegoat
3x Toon World

1x Snatch Steal
2x Bottomless Trap Hole
1x Mirror Force
1x Sakuretsu Armor
1x Ring of Destruction
2x Skill Drain
1x Call of the Haunted
1x Magic Jammer

Extra Deck:
1x Meteor Black Dragon
2x Gatling Dragon
2x Ryu Senshi
2x Ojama King
2x Dark Balter the Terrible
1x Thousand-Eyes Restrict

Side Deck:
1x Heavy Storm
1x Magic Reflector
1x Lightning Vortex
1x Emergency Provisions
2x Vengeful Bog Spirit
1x Sakuretsu Armor
2x Dust Tornado
3x Nightmare Wheel
1x Curse of Royal
2x Pulling the Rug

The foundation of the deck is straightforward:

  • 3x Toon Summoned Skull

  • 3x Toon Table of Contents

  • 3x Toon World

  • 2x Skill Drain

But the identity isn’t defined by those numbers.

It’s defined by how the deck shifts between modes.

In this version we opted to try more Toon Mermaids and Salvage to recover them and use them for tributes or costs, you could remove this and add something else.

Toon Dark Magicial Girl is a NeoGoat card that is not in Goat, it can attack directly the same turn it's summoned.

Bottomless was prefered over Sakuretsu to have an answer to a summoned Breaker or Tribe-Infecting Virus.


Direct Pressure Mode

When Skill Drain is not active, the deck plays traditional Toon pressure — but with smarter sequencing.

The key interaction:

Toons are destroyed if Toon World is destroyed.

Not if it leaves the field.
Not if it is returned to hand with Giant Trunade.
Not if it is sent as cost for Emergency Provisions as response of you opponent S/T removal effect.

That’s why Giant Trunade is crucial.

Returning Toon World to the hand clears backrow while keeping your Toon monsters alive. You can attack with them directly.

Games end quickly in this mode.


Drain Beatdown Mode

When Skill Drain hits the field, the deck transforms.

  • Toon lose the self-destruction clause.

  • Goblin Attack Force loses its drawback.

  • Toon Summoned Skull becomes a 2500 ATK beater.

  • Toons can attack the turn they are summoned.

They no longer attack directly — but now they don’t need to.

This turns the deck into a midrange beatdown strategy that is much harder to destabilize.

Two Skill Drain is the correct balance. It gives you access to this mode without overwhelming your own Metamorphosis and utility monsters.


Utility Play – Scapegoat as Tribute Material

Scapegoat does more here than enable Metamorphosis.

Because Toon Summoned Skull and Blue-Eyes Toon Dragon are Special Summoned — not Tribute Summoned — you can tribute scapegoats on your field to fulfill their summoning condition.

That means:

You can use Goat Tokens as tribute material to Special Summon your high-level Toons.

This is not possible the same turn Scapegoat is activated (due to its restriction), but on the following turn it becomes a powerful tempo swing.

Instead of simply stalling, Scapegoat can convert directly into board presence.

That small detail gives the deck another layer of flexibility.


Control Dimension – Metamorphosis

With:

  • Metamorphosis

  • Scapegoat

  • Toon Summoned Skull.

The deck gains access to:

  • Thousand-Eyes Restrict

  • Ryu Senshi

This adds disruption and tempo control to what would otherwise be a straightforward aggressive strategy.

You are not forced to race every game.

You can lock, negate, or stall when needed.


This is undeniably a fun deck.

You’re summoning Toons.
You’re creating unusual board states.

But it also has:

  • Real protection lines

  • Multiple win conditions

  • Flexible side deck options

  • The ability to pivot mid-game

That combination makes it very NeoGoat.


Future Potential

One of the strengths of NeoGoat is the evolving Extra Pool.

Historically, Toons received additional support in later eras. If future Extra Pool updates introduce more Toon-related tools, this hybrid shell could become even stronger.

This build feels less like a novelty and more like a foundation waiting for expansion.

Saturday, February 28, 2026

NeoGoat Tournament Report February 24th, 2026

Another exciting NeoGoat local brought together 16 participants for a competitive and dynamic tournament night. With a diverse field that included Gadget control, Earth Return strategies, Spell Counter builds, Burn, Warriors, and a powerful Red-Eyes deck, the meta felt wide open from Round 1.

Let’s break down the action featured in the recorded matches.


πŸŽ₯ Round 1 – Gadget πŸ† vs Earth Return

The tournament opened with a classic resource battle.


The Gadget deck aimed to grind advantage through constant normal summons using Ultimate Offering and incremental card economy, slowly overwhelming the opponent. Across the table, the Earth Return deck prepared explosive late-game pushes using graveyard setup and powerful recursion plays.

The duel became a test of patience:

  • Gadgets kept the board stable.

  • Earth Return carefully filled the graveyard.

  • The turning point came when Return attempted a big comeback push, but timely backrow disruption slowed the momentum.

A strong technical opener to set the tone for the night.


πŸŽ₯ Round 2 – Red-Eyes πŸ† vs Spell Counter

Next up, a thematic clash between raw Dragon power and calculated Spell Counter control.


The Red-Eyes strategy focused on pressuring the opponent early with high-ATK threats. Meanwhile, the Spell Counter build used engines like Skilled Dark Magician and Magical Citadel of Endymion to accumulate advantage over time.

Key moments included:

  • Spell Counters stacking quickly during the midgame.

  • A decisive swing when the Dragon player capitalized on a cleared board for game.

Red-Eyes advanced with momentum building.


πŸŽ₯ Round 3 – Red-Eyes πŸ† vs Zombie Monarch

It was a Zombie Monarch control deck using Lacooda as a long-term resource engine.

Key elements of the strategy:

  • Lacooda generating steady draw advantage.

  • Monarch-style tribute plays such as Mobius the Frost Monarch to clear backrow.

  • Zombie recursion and grind control.

Red-Eyes had to push through layers of incremental advantage instead of pure stall damage. The matchup became more about tempo than endurance.

Red-Eyes ultimately prevailed, but this deck proved it was much more than a gimmick.


Final – Red-Eyes vs Warriors πŸ†

The championship match featured two aggressive strategies:

  • Red-Eyes, fueled by Dragon beatdown and explosive turns.

  • Warriors, leveraging toolbox precision and efficient removal.

The Warrior deck showcased why the archetype remains so dangerous in NeoGoat:

  • Consistent searching.

  • Flexible answers.

  • Clean tempo control.

The final duel swung heavily when Warriors established board control and denied Red-Eyes its comeback window. Once momentum shifted, the Warrior deck never looked back.

From Warrior consistency to the deep Red-Eyes run and the clever Zombie Monarch engine, it was a big, fun tournament night that showed the format continues to evolve while staying true to its roots. 

Friday, February 27, 2026

NeoGoat Special Tournament: Inferno Cyclone (Fire vs Wind)


Theme

The tournament will focus on the confrontation between destructive power and strategic resilience, represented by the FIRE and WIND attributes.

Duelists must choose a Nation and build strategies that reflect the elemental identity of their chosen attribute.


πŸ“œ General Tournament Rules

Attribute Selection

Each player must choose whether to participate as a FIRE Duelist or a WIND Duelist.

Decks must include at least 7 monsters of the chosen attribute in the Main Deck.
Monsters of the opposing attribute cannot be used, including in the Extra Deck and Side Deck.
Other attributes are allowed.
The current NeoGoat banlist (February 2026) will be used.


Elemental Emblem Monster

Each player will select one monster of their chosen attribute with 1500 ATK or less to place in the Extra Deck. (“?” ATK is allowed.)

Once per duel, during your Main Phase (except on your first turn), you may place it face-up on your side of the field.

This is not considered a Summon.
If it leaves the field, it is banished face-down.

  • This monster represents the spirit of your Nation.


    Supreme Elemental Summon

    Once per duel, during your Main Phase (except on your first turn), you may Normal Summon a Level 5 or higher monster of your chosen attribute without Tributing.


    Abilities for the Fire Attribute

    Fire Duelists excel at fueling their strategy and inflicting burn damage.

    πŸ”₯ Contact Burn

    If a FIRE monster you control battles a monster that is neither FIRE nor WIND, your opponent takes any battle damage you would have taken instead.

    πŸ”₯ Volcanic Recharge

    Up to 3 times per duel, during your Main Phase: Reveal 2 FIRE monsters in your hand; then apply one of the following:

    • Send 1 FIRE monster from your Deck to the Graveyard.

    • Or place 1 of the revealed monsters on the bottom of the Deck and draw 1 card.


    Abilities for the Wind Attribute

    Wind Duelists dominate field control.

    πŸƒ Thrown by the Wind

    Once per turn, during your Main Phase: You may return 1 WIND monster you control to the hand; then select 1 monster on the field that is neither FIRE nor WIND and place it in its controller’s Spell & Trap Zone as a Continuous Spell Card.

    If, after resolving this effect, all of the affected player’s Spell & Trap Zones are occupied, destroy 1 face-up Continuous Spell Card that player controls.

    πŸƒ Mist Release

    Once per turn, if a WIND monster you control is destroyed by battle or effect:

    Monsters with ATK equal to or higher than that monster’s original ATK cannot declare an attack for the rest of the turn.


    πŸ† Date and Location

    πŸ“ Cartoncito Cards
    πŸ“… Sunday, March 29th, 2026
    πŸ•• 6:00 PM

    Banlist: NeoGoat February 2026


    Prizes

     Best FIRE Duelist

    The best performing FIRE player will choose between:

    • πŸ’° 50% of the event prize pool
    or
    • πŸ“¦ 1 Yu-Gi-Oh! booster box available in the store that day

    The second best FIRE player receives the option that was not chosen.


    πŸƒ Best WIND Duelist

    The best performing WIND player follows the same system:

    • πŸ’° 50% of the prize pool
    or
    • πŸ“¦ 1 booster box available in store

    The second best WIND player receives the remaining option.


    Bonus for the Winning Nation

    At the end of the tournament, the nation of the overall champion will receive an additional reward.

    πŸ”₯ If the champion is FIRE →
    $4,000 MXN in store credit will be distributed among all duelists who participated with FIRE.

    πŸƒ If the champion is WIND →
    $4,000 MXN in store credit will be distributed among all duelists who participated with WIND.

Wednesday, February 25, 2026

NeoGoat Weekly Tag Duels - Part 4

This week’s NeoGoat Tag Duels were not exactly combo showcases. In fact, both matches were heavily marked by awkward hands, slow openings, and forced defensive setups. But that’s part of the format — sometimes you don’t open the dream hand… you open reality.

Teams

Rojoo123 & Kztoor – HERO Fusion / Magician engine
shadowefra & Gaona – Monarch / Gravekeeper Control

The duel started slowly, with multiple backrow sets and very little early aggression. You could immediately feel that neither side had a perfect opener.

The first explosive moment came when Elemental HERO Plasma Vice hit the field via Polymerization. When Sakuretsu Armor tried to answer it, Royal Decree flipped up to negate the trap, allowing Plasma Vice to connect.

For a brief moment, it looked like HERO Fusion would take control.

But the Monarch side answered immediately with Zaborg the Thunder Monarch, destroying Plasma Vice and resetting the tempo. From there, the duel shifted into a resource grind. Gravekeeper's Spy generated steady advantage and the Monarch team applied consistent pressure.

In the end, the Monarch/Control side won through stability and incremental advantage rather than explosive plays.

Teams

Rojoo123 & shadowefra – HERO Fusion / Monarch support
YgoEstrategia & CarlosLinares – Red-Eyes Ritual / HERO mix

This duel opened with more immediate pressure. Elemental HERO Prisma set up the Graveyard early, preparing Fusion lines and enabling future plays.

One of the highlight moments was the Ritual summon into Red-Eyes Black Dragon through Paladin of Dark Dragon. It felt like Red-Eyes was about to dominate the board.

However, interruptions like Torrential Tribute disrupted key momentum shifts, and the hand from the HERO mix player didn’t fully cooperate to their side.

The duel eventually turned into a beatdown scenario led by Elemental HERO Bladedges, whose consecutive direct attacks closed out the game. Attempts to recover with Call of the Haunted and Red-Eyes recursion weren’t enough to reclaim control.

Compared to the 23rd, this match had more visible swings — but still carried that “brick-heavy” feeling throughout.


This was the last week of February Tag Duels.

The idea from the beginning was to dedicate the entire month to tag team matches — experimenting with synergy, shared tempo, unexpected combinations, and of course… shared brick hands.

Not every duel was explosive. Not every opening hand cooperated. But that’s exactly what made this month interesting. Tag Duels magnify everything:

  • Good synergy feels amazing.

  • Misplays hurt twice as much.

  • And when you brick… you brick together.

Even in imperfect games, the teamwork dynamic added a different layer to NeoGoat that you don’t get in standard 1v1 matches.

For now, Tag Duels are officially closed — they were a February-exclusive experiment.

But who knows?

Maybe in the future, another Tag Duel Month will return.

See you in the next NeoGoat event.

Sunday, February 22, 2026

NeoGoat Big Tournament Report (28 Players) - February 21th, 2026


28 duelists entered. Five rounds of Swiss. Unfortunately no duel videos.

Winner – Juan Angel MartΓ­nez Villarreal (5-0)

Juan Angel controlled the tournament from start to finish.

His path:

  • R1 – against Daniel Garza

  • R2 – against Arena Moreno 

  • R3 – against Palacios

  • R4 – against Gustavo Chapa

  • R5 – against Jorge Ramos

The Round 5 match against Jorge Ramos was effectively the championship match: both entered 4-0.

Juan Angel won with a clean 5-0.

Round 1

The field split cleanly. Strong names immediately moved to 1-0 including Jorge Ramos, Chapa, Servando, Tonatiuh, Ricardo, Arena and Juan Angel.

Round 2

The 2-0 bracket began forming with:

  • Chapa

  • Efrain

  • Tonatiuh

  • Servando

  • Mendoza

  • Juan Angel

  • Jorge Ramos

Momentum was building.

Round 3

The undefeated table clashes began:

  • Chapa defeated Mendoza

  • Tonatiuh defeated Efrain

  • Jorge defeated Servando

  • Juan Martinez won to Roberto Palacios

Four players remained 3-0.

Round 4

The tournament turned.

  • Juan Angel defeated Chapa

  • Jorge defeated Tonatiuh

Only two players entered Round 5 undefeated:

  • Juan Angel (4-0)

  • Jorge Ramos (4-0)

Round 5 

The last players had a match in Table 1. Juan angel Martinez won.

1st Place – Juan Angel MartΓ­nez Villarreal

Chaos Return– 5-0

Main Deck:

2x Blade Knight
1x Breaker the Magical Warrior
2x Chaos Sorcerer
1x D.D. Warrior Lady
3x Dekoichi the Battlechanted Locomotive
3x Gravekeeper's Spy
1x Jinzo
2x Shining Angel
1x Spirit Reaper
1x Tribe-Infecting Virus
2x Zaborg the Thunder Monarch

1x Book of Moon
1x Heavy Storm
1x Mystical Space Typhoon
2x Nobleman of Crossout
1x Pot of Greed
1x Smashing Ground
1x Snatch Steal
1x Bottomless Trap Hole

1x Call of the Haunted
1x Dust Tornado
1x Malevolent Catastrophe
1x Mirror Force
2x Return from the Different Dimension
1x Ring of Destruction
2x Sakuretsu Armor
2x Solemn Judgment
1x Torrential Tribute

Side Deck:
2x Des Wombat
1x Kycoo the Ghost Destroyer
2x Mobius the Frost Monarch
1x Mystic Swordsman LV2
1x Brain Control
1x Lightning Vortex
1x My Body as a Shield
1x Reinforcement of the Army
1x Scapegoat
1x Spell Shattering Arrow
1x Swords of Revealing Light
2x Pulling the Rug

Undefeated across five rounds, Juan Angel secured first place with a Chaos hybrid build focused on tribute pressure and late-game finishing power.


2nd Place – Jorge Ramos

Monarch Aggro-Control

A tribute-heavy Monarch build that stayed undefeated until the final round, finishing 4-1 after facing the eventual champion.

Main Deck:

2x Mobius the Frost Monarch
1x Chaos Sorcerer
2x Zaborg the Thunder Monarch
2x Kycoo the Ghost Destroyer
2x Asura Priest
1x Tribe-Infecting Virus
1x Blade Knight
1x Breaker the Magical Warrior
1x D.D. Warrior Lady
1x Exiled Force
1x Marauding Captain
1x Marshmallon
1x Spirit Reaper
1x Mystic Swordsman LV2
1x Apprentice Magician
1x Magician of Faith

1x Heavy Storm
1x Reinforcement of the Army
1x Pot of Greed
1x Soul Exchange
1x Lightning Vortex
2x Nobleman of Crossout
2x Smashing Ground
1x Mystical Space Typhoon
1x Book of Moon
1x Scapegoat
1x Enemy Controller
1x Snatch Steal
1x Premature Burial
1x Mirror Force

2x Royal Decree
2x Solemn Judgment

Side Deck:
1x Des Wombat
2x Cipher Soldier
1x Marauding Captain
2x Banisher of the Light
1x Soul Exchange
1x Spell Shattering Arrow
1x Big Bang Shot
2x Threatening Roar
1x Torrential Tribute
1x Sakuretsu Armor
2x Dust Tornado


Servando Guardado

A grind-oriented Zombie list focused on Turtle engine and board control.

Main Deck:

1x D.D. Warrior Lady
1x Des Lacooda
1x Exiled Force
1x Giant Rat
2x Goblin Zombie
2x Kycoo the Ghost Destroyer
1x Magician of Faith
1x Mystic Swordsman LV2
3x Pyramid Turtle
2x Ryu Kokki
1x Sinister Serpent
1x Spirit Reaper
1x Tribe-Infecting Virus
2x Vampire Lord

1x Book of Life
1x Book of Moon
1x Brain Control
1x Heavy Storm
1x Mystical Space Typhoon
2x Nobleman of Crossout
1x Pot of Greed
1x Premature Burial
1x Reinforcement of the Army
1x Snatch Steal

1x Call of the Haunted
2x Compulsory Evacuation Device
1x Dust Tornado
3x Magic Drain
1x Mirror Force
1x Torrential Tribute

Side Deck:
2x Cipher Soldier
1x Ryu Kokki
2x Spell Canceller
1x Soul Exchange
2x Soul Release
1x Spell Shattering Arrow
1x Swords of Revealing Light
1x Token Thanksgiving
1x Deck Devastation Virus
2x Dust Tornado
1x Ring of Destruction

Ricardo Mendoza


A Monarch decklist with many tricks.

Main Deck:

1x Big Shield Gardna
1x Breaker the Magical Warrior
1x Chaos Sorcerer
1x D.D. Assailant
1x D.D. Warrior
1x D.D. Warrior Lady
1x Exiled Force
1x Gigantes
2x Gravekeeper's Spy
1x Kycoo the Ghost Destroyer
2x Legendary Jujitsu Master
1x Magician of Faith
1x Marshmallon
1x Mobius the Frost Monarch
1x Sand Moth
1x Spirit Reaper
3x Thestalos the Firestorm Monarch
1x Tribe-Infecting Virus
1x Tsukuyomi
2x Zaborg the Thunder Monarch

1x Book of Moon
2x Brain Control
1x Enemy Controller
1x Heavy Storm
1x Metamorphosis
1x Mystical Space Typhoon
1x Nobleman of Crossout
1x Pot of Greed
1x Reinforcement of the Army
1x Scapegoat
1x Snatch Steal
2x Soul Exchange
1x Swords of Revealing Light

1x Mirror Force
1x Return from the Different Dimension
1x Ring of Destruction
3x Royal Decree

Extra Deck:
2x Dark Balter the Terrible
1x Dark Blade the Dragon Knight
1x Darkfire Dragon
1x Gatling Dragon
1x King Dragun
1x Ryu Senshi
1x The Last Warrior from Another Planet
1x Thousand-Eyes Restrict

Side Deck:
2x Cipher Soldier
1x Jinzo
1x King Tiger Wanghu
1x Kycoo the Ghost Destroyer
1x Mobius the Frost Monarch
1x Mystic Swordsman LV2
1x Sand Moth
1x Spell Canceller
1x My Body as a Shield
1x Nobleman of Crossout
1x Shield Crush
1x Spell Shattering Arrow
1x Royal Oppression
1x Seven Tools of the Bandit

Angel Alexis

Thunder Dragon + Chaos engine with trap-heavy defensive posture.

Main Deck:

1x Blade Knight
1x Breaker the Magical Warrior
2x Chaos Sorcerer
1x D.D. Assailant
1x D.D. Warrior Lady
2x Dekoichi the Battlechanted Locomotive
1x Don Zaloog
1x Exiled Force
2x Gravekeeper's Spy
1x Magician of Faith
1x Mystic Swordsman LV2
2x Night Assailant
1x Sinister Serpent
3x Thunder Dragon
1x Tribe-Infecting Virus
1x Zaborg the Thunder Monarch

1x Heavy Storm
1x Mystical Space Typhoon
1x Nobleman of Crossout
1x Pot of Greed
1x Reinforcement of the Army
1x Snatch Steal
1x Swords of Revealing Light
1x Upstart Goblin

2x Bottomless Trap Hole
1x Call of the Haunted
3x Jar of Greed
1x Mirror Force
2x Raigeki Break
1x Ring of Destruction
1x Torrential Tribute

Side Deck:
2x Cipher Soldier
2x Des Wombat
2x Kycoo the Ghost Destroyer
2x Mobius the Frost Monarch
1x Mind Control
2x Smashing Ground
2x Barrel Behind the Door
2x Trap Hole


Gustavo Chapa

Field-control Harpie strategy with Hunting Ground and Swallow’s Nest interactions.

Main Deck:

1x Chaos Sorcerer
3x Cyber Harpie Lady
1x Don Zaloog
1x Exiled Force
3x Harpie Queen
1x Jinzo
3x Sacred Crane
3x Summoner Monk
1x Tribe-Infecting Virus

3x Harpies' Hunting Ground
1x Heavy Storm
1x Mystical Space Typhoon
3x Nobleman of Crossout
1x Pot of Greed
1x Premature Burial
3x Smashing Ground
1x Snatch Steal
3x Swallow's Nest

1x Call of the Haunted
2x Icarus Attack
1x Mirror Force
1x Ring of Destruction
1x Torrential Tribute

Side Deck:
1x Breaker the Magical Warrior
1x Mystic Swordsman LV2
1x Reinforcement of the Army
3x Spell Shattering Arrow
3x Bottomless Trap Hole
3x Royal Decree
3x Sakuretsu Armor

Carlos DΓ‘vila

Midrange Zombie toolbox build with recursive pressure and removal.

Main Deck:
1x Berserk Gorilla
1x Breaker the Magical Warrior
1x Exiled Force
1x Giant Rat
1x Injection Fairy Lily
2x Kycoo the Ghost Destroyer
1x Magician of Faith
1x Marshmallon
1x Mobius the Frost Monarch
1x Morphing Jar
1x Mystic Swordsman LV2
3x Pyramid Turtle
2x Ryu Kokki
1x Spirit Reaper
1x Tribe-Infecting Virus
1x Vampire Lord

2x Book of Life
1x Brain Control
1x Heavy Storm
1x Lightning Vortex
1x Mystical Space Typhoon
1x Nobleman of Crossout
1x Pot of Greed
1x Premature Burial
1x Scapegoat
1x Shield Crush
1x Smashing Ground
1x Snatch Steal
1x Swords of Revealing Light

1x Call of the Haunted
2x Ceasefire
1x Mirror Force
1x Raigeki Break
1x Ring of Destruction
1x Sakuretsu Armor
1x Torrential Tribute


Tonatiuh Camarillo

Dedicated burn strategy featuring Chain Energy, Secret Barrel, and stall elements.

Main Deck:

1x Breaker the Magical Warrior
3x Big Shield Gardna
1x Cipher Soldier
1x Injection Fairy Lily
1x Marshmallon
1x Morphing Jar
1x Spirit Reaper

3x Chain Energy
1x Level Limit - Area B
2x Messenger of Peace
3x Meteor of Destruction
1x Mystical Space Typhoon
1x Offerings to the Doomed
3x Poison of the Old Man
1x Pot of Greed
1x Scapegoat
1x Wave-Motion Cannon

2x Ceasefire
1x Gravity Bind
2x Just Desserts
3x Nightmare Wheel
3x Ojama Trio
1x Ring of Destruction
1x Rivalry of Warlords
3x Secret Barrel

Side Deck:
2x Cipher Soldier
3x Des Wombat
2x Legendary Jujitsu Master
2x Offerings to the Doomed
1x Swords of Revealing Light
1x Rivalry of Warlords
1x Seven Tools of the Bandit
2x Skill Drain
1x Zoma the Spirit


Edgar Guerra

Warrior strategy built around Amazoness Village and toolbox support.

Main Deck:

3x Amazoness Chain Master
3x Amazoness Paladin
2x Amazoness Swords Woman
3x Amazoness Tiger
1x D.D. Assailant
1x D.D. Warrior
1x D.D. Warrior Lady
1x Exiled Force
1x Gigantes
3x Warrior Lady of the Wasteland

3x Amazoness Village
1x Heavy Storm
1x Mystic Box
1x Mystical Space Typhoon
1x Pot of Greed
1x Premature Burial
1x Reinforcement of the Army
1x Snatch Steal
2x Terraforming

2x Bottomless Trap Hole
1x Call of the Haunted
1x Dust Tornado
2x Mind Crush
1x Mirror Force
1x Ring of Destruction
1x Torrential Tribute

Side Deck:
1x Amazoness Archer
1x Amazoness Blowpiper
1x Amazoness Fighter
1x Kycoo the Ghost Destroyer
1x Mobius the Frost Monarch
1x Tribe-Infecting Virus
1x Amazoness Spellcaster
1x Book of Moon
1x Nobleman of Crossout
1x Shield Crush
1x Amazoness Archers
1x Dramatic Rescue
1x Dust Tornado
1x Mind Crush
1x Sakuretsu Armor


Claudio Humberto Gutierrez

Although this deck did not reach the top standings, it was one of the most interesting builds of the event and absolutely deserves a highlight.

Main Deck:

1x Breaker the Magical Warrior
1x Criosphinx
1x Exiled Force
3x Giant Rat
1x Gigantes
2x Golem Sentry
2x Granmarg the Rock Monarch
3x Legendary Jujitsu Master
1x Medusa Worm
1x Megarock Dragon
1x Morphing Jar
1x Sand Moth
2x The Rock Spirit
1x Tribe-Infecting Virus

1x Book of Moon
2x Brain Control
1x Dimension Fusion
1x Heavy Storm
1x Mystical Space Typhoon
1x Pot of Greed
1x Premature Burial
1x Shield Crush
2x Smashing Ground
1x Snatch Steal

3x Compulsory Evacuation Device
1x Mirror Force
1x Ring of Destruction
2x Sakuretsu Armor

Built around Giant Rat, Granmarg the Rock Monarch, and Criosphinx effect, the deck showcased solid board manipulation, tribute control, and creative win conditions. A very clean Rock build and one of the standout rogue strategies of the tournament.

Meta Overview

This tournament showcased strong archetype diversity:

  • Chaos Return 

  • Harpies

  • Monarch Aggro

  • Zombies (multiple variants)

  • Red-Eyes decks

  • Elemental Heroes

  • Burn Stall

  • Spellcasters decks

  • Warrior decks

  • Relinquished

  • Amazoness

  • Rock Control

  • Gravekeeper's

Overall, this was a big and genuinely fun tournament. With 28 players battling through five full rounds of Swiss, the room stayed active from start to finish. There was strong competition at the top tables, creative deckbuilding throughout the field, and a great atmosphere around every match. Events like this show not only how competitive NeoGoat has become, but also how enjoyable it is when the community shows up in full force.