Saturday, October 31, 2026

Torneo Demencial: Online Report

October 30–31, 2026 • NeoGoat Pro • 8 players • 3 Swiss rounds

Bring a deck you trust. There is a good chance someone else will get to enjoy it.

That was the idea behind Torneo Demencial, played in NeoGoat Pro using the shared-deck mode. Eight players contributed eight lists, and the server assigned a deck for every new game. You could spend one duel getting flattened by Injection Fairy Lily and the next discovering how useful she was on your side of the field.

breakerblue won the tournament with nine points and a 3–0 match record, beating Gaona, Pinales and palacios. Across eight games, he played Insects, Silent Magician, Gadgets, Earth and Gravekeepers, finishing with six wins and two losses. Both losses came at the start of matches he then turned around. Apparently, warming up with the wrong end of a beating was part of the routine.

Watch breakerblue's Full Tournament Run

The video follows all eight games in the same order as the recap below: the comeback against Gaona, two long games against Pinales, and the deciding Swiss round against palacios.

Watch the full run on YouTube

How Blender Works: Your Deck Has Other Plans

Every participant submitted a legal NeoGoat deck, and those lists became the tournament's shared bank. The server distributed complete decklists; the surprise was finding out which one you would pilot next.

  • Three Swiss rounds, best-of-three matches. Two game wins secured the match.
  • A fresh assignment every game. You could receive your own list, your opponent's, or another participant's. Your immediately previous list could not repeat, although it could return later.
  • Different lists across the table. Opponents received different decks for their game. Tables progressed independently, so the same list could be in use at more than one table.
  • Locked Main and Extra Decks. Players used the assigned lists as submitted, with no card changes or Side Deck between games.
  • October 2026 legality. Every list had to follow the October card pool and banlist.
  • NeoGoat's usual gameplay rules. The first-turn draw and classic field remained in place, alongside current rulings and errata.

Winning a game brought you closer to taking the match. Then your deck went back into the mix. Time to learn another plan.


Round 1 — Gaona Makes breakerblue Work for It

Match result: breakerblue 2–1 Gaona

Game 1: The Momongas Become a 5,100-Damage Problem

breakerblue opened with Insects, and Gaona promptly found a use for them. On turn three, Creature Swap sent a Nimble Momonga across the table and took Howling Insect in return. Gaona then destroyed his former Momonga, gaining 1,000 LP and bringing out two more copies. That was quite a lot of value from one small squirrel.

Two turns later, those Momongas joined Howling Insect and Breaker the Magical Warrior for four attacks totaling 5,100 damage. breakerblue fell to 2,700 LP, then fought back through Lightning Vortex, Ancient Rules and Pinch Hopper. Metal Armored Bug gave him a real threat, including a 2,800-damage hit, but Gaona had the final answer: Smashing Ground removed the last Bug on turn eleven, and Premature Burial brought back Breaker for the finishing 1,600. Gaona led 1–0.

Game 2: Silent Magician LV8 Handles the Phoenix

The next assignment changed the match completely. Gaona used Reasoning to bring out The Creator, which immediately met Bottomless Trap Hole. He kept going with Reckless Greed, Card Destruction and a Monster Gate that tributed Sacred Crane to summon Sacred Phoenix of Nephthys.

breakerblue answered by upgrading Silent Magician LV4 into Silent Magician LV8. On turn five, 3,500 ATK beat 2,400, the Phoenix went down in battle, and Gaona took 1,100 damage. breakerblue took the game on turn seven with all 8,000 LP intact. The match was level at 1–1, and the server had another pair of decks to hand out.

Game 3: Small Machines, Very Large Attacks

For the decider, breakerblue received Gadgets. Yellow, Green and Red kept the monsters coming as both players traded removal. One particularly good bit of recycling involved D.D. Warrior Lady: breakerblue first discarded her for Raigeki Break to destroy Berserk Gorilla, then revived her with Call of the Haunted. Her battle with The Rock Spirit banished both monsters. The discard had found a second job.

On turn ten, Gaona had 4,100 LP left. Limiter Removal doubled Yellow Gadget and Green Gadget, turning their direct attacks into 2,400 and 2,800 damage. The little machines had found more than enough power. breakerblue completed the comeback, won 2–1, and collected his first three points.


Round 2 — Two Wins, Eighteen Turns Apiece

Match result: breakerblue 2–0 Pinales

The score looked tidy. Getting there took work. Both games reached turn eighteen, and Licuadora added a neat twist: breakerblue went from Earth to Insects while Pinales made the trip in the opposite direction.

Game 1: Mirror Force Deletes the Good News

Pinales brought out Ultimate Insect LV7 through Pinch Hopper. breakerblue's turn-seven response looked excellent: Tribe-Infecting Virus removed LV7, Nobleman of Crossout banished the set Ultimate Insect LV3, and The Rock Spirit joined the field. Then came the attack, and Pinales flipped Mirror Force. Tribe, Injection Fairy Lily and The Rock Spirit all disappeared. Three monsters, one Trap, a suddenly much less cheerful field.

breakerblue rebuilt with Goblin Attack Force and Berserk Gorilla. Pinales kept finding answers: Dust Tornado stopped a Call of the Haunted, and Giant Rat supplied a Lily before Smashing Ground removed her. On turn fifteen, Gorilla and Goblin connected directly for 4,300 damage, leaving Pinales at 500 LP. A late Book of Moon bought more time, but breakerblue took the game on turn eighteen with 4,900 LP remaining.

Game 2: This Time, breakerblue Gets the Insects

Unexpected Dai brought out Insect Knight, and Nobleman of Crossout removed a set Giant Rat. Two 1,900-damage attacks gave breakerblue an early push, but Pinales answered with Ring of Destruction, D.D. Warrior Lady and Breaker the Magical Warrior. Later, Book of Moon and Mystic Swordsman LV2 combined to remove another Insect Knight. Keeping an insect on the field was becoming a full-time occupation.

The next threat arrived through a chain of recruiters. Howling Insect fell to The Rock Spirit and brought out Pinch Hopper; Hopper's destruction later put Metal Armored Bug into play from the hand. The 2,800 ATK monster beat The Rock Spirit and left Pinales at 1,200 LP. Ring of Destruction then removed Injection Fairy Lily for 400 damage to each player, reducing Pinales to 800.

On turn eighteen, Call of the Haunted returned Insect Knight. The game ended in breakerblue's favor with 2,600 LP remaining, completing the 2–0. Six points secured, one Swiss round to go.


Round 3 — Lily Changes Sides, and the Title Follows

Match result: breakerblue 2–1 palacios

The last Swiss round brought another opening loss and another complete change of tools. Injection Fairy Lily was about to make herself useful to both players.

Game 1: Heavy Storm Clears Lily's Path

breakerblue's Gravekeeper's Spear Soldier pierced Giant Rat for 50 damage. The Rat replaced itself with Injection Fairy Lily, and palacios used Ring of Destruction to remove Spear Soldier for 1,500 damage to each player. On turn three, Heavy Storm cleared Torrential Tribute and Bottomless Trap Hole. Goblin Attack Force hit directly for 2,300, Lily added 3,400, and breakerblue was suddenly at 800 LP.

Necrovalley and a set Gravekeeper's Guard offered one last defensive attempt. palacios used Mystical Space Typhoon to remove another Bottomless, then Mystic Swordsman LV2 destroyed the face-down Guard on turn five. Lily followed with another 3,400-damage attack to finish the game. Fifty points of piercing damage had turned into a very expensive encounter with Giant Rat.

Game 2: Lily Changes Employers

breakerblue now had the Insects, and this list also had a Lily. Book of Moon saved Howling Insect from Smashing Ground by turning it face down. Later, palacios's Skull Archfiend of Lightning destroyed Giant Rat, bringing breakerblue's own Injection Fairy Lily out of the Deck. She immediately became the most important monster in the game.

On turn five, Lily powered through Skull Archfiend for 900 damage. On turn six, palacios attacked her with Archfiend Soldier; she boosted her ATK again, survived, and cost palacios his monster and another 1,500 LP. Archfiend's Roar briefly brought back Skull Archfiend to stop an Insect Knight attack, while Mist Archfiend later beat the Knight but also cost palacios 1,000 LP at the end of the turn.

breakerblue opened turn nine by flipping Howling Insect and summoning Ultimate Insect LV3. The game ended in his favor during that Main Phase. The match was tied at 1–1. Lily had made a convincing case for being on the other side of the table.

Game 3: Rite of Spirit Finds One More Attack

Video note: An issue required the table to be reopened with the match still tied at 1–1. This recap follows the first two original games and the deciding game after reopening. Games used to restore the score do not count as additional wins.

breakerblue returned to Gravekeepers and opened with Necrovalley and Gravekeeper's Assailant. On turn two, palacios aimed Mystical Space Typhoon at a set card. breakerblue chained Deck Devastation Virus, tributing Assailant. The Virus resolved first and destroyed D.D. Warrior Lady and Red Gadget in palacios's hand. A further Red Gadget drawn on turn six also fell to its effect. The Gadget supply chain was having a difficult evening.

palacios bought time with Swords of Revealing Light and used Nobleman of Crossout on Mask of Darkness. breakerblue rebuilt with Gravekeeper's Spy and another Assailant. Fissure removed Spy, and Yellow Gadget gave palacios a monster again, but Gravekeeper's Guard returned that Gadget to the hand on turn nine. The field was open.

Guard attacked directly for 1,500. Assailant added 2,000. Then, during that same Battle Phase, Rite of Spirit revived the Assailant tributed for Deck Devastation Virus, supplying one more attack for 2,000. Three attacks, 5,500 damage, and palacios fell from 8,000 to 2,500 LP.

breakerblue still had all 8,000 LP. The game ended in his favor during palacios's following Main Phase, completing another 2–1 comeback and securing the tournament.


Breakerblue finished first place. Gaona and palacios shared second place in the standings.

Wednesday, October 28, 2026

NeoGoat Pro · Gold Series 4: Pyramids Edition · Invitational Round 2

A free Black Luster Soldier. An opening Obelisk. A Toon Table of Contents used to pay for removal. And a finish with just 125 Life Points left. Round 2 of the Gold Series 4 NeoDraft Invitational gave us four matches where the bonus card could become an attacker, Tribute material, a crucial discard—or the first monster sent to the Graveyard.

Each player received one card from the Gold Series 4 draft pool for each duel, alongside their regular deck. Some started on the field; others began in hand. Here is how the round played out, with the match videos, draft cards and game-by-game highlights below.

Round 2 Results

Replay coverage: Nine played duels are covered in this recap. The original Game 2 of krlos vs Victor peluche is unavailable, so its draft cards and plays are not reconstructed. Their match was later reopened; the two brief surrenders used to restore the 1–1 score are excluded, and the actual deciding duel is covered as Game 3.


Table 1: krlos vs Victor peluche — krlos wins 2–1

krlos took the match 2–1, but the two preserved games tell very different stories: a 25-turn struggle decided by Fairy King Truesdale, followed by a deciding duel in which careful defensive trades opened a comeback with Tribe-Infecting Virus.

Game 1: An immediate draft trade, then a 25-turn battle

Draft cards: krlos — Prometheus, King of the Shadows; Victor peluche — Doomcaliber Knight.

Winner: krlos

The draft mattered immediately. krlos Normal Summoned Prometheus, King of the Shadows on turn 1, only for Victor's Doomcaliber Knight to Tribute itself, negate the effect and destroy Prometheus. Both bonus monsters disappeared in the opening exchange: a useful defensive intervention for Victor, but not a lasting advantage on the field.

krlos answered with a strong turn 3. Heavy Storm removed Torrential Tribute and Ring of Destruction before Hydrogeddon defeated Armed Dragon LV3, recruited another copy, and pushed through a direct attack. Victor kept rebuilding through Masked Dragon and its follow-up monsters. When Tribe-Infecting Virus threatened to clear the board on turn 12, krlos chained Skill Drain; the effect was negated, although Victor still found damage through combat.

The duel became a long exchange of threats and answers. Exploder Dragon removed Blazing Inpachi, Frost and Flame Dragon briefly took over, and Smashing Ground answered it. A Masked Dragon revived by Premature Burial reduced krlos to just 1,900 LP. Sakuretsu Armor and Bottomless Trap Hole then kept Victor's later attackers from finishing the job.

The finish came on turn 25. After resolving Pot of Greed, krlos Tributed his set Battle Footballer for Fairy King Truesdale. The 2,200 ATK direct attack overcame Victor's remaining 2,100 LP. The draft decided the opening interaction; sustained trap defense and a final Tribute Summon decided the result.

Draft impact: Both draft monsters shaped the opening, but neither survived it. Doomcaliber negated Prometheus; the eventual win came from krlos’s defense and final Tribute Summon.

Game 2: Victor ties the match

Winner: Victor peluche

The original replay is unavailable. Victor won this game to make the match 1–1, but neither the draft allocation nor the sequence of plays can be confirmed from the available coverage.

Game 3: Toon Table becomes removal fuel

Draft cards: krlos — Toon Table of Contents; Victor peluche — Beastking of the Swamps.

Winner: krlos

The deciding game showed how a modest draft card can still matter. Victor started with Beastking of the Swamps, put it in Defense Position, and later Tributed it for Armed Dragon LV5. That provided a summon without sacrificing a monster from his regular opening hand, but krlos immediately answered LV5 with Bottomless Trap Hole. Beastking's contribution was real, yet the payoff was contained.

krlos's early highlight was a defensive use of Shrink: chaining it to Victor's Bottomless Trap Hole kept Blazing Inpachi on the field. Inpachi then defeated Horus LV4 and delivered direct attacks, helped by Nobleman of Crossout removing a set D.D. Warrior Lady. Victor fought back with his Dragon engine. Armed Dragon LV5 destroyed Inpachi but fell to Sakuretsu Armor, and a later Horus LV6 ran into Mirror Force.

The most revealing draft moment arrived on turn 20. krlos did not activate Toon Table of Contents as a search Spell; he discarded it to pay for Tribe-Infecting Virus, destroying Cyberdark Keel. A second activation, paid for with Sinister Serpent, removed Kycoo. Tribe then attacked directly, leaving Victor at 1,450 LP. The bonus Spell had become removal fuel at a crucial moment.

On turn 22, Hydrogeddon defeated Victor’s set Exploder Dragon. Exploder’s effect formed chain link 1 and Hydrogeddon’s formed link 2. Victor conceded during that chain, securing the game and the 2–1 match win for krlos. The recorded duel ends with the chain still pending.

Draft impact: Beastking supplied Victor with Tribute material. Toon Table supplied krlos with the discard for a crucial Tribe-Infecting Virus activation, without ever being used to search.

Back to results


Table 2: Pipe vs Rojoo — Pipe wins 2–0

Pipe won both games against Rojoo’s Archfiends. The draft had a visible role, but the match was ultimately decided by removal, recovery and the repeated pressure of Chaos Sorcerer.

Game 1: Beastking opens the way for Don Zaloog

Draft cards: Pipe — Beastking of the Swamps; Rojoo — Toon Table of Contents.

Winner: Pipe

Pipe’s Beastking of the Swamps looked modest beside Rojoo’s Archfiend engine, but it provided useful early tempo. On turn 3 it destroyed a face-down Archfiend Heiress, clearing the way for Don Zaloog to connect directly for 1,400 damage and discard Archfiend’s Roar. Heiress still resolved its search, so this was pressure rather than a clean denial of Rojoo’s resources. Beastking later ran into Terrorking Archfiend’s defense, costing Pipe 500 LP, and eventually fell to Terrorking on turn 10.

Rojoo’s drafted Toon Table of Contents never searched: it was set and then destroyed by Mystical Space Typhoon in the turn-2 End Phase.

The deciding exchanges came much later. Pipe summoned Chaos Sorcerer and banished Mist Archfiend, but Rojoo kept finding ways to fight back. Dark Necrofear attacked into Chaos Sorcerer, was destroyed, and returned as an Equip Card in the End Phase to take control of it. Pipe answered with Raigeki Break, discarding Call of the Haunted to destroy the equipped Necrofear and reclaim his Sorcerer. D.D. Assailant then traded itself for Archfiend Soldier. On turn 23, Pipe flipped D.D. Warrior Lady and declared a direct attack with Chaos Sorcerer; Rojoo conceded. Beastking had helped create the early advantage, while Pipe’s later answers secured the game.

Draft impact: Beastking cleared a defender so Don Zaloog could connect. Toon Table was destroyed while set, with no search effect resolved.

Game 2: A free Black Luster Soldier meets Exiled Force

Draft cards: Pipe — Magic Formula; Rojoo — Black Luster Soldier - Envoy of the Beginning.

Winner: Pipe

Rojoo opened game 2 with the biggest draft headline of this match: Black Luster Soldier - Envoy of the Beginning already on his field. Pipe’s own draft was Magic Formula, with no recorded activation or visible effect on the duel. He did not allow Rojoo’s advantage to develop. On turn 2, Exiled Force immediately destroyed the Soldier before it could attack or activate its effect.

Rojoo’s Archfiends still made the game competitive. Ring of Destruction answered Mist Archfiend and reduced both players to 5,600 LP, but Rojoo rebuilt through Archfiend’s Roar and later chained Royal Decree to Raigeki Break, keeping his pressure intact.

Chaos Sorcerer became Pipe’s central answer. An attack from an Axe of Despair-equipped Terrorking Archfiend looked threatening until Mystical Space Typhoon removed the Equip Spell; Terrorking lost the battle, although Desrook Archfiend brought it back.

Sorcerer subsequently banished Terrorking and Archfiend Heiress. Rojoo found one more comeback with Dark Necrofear and Axe of Despair, destroying Sorcerer in battle.

Pipe’s response was decisive: Premature Burial revived Sorcerer, which banished Necrofear, and Kycoo the Ghost Destroyer attacked directly before removing Mist Archfiend and the drafted Black Luster Soldier from the Graveyard. Rojoo conceded on turn 17. The spectacular draft card had forced an answer, but it never produced an attack or an activated effect; Pipe’s removal and recovery won the longer exchange.

Draft impact: Black Luster Soldier forced an immediate Exiled Force answer but never attacked or activated an effect. Magic Formula had no recorded activation or visible contribution.

Back to results


Table 3: Negro jariozo vs Rodrigo_02 — Negro jariozo wins 2–1

Rodrigo_02 and Negro jariozo went the full three games. Their drafts ranged from Gyzarus and Obelisk to Meltiel and Goddess with the Third Eye, but the most useful bonuses were not necessarily the most imposing monsters. Removal shut down several spectacular starters, while less glamorous bodies found practical uses as Tributes and Chaos material.

Game 1: Gyzarus and Monk give way to a removal battle

Draft cards: Negro jariozo — Summoner Monk; Rodrigo_02 — Gladiator Beast Gyzarus.

Winner: Negro jariozo

Rodrigo_02 opened with Gladiator Beast Gyzarus, while Negro jariozo received Summoner Monk. The impressive Fusion did not get to shape the game: Negro removed it with Smashing Ground on turn two, before it attacked or activated an effect. Summoner Monk survived the opening exchange by moving to Defense Position, but it never used its recruiting effect either.

The early fight still went Rodrigo’s way. Mirror Force stopped Mystic Swordsman LV 2, then Skilled Blue Magician defeated Monk and Skilled Dark Magician landed a direct attack for 1,900. Negro answered with a clean sequence: Heavy Storm removed the set Magical Dimension, and Berserk Gorilla ran over Skilled Dark Magician.

Turn six was the decisive swing. Nobleman of Crossout banished Rodrigo’s set Kycoo the Ghost Destroyer. Negro then summoned his own Kycoo; Gorilla cleared Skilled Blue Magician, and Kycoo connected directly before banishing both Skilled Dark Magician and the drafted Gyzarus from Rodrigo’s Graveyard. That took the game beyond the original draft exchange and into sustained board control.

Giant Rat joined Gorilla and Kycoo for 5,200 direct damage on turn eight, leaving Rodrigo at 900 LP. Rodrigo conceded on the following turn. Neither draft card produced an engine effect or a decisive attack; Negro won through removal, successive attackers and Kycoo’s follow-up banishing.

Draft impact: Gyzarus was removed before acting. Summoner Monk briefly defended, then fell in battle without using its recruiting effect. The regular deck engines decided the game.

Game 2: Meltiel proves more useful than Obelisk

Draft cards: Negro jariozo — Obelisk the Tormentor; Rodrigo_02 — Meltiel, Sage of the Sky.

Winner: Rodrigo_02

Game two produced the biggest-looking draft of the match: Negro jariozo started with Obelisk the Tormentor, opposite Rodrigo_02’s Meltiel, Sage of the Sky. Rodrigo answered the God immediately with Fissure. Obelisk left the field before it could attack or activate an effect, showing how little the size of a draft monster guarantees once the duel begins.

Meltiel had a much more interesting journey. Negro used Brain Control to steal it and then tributed it for Mobius the Frost Monarch, destroying Rodrigo’s set Magical Dimension. Rodrigo fought back with Copycat and Old Vindictive Magician, which removed Mobius, only for Mirror Force to wipe both of his attackers.

The drafted Fairy still mattered after leaving the field. On turn five Rodrigo banished Meltiel and Apprentice Magician to summon Chaos Sorcerer, using the former as the LIGHT half of the summon. Sorcerer banished Giant Rat, clearing the way for Breaker the Magical Warrior to deal direct damage. Negro later removed Sorcerer with Smashing Ground, but Rodrigo kept the initiative.

Giant Trunade opened another attacking window, and Kycoo plus Breaker pushed Negro down to 2,200 LP. Kycoo also banished Mobius and Obelisk. Mirror Wall softened the next attacks but could only leave Negro on 500 LP; he conceded during the following Standby Phase. Meltiel’s own effect never activated, yet its value as a Tribute and later as Chaos material made it far more consequential than Obelisk.

Draft impact: Obelisk was answered immediately. Meltiel mattered twice as material: first for the opponent’s Mobius, then as Rodrigo’s LIGHT monster for Chaos Sorcerer.

Game 3: Goddess fuels Jinzo; Hydrogeddon takes over

Draft cards: Negro jariozo — Goddess with the Third Eye; Rodrigo_02 — Injection Fairy Lily.

Winner: Negro jariozo

The deciding game gave Rodrigo_02 Injection Fairy Lily and Negro jariozo Goddess with the Third Eye. Negro went first and immediately removed Lily with Smashing Ground. His own draft became useful in a less obvious way: on turn three he tributed Goddess to summon Jinzo, rather than using it for a Fusion.

That turn delivered one of the match’s best exchanges. Hydrogeddon defeated Apprentice Magician, then the newly summoned Hydrogeddon defeated the next Apprentice, building a three-Hydrogeddon field. Rodrigo’s recruitment chain finally reached Old Vindictive Magician, whose Flip effect destroyed the attacking Jinzo. The draft had enabled a strong push, but Rodrigo still found a monster-based answer.

Negro’s next offensive was huge. Zombyra the Dark removed a set Skilled Dark Magician, and three Hydrogeddon—including one boosted by Rush Recklessly—dealt 5,500 direct damage. Rodrigo survived at 2,500 LP and prolonged the game with Marshmallon, Call of the Haunted and a well-timed Magical Dimension that traded Kycoo for Skilled Blue Magician while destroying Zombyra. He also used Book of Moon on his own attacker to avoid Magic Cylinder’s damage.

The defensive sequence kept him alive, but Shrink punished another attack and Ring of Destruction left him on 850 LP. On turn nineteen, Negro summoned Tribe-Infecting Virus, discarded Royal Decree to clear Skilled Blue Magician, and attacked directly for the win. Goddess had supplied useful Tribute material; Lily never received a chance to contribute. The 2–1 result ultimately came from Negro’s ability to maintain pressure through Rodrigo’s layered defenses.

Draft impact: Goddess provided the Tribute for Jinzo and helped enable the early offensive. Injection Fairy Lily was destroyed before Rodrigo could use it.

Back to results


Table 4: Tona vs Bemg — Tona wins 2–0

Tona’s two drafted monsters did their work through repeated attacks rather than flashy effects. Bemg’s drafted Trap Stun nearly turned game 2 around, but Tona survived on 125 LP to finish the match.

Game 1: Mormolith delivers 3,000 damage

Draft cards: Tona — Mormolith; Bemg — Lich Lord, King of the Underworld.

Winner: Tona

Bemg began with Lich Lord, King of the Underworld, while Tona received Mormolith. Bemg tried to establish his Rock control plan with a set monster, back-row support and Stumbling. Tona dismantled that opening in one turn: Mystical Space Typhoon removed Stumbling, Exiled Force destroyed the set Golem Sentry, and Smashing Ground disposed of the drafted Lich Lord. Mormolith then attacked directly for 1,000. Lich Lord never reached an attack or an activated effect, making its contribution limited to the removal card Tona spent on it.

Mormolith, by contrast, became the game’s persistent source of damage. Bemg’s Ring of Destruction stopped Jirai Gumo on turn 4 and dealt 2,200 to each player, but the drafted Rock was still present to land another 1,000-point direct attack. Drop Off then removed The Rock Spirit from Bemg’s hand immediately after he drew it.

Bemg activated a second Stumbling, and it successfully turned the newly summoned Swift Gaia the Fierce Knight to Defense Position. It did not stop the Mormolith already standing on Tona’s field: that monster attacked directly for a third 1,000. Bemg conceded on turn 7 at 2,800 LP. Mormolith never activated its removal effect, but its three direct attacks accounted for 3,000 damage and made the draft materially important to Tona’s opening win.

Draft impact: Mormolith dealt 3,000 direct damage across three attacks. Lich Lord drew out Smashing Ground but generated no attack or activated effect.

Game 2: Trap Stun nearly turns the match around

Draft cards: Tona — Beastking of the Swamps; Bemg — Trap Stun.

Winner: Tona

Game 2 delivered the round’s most dramatic low-LP finish. Tona’s drafted Beastking of the Swamps supplied a ready attacker, while Bemg received Trap Stun in hand. Jirai Gumo’s attacks repeatedly cost Tona half his Life Points, and Bemg answered it with Legendary Jujitsu Master and Compulsory Evacuation Device.

Meanwhile, Beastking kept connecting: its direct attacks on turns 2, 4, 6 and 10 dealt 4,000 damage in total. Drop Off also kept Bemg under pressure, discarding Golem Sentry and Guardian Statue just after their draws.

Bemg still found two striking recovery plays. Giant Trunade returned Tona’s back row to hand, taking that hand from one card to three. Blade Knight was then only 1,600 ATK, allowing The Rock Spirit to beat it at 1,700.

The bigger moment came on turn 11. Tona responded to a second Rock Spirit with Torrential Tribute, but Bemg chained the drafted Trap Stun. Torrential’s effect was negated, Rock Spirit survived, and it destroyed Beastking for 700 damage, leaving Tona on just 250 LP. That made both draft cards central to the duel: Beastking had supplied half of Bemg’s starting LP in damage, while Trap Stun created a real late comeback.

Tona survived it. Jirai Gumo defeated Rock Spirit on turn 12, then attacked directly on turn 14; another LP-halving resolution left Tona at 125, but the attack reduced Bemg’s remaining 800 LP to zero and secured the match.

Draft impact: Beastking dealt 4,000 direct damage. Trap Stun negated Torrential Tribute and enabled the counterattack that left Tona at 250 LP. Both draft cards had a substantial effect on the game.

Back to results


The Draft Cards That Left a Mark

The biggest monsters attracted attention, but the recorded impact tells a more varied story. Black Luster Soldier, Obelisk, Gyzarus and Injection Fairy Lily were all removed before they could attack or activate an effect. They required answers, but they did not carry their games.

The quieter cards repeatedly found useful jobs. Goddess became Jinzo’s Tribute. Meltiel became material for both Mobius and Chaos Sorcerer. Toon Table paid for Tribe-Infecting Virus. Mormolith and Beastking accumulated thousands of points of battle damage simply by remaining available to attack.

Bemg’s Trap Stun was the clearest single-card reversal: it stopped Torrential Tribute, protected The Rock Spirit and brought Tona down to 250 LP. Tona’s eventual victory at 125 LP gave the round a finish worthy of its golden theme. Gold Series 4 added a new starting resource to each duel; the players still had to find a use for it—and survive what came next.

Round 2 Complete

krlos, Pipe, Negro jariozo and Tona leave the round with a match win. Two matches went to a third game, while Pipe and Tona closed theirs in two. From Fairy King Truesdale ending a 25-turn battle to Jirai Gumo finishing the job with its controller at 125 LP, the round had plenty of memorable moments beyond the opening draft.

Watch the four matches above, and let us know in the comments: which draft card made the biggest difference this round?

Read the Round 1 recap · Event rules and Gold Series 4 card pool

Thursday, October 22, 2026

Three Decks from the October 18 Mini Tournament

October 18, 2026 · NeoGoat Pro · 8 players · 3 rounds

The latest NeoGoat Pro mini tournament ended with Perales, playing as breakerblue, taking first place with EARTH Aggro and a perfect 3–0 match record. Today we’re checking out his winning list alongside two other builds from the event: Panquesito’s Rat Monarch and Chapa’s Destiny Board / Reasoning Gate.

Big EARTH attackers, Giant Rat into Monarchs, and a Destiny Board package mixed with explosive summons: these three lists give us plenty to try in the next game. Here is a look at what each deck brings to the table, with the deck images and links to the full lists.

Click or tap any deck image to open the larger version.

Tournament Winner: breakerblue (Perales) — EARTH Aggro

Three Goblin Attack Force and three Berserk Gorilla lead the charge. Perales puts big attackers on the field early and backs them up with removal to keep the pressure going. Gigantes and two copies of The Rock Spirit turn EARTH monsters in the Graveyard into more bodies on the field without using the turn’s Normal Summon.

The support lineup follows the same plan: three Nobleman of Crossout, three Dust Tornado and two Smashing Ground help clear the way for attacks. Giant Rat provides access to options such as Exiled Force, Mystic Swordsman LV2 and Injection Fairy Lily, while Book of Moon and Shrink give the deck more ways to swing a battle. It is a build with a clear goal: remove the obstacles and keep hitting.

breakerblue (Perales) — EARTH Aggro decklist
Perales — EARTH Aggro
Tournament winner · 3–0 · Main 40 / Extra 0 / Side 15

Open Perales’s full decklist

Panquesito — Rat Monarch

Panquesito also makes good use of EARTH monsters, with three Giant Rat supporting a lineup of five Monarchs: two Mobius, two Thestalos and one Zaborg. The smaller monsters provide useful answers and help set up Tribute Summons, while the Monarchs threaten the opponent’s back row, hand and monsters.

Two Soul Exchange and Brain Control help turn opposing monsters into Tribute material. Creature Swap adds another useful trick to the Giant Rat package, while Jinzo and two Royal Decree help the bigger monsters push through opposing Traps. With its own defensive Traps also in the list, choosing when to bring out that protection is part of the game plan.

Panquesito — Rat Monarch decklist
Panquesito — Rat Monarch
Main 40 / Extra 0 / Side 14

Open Panquesito’s full decklist

Chapa — Destiny Board / Reasoning Gate

Chapa brings the strangest mix of the three. Destiny Board and all four Spirit Messages appear alongside three Dark Spirit’s Mastery. That package offers an alternate way to win, while Mastery also gives the deck a way to recycle those pieces and draw fresh cards on a later turn.

Meanwhile, three Reasoning and three Monster Gate help get monsters onto the field and load the Graveyard, with Sacred Crane rewarding Special Summons with extra draws. Chaos Sorcerer provides another threat, and Cyber-Stein opens up a full 15-card Fusion Extra Deck. Threatening Roar and Swords of Revealing Light can buy time while the deck looks for its next opening. There are several ways to finish a game here, and choosing which one to pursue is part of the fun.

Chapa — Destiny Board / Reasoning Gate decklist
Chapa — Destiny Board / Reasoning Gate
Main 42 / Extra 15 / Side 15

Open Chapa’s full decklist

Which one would you play?

Would you go with Perales’s direct pressure, trust Giant Rat to set up the Monarchs, or give Chapa’s unusual mix of engines a shot? Open a list, make your own adjustments, and try it in NeoGoat Pro. You can also use the deck viewer’s Download Deck option to save the YDK.

For the matches and videos, check out the Mini Tournament Online Report. For more ideas, browse the NeoGoat Deck Library.

Wednesday, October 21, 2026

NeoDraft: Force of the Breaker — A Surprise Tournament

15 players · 4 rounds · Surprise NeoDraft

Nobody saw this one coming! Our first NeoDraft tournament featuring Force of the Breaker caught the players by surprise, with 15 duelists joining the event. Between the matches and the pack openings, there was plenty to follow, including a couple of very nice Ultimate Rare pulls.

Monarch decks picked up the wins in our first three featured matches, but the final brought a different challenge: Reasoning Gate / Destiny Board. Here are the four videos, from the opening round to a three-game finish.

Round 1: EARTH Monarch vs. Dragons

The opening match paired EARTH Monarch with Dragons. The Dragon player pulled Lucky Iron Axe in Ultimate Rare, while the EARTH Monarch player opened Goe Goe the Gallant Ninja.

EARTH Monarch took the match, giving Monarchs the first win in our coverage. The Dragon player still had a nice Ultimate Rare pull to take home!

Watch Round 1 on YouTube

Round 2: Gravekeepers vs. Unexpected Monarch

Round 2 brought Gravekeepers up against Unexpected Monarch. The Gravekeeper player found Destroyersaurus in the pack, while Unexpected Monarch pulled another Lucky Iron Axe, this time in Rare.

Unexpected Monarch won the match, making it another Monarch victory in the featured matches.

Watch Round 2 on YouTube

Round 3: EARTH Monarch vs. Unexpected Monarch

Two familiar decks met in Round 3: the EARTH Monarch player from Round 1 and the Unexpected Monarch player from Round 2. EARTH Monarch pulled Volcanic Slicer, while Unexpected Monarch opened Crystal Beast Topaz Tiger in Ultimate Rare. That was a very nice pack!

The duels were fast, and Unexpected Monarch came out on top. After beating Gravekeepers and EARTH Monarch in our featured matches, the same player was back for the final.

Watch Round 3 on YouTube

Round 4 — Final: Reasoning Gate / Destiny Board vs. Unexpected Monarch

The final paired Reasoning Gate / Destiny Board with Unexpected Monarch. The Reasoning player pulled Sky Scourge Norleras, while the Monarch player opened the Trap Card Triggered Summon.

How the strategy works: Reasoning Gate / Destiny Board uses Reasoning and Monster Gate to dig through the Deck, potentially Special Summon monsters and load the Graveyard. Sacred Crane turns a Special Summon into a draw, while Dark Spirit’s Mastery can search Destiny Board and, on a later turn, recycle Board and Spirit Messages from the hand or Graveyard into fresh cards. That lets the Destiny Board package support the draw engine as well as offer its own win condition. Chaos Sorcerer supplies removal, while Dimension Fusion can bring back banished monsters for both players and set up a big push. Cyber-Stein adds another threat by summoning a powerful Fusion, with Megamorph doubling its original ATK when its controller has fewer LP than the opponent.

Unexpected Monarch won Game 1, but Reasoning / Destiny Board answered by taking Game 2. In the deciding duel, the Reasoning deck put its combos together to win again, completing the comeback and taking the final 2–1.

Watch the final on YouTube

Which Would You Play?

Thanks to everyone who joined this surprise NeoDraft!

Tuesday, October 20, 2026

Force of the Breaker — Special NeoDraft Rules


NeoDraft is an experimental NeoGoat format where each player receives one random card from the featured pool before each duel.

Monsters normally begin on the field in face-up Attack Position and are treated as properly summoned. Flip Monsters, Normal/Quick-Play/Equip Spells and Normal Traps begin in the hand. Field Spells, Continuous Spells and Continuous Traps normally begin already active.

This edition uses a curated Force of the Breaker pool, including Winged Rhynos and Phantom Beast Rock-Lizard from the Special Edition.

Cards Removed from the Pool

Some cards of the set were removed from real pool because they have little or no practical use when received as a single NeoDraft card.

Removed cards include: Mass Hypnosis, Crystal Beacon, Rare Value, Crystal Blessing, Crystal Abundance, Crystal Promise, Crystal Raigeki, Ancient City - Rainbow Ruins, Last Resort, Otherworld - The "A" Zone, Soul of Fire, Breakthrough!, Backs to the Wall, Volcanic Recharge and Wild Fire.

Force of the Breaker Exceptions

  • Field Barrier begins in the hand instead of starting active.
  • Raiza the Storm Monarch, Sky Scourge Invicil and Prometheus, King of the Shadows begin in the hand instead of on the field.
  • Firewall begins active and does not pay its maintenance cost.
  • Elemental HERO Captain Gold begins with Skyscraper active.
  • Archfiend General begins with Pandemonium active.
  • Zeradias, Herald of Heaven begins with The Sanctuary in the Sky active.

These Field Spells are provided because Captain Gold, Archfiend General and Zeradias would otherwise destroy themselves immediately.

In-Store Booster Draft

During in-store NeoDraft tournaments, players seated at Table 1 will open English Force of the Breaker booster packs and use the cards pulled from those packs as their NeoDraft cards for that round.

In addition, during the final round of the tournament, Korean Force of the Breaker booster packs will be available for all players, giving everyone one last chance to play their Draft duel using a card pulled directly from a booster.

Other Notes

Blaze Accelerator and Tri-Blaze Accelerator remain in the pool at low frequency.

Most monsters remain even if part of their archetype-specific effect is unavailable, since a monster placed directly on the field can still be useful as an attacker, defender or Tribute.

NeoDraft: Force of the Breaker
One random card before each duel.
A different starting position every time.

Sunday, October 18, 2026

Mini Tournament Online Report

NeoGoat Pro Online • October 18, 2026 • 8 players • 3 rounds

Perales won the NeoGoat Pro mini tournament with EARTH Beatdown, finishing 3–0 in matches and 6–3 in games. Playing as breakerblue, he beat ARENA, Orangebreaker and panquecito by the same score: 2–1. Every round went to a deciding game, and Perales won all three.

His run had a little of everything: a 28-turn fight that ended with an unpleasant Marshmallon surprise, a Creature Swap play that brought out Injection Fairy Lily, and a freshly drawn Kycoo that ruined Orangebreaker’s plans for a 3000 ATK King of the Skull Servants.

Watch Perales’s Tournament Run

Watch on YouTube

Perales’s deck backed up Berserk Gorilla and Goblin Attack Force with extra attackers like Gigantes and The Rock Spirit. His smaller monsters did plenty of work, too: Mystic Swordsman LV2 dealt with set monsters, while D.D. Warrior Lady, D.D. Assailant and Exiled Force helped clear a path through the opposing field.

Round 1: Perales vs. ARENA

Result: Perales wins 2–1.

ARENA’s mix of Gravekeeper’s defenders, Don Zaloog and Chaos Sorcerer gave Perales several problems to work through. In the first game, Mystic Swordsman LV2 answered two of them: it removed Magical Merchant, then returned through Premature Burial to deal with a set Gravekeeper’s Spy. Heavy Storm later cleared three back-row cards as Perales took the opener.

Game 2 lasted 28 turns. Perales built an early lead, but Chaos Sorcerer and Don Zaloog helped ARENA fight back. With his own Life Points below 1000, Perales attacked a set monster with D.D. Warrior Lady—and found Marshmallon. Its 1000 damage ended the game and sent the match to a decider.

In Game 3, Nobleman of Crossout removed all three of ARENA’s Gravekeeper’s Spies, but Mirror Force wiped out Perales’s Gorilla and Goblin Attack Force. D.D. Assailant carried much of the pressure after that. Shield Crush and Heavy Storm cleared the way, Goblin returned through Premature Burial, and Perales recovered to take the match.

Round 2: Perales vs. Orangebreaker

Result: Perales wins 2–1.

Orangebreaker brought a Doriado / Skull Servant deck with a neat connection between its two halves: Advanced Ritual Art could send three Skull Servants to the Graveyard to summon Elemental Mistress Doriado. That enabled Fuh-Rin-Ka-Zan while preparing a 3000 ATK King of the Skull Servants.

The engine got going in Game 1. Orangebreaker used Fuh-Rin-Ka-Zan to draw two cards before Doriado fell in battle, then kept attacking with Manju and Tribe-Infecting Virus. A Heavy Storm cleared Perales’s defenses, and Orangebreaker took the first game.

Perales answered in Game 2 with repeated removal and pressure from his EARTH monsters. The Kings kept returning, but their shrinking Graveyard count made them easier to handle. Late in the game, Ring of Destruction stopped Gozuki’s attack and left Orangebreaker at 1100 LP. Perales took the game to force another decider.

A 400-Damage Attack That Cost the King 2000 ATK

Orangebreaker opened Game 3 with Manju, Doriado and all three Skull Servants in the Graveyard. The plan was to follow up with a 3000 ATK King on the next turn.

Then Perales drew Kycoo the Ghost Destroyer.

After Mystical Space Typhoon cleared the set Dust Tornado, Kycoo attacked Manju for 400 battle damage. That was enough to activate its effect and banish two Skull Servants. The King waiting in Orangebreaker’s hand was suddenly looking at 1000 ATK.

Orangebreaker summoned Tribe-Infecting Virus and discarded that King to destroy all Spellcasters—removing Kycoo, but also his own Doriado. Perales followed with Berserk Gorilla, while D.D. Warrior Lady banished Goblin Zombie before it could reach the Graveyard and search.

King eventually reached the field through Book of Life, but the missing Skull Servants still mattered. A Gorilla destroyed the 1000 ATK King; after it banished the last Skull Servant to revive itself at 0 ATK, D.D. Assailant destroyed it again. Perales went on to win the match. Orangebreaker had dealt with Kycoo, but the damage to his Graveyard had already been done.

Round 3: Perales vs. panquecito

Result: Perales wins 2–1.

The last round brought another EARTH matchup, with Giant Rat, Injection Fairy Lily and Creature Swap making the exchanges dangerous. Perales took Game 1 after working through Royal Decree and Lily. One useful sequence near the end turned Lily into two resources: he discarded her for Tribe-Infecting Virus to destroy Giant Rat, then banished her to summon The Rock Spirit.

Panquecito hit back in Game 2. Creature Swap traded his Giant Rat for Perales’s Berserk Gorilla. Gorilla attacked the exchanged Rat, whose effect brought Injection Fairy Lily onto panquecito’s field. Lily then attacked directly with her boost. The two attacks dealt 4000 battle damage, and panquecito went on to win with another Gorilla direct attack.

In the deciding game, D.D. Assailant landed three direct attacks after a Gorilla had already connected for 2000. Heavy Storm cleared Royal Decree and Shrink, while Exiled Force removed a set Lily. Panquecito dropped to 900 LP.

Panquecito paid 800 for Brain Control, took Assailant and tributed it for Mobius the Frost Monarch. Mobius targeted Bottomless Trap Hole, but Perales chained it to banish Mobius. With panquecito at just 100 LP, Perales summoned Kycoo on the following turn and secured the final game, completing his 3–0 finish.

Bonus Match: Orangebreaker vs. Victor Peluche — Dragons, Skull Servants, and a Costly Misclick

Victor Peluche won this match 2–1, taking the opening game with Horus the Black Flame Dragon LV8 and Armed Dragon LV5 leading the attack.

Orangebreaker fought back in Game 2. Fuh-Rin-Ka-Zan cleared three back-row cards, and a 4000 ATK King of the Skull Servants, alongside Doriado and Gozuki, helped push Victor down to just 600 LP. Then Orangebreaker nearly threw it away by trying to get fancy: he kept Heavy Storm in hand and attacked into Mirror Force, losing all three monsters. Fortunately for him, Card Destruction and Book of Life provided a way back, and he recovered to force a deciding game.

Game 3 brought an even more costly mistake. With Victor at just 350 LP, Orangebreaker summoned Manju and searched Doriado. According to Orangebreaker, he then accidentally activated Advanced Ritual Art, summoning the Doriado he had intended to discard for Lightning Vortex. That misclick cost him a potential winning line: clear Kycoo with Vortex, then attack directly with Manju.

Victor took full advantage. He tributed Kycoo for Horus LV6, activated Level Up! to bring out Horus LV8, and attacked Manju for 1600 damage—more than Orangebreaker’s remaining 1300 LP. Orangebreaker had survived his Mirror Force mistake in Game 2. This time, there was no recovery.

Three Deciders, Three Wins

Every opponent took a game from Perales, but he came through each decider. D.D. Assailant kept finding room to attack, Mystic Swordsman LV2 earned its place against ARENA’s defenses, and Kycoo delivered the most memorable interruption of the run. Sometimes, 400 damage hurts a lot more than the Life Point counter suggests.

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