Sunday, July 12, 2026

NeoGoat World Cup 2026 — Swiss Stage Decklist Showcase

Before the four playoff teams return for Day 2, it is time to give the rest of the Swiss field its own spotlight.

The first stage of the NeoGoat World Cup 2026 brought together 10 teams, 30 players and 18 different strategies across the six national lineups featured below. Their tournament run concluded after four competitive rounds, but their decks were a major part of what made the event so varied and entertaining.

The team format created a very different deckbuilding challenge. Card limits were shared among all three players, forcing every country to decide which deck received the most important staples, which strategies could function with fewer conventional resources and which three cards would be chosen as the team's Selection Cards.

The result was a field filled with control decks, aggressive builds, Burn, Monarchs, Gravekeepers, Zombies, Elemental HERO Fusions, Dinosaurs and Harpies.

NeoGoat World Cup 2026 — Full Event Information


England — Three Different Forms of Control

England used Sakuretsu Armor, Dust Tornado and Book of Moon as its Selection Cards and built three control decks with very different methods.

Bernardo played a patient Earth Flip strategy built around Giant Rat, Golem Sentry, Medusa Worm and Swarm of Locusts. Gaona chose a more direct Banisher and Monarch build, using Soul Exchange to convert opposing monsters into tribute material. Alex completed the lineup with Chaos Metamorphosis, combining Thunder Dragon, Night Assailant and discard traps with a large Fusion toolbox.

Bernardo — Earth Flip Control

# Main Deck
2 Book of Moon
2 Bottomless Trap Hole
2 Compulsory Evacuation Device
1 Creature Swap
3 D.D. Warrior
1 D.D. Warrior Lady
2 Des Lacooda
1 Dust Tornado
3 Giant Rat
1 Giant Trunade
3 Golem Sentry
1 Gravity Bind
1 Injection Fairy Lily
1 Level Limit - Area B
2 Medusa Worm
1 Mirror Force
2 My Body as a Shield
1 Mystical Space Typhoon
1 Premature Burial
2 Sakuretsu Armor
2 Smashing Ground
2 Swarm of Locusts
1 Swords of Revealing Light
2 Threatening Roar

# Extra Deck
None

# Side Deck
1 Dust Tornado
1 Exiled Force
1 Gigantes
3 Goblin Attack Force
1 Morphing Jar
1 Mystic Swordsman LV2
2 Nobleman of Crossout
1 Reinforcement of the Army
1 The Rock Spirit
1 Tribe-Infecting Virus
2 Zombyra the Dark

Gaona — Banisher Monarch Control

# Main Deck
1 Airknight Parshath
1 Asura Priest
3 Banisher of the Radiance
1 Blade Knight
2 Book of Moon
2 Brain Control
2 Dekoichi the Battlechanted Locomotive
3 Dust Tornado
1 Gilasaurus
1 Granmarg the Rock Monarch
3 Gravekeeper's Spy
1 Heavy Storm
1 Kycoo the Ghost Destroyer
1 Lightning Vortex
2 Mobius the Frost Monarch
1 Mystic Swordsman LV2
1 Nobleman of Crossout
1 Pot of Greed
3 Sakuretsu Armor
1 Shield Crush
3 Soul Exchange
2 Thestalos the Firestorm Monarch
1 Tsukuyomi
2 Zaborg the Thunder Monarch

# Extra Deck
None

# Side Deck
2 Big Shield Gardna
2 Cipher Soldier
1 Dark Scorpion - Cliff the Trap Remover
2 Gilasaurus
2 King Tiger Wanghu
1 Kycoo the Ghost Destroyer
2 Nobleman of Extermination
1 Pulling the Rug
2 Royal Decree

Alex — Chaos Metamorphosis

# Main Deck
1 Black Luster Soldier - Envoy of the Beginning
2 Blade Knight
2 Book of Moon
1 Bottomless Trap Hole
1 Breaker the Magical Warrior
1 Call of the Haunted
1 Dekoichi the Battlechanted Locomotive
1 Dimension Fusion
1 Jinzo
2 Legacy of Yata-Garasu
3 Magic Drain
1 Marshmallon
1 Mask of Darkness
3 Metamorphosis
3 Night Assailant
2 Old Vindictive Magician
3 Raigeki Break
1 Reflect Bounder
1 Ring of Destruction
2 Sakuretsu Armor
1 Scapegoat
1 Sinister Serpent
1 Solemn Judgment
2 Soul of Purity and Light
1 Spirit Reaper
1 The End of Anubis
3 Thunder Dragon
1 Torrential Tribute
1 Tsukuyomi

# Extra Deck
1 Chimera the Flying Mythical Beast
1 Dark Balter the Terrible
1 Dark Blade the Dragon Knight
1 Dragoness the Wicked Knight
1 Gatling Dragon
1 Mokey Mokey King
1 Ojama King
1 Rabid Horseman
2 Ryu Senshi
1 Sanwitch
1 Super Robolady
1 Super Roboyarou
1 The Last Warrior from Another Planet
1 Thousand-Eyes Restrict

# Side Deck
1 Autonomous Action Unit
1 Cipher Soldier
1 Des Wombat
1 Desert Sunlight
2 Dust Tornado
1 King Tiger Wanghu
1 Kycoo the Ghost Destroyer
2 Lightning Vortex
1 Magic Cylinder
1 Ninja Grandmaster Sasuke
2 Shield Crush
1 Smashing Ground

Morocco — Zombies, HERO Fusions and Chaos

Morocco selected Heavy Storm, Pot of Greed and Mystical Space Typhoon, giving the team a reliable group of universal Spell cards while its three decks moved in completely different directions.

Marcos combined Zombies, large Earth attackers and Skill Drain. Rojo brought one of the tournament's most dedicated Elemental HERO Fusion decks, using Polymerization, Miracle Fusion, Prisma and King of the Swamp to reach a wide Extra Deck. Efra completed the team with a familiar Chaos Good Stuff shell powered by Thunder Dragon and discard traps.

Marcos — Skill Drain Zombies

# Main Deck
2 Book of Life
2 Book of Moon
1 Bottomless Trap Hole
1 Brain Control
1 Call of the Haunted
1 Creature Swap
1 Deck Devastation Virus
3 Fusilier Dragon, the Dual-Mode Beast
3 Giant Rat
1 Gigantes
2 Goblin Attack Force
1 Hammer Shot
1 Heavy Storm
1 Lightning Vortex
1 Magic Cylinder
1 Morphing Jar
1 Mystical Space Typhoon
1 Pot of Greed
3 Pyramid Turtle
1 Ryu Kokki
1 Sakuretsu Armor
2 Shrink
3 Skill Drain
1 Smashing Ground
1 Spirit Reaper
1 The Rock Spirit
1 Vampire Lord
1 Vampire's Curse

# Extra Deck
None

# Side Deck
None

Rojo — Elemental HERO Fusion

# Main Deck
2 Axe of Despair
2 Dust Tornado
3 E - Emergency Call
3 Elemental HERO Bladedge
1 Elemental HERO Burstinatrix
3 Elemental HERO Necroshade
2 Elemental HERO Prisma
3 Elemental HERO Sparkman
2 Elemental HERO Wildheart
1 Elemental HERO Woodsman
1 Heavy Storm
3 King of the Swamp
1 Lightning Vortex
2 Miracle Fusion
2 My Body as a Shield
1 Mystical Space Typhoon
1 Nobleman of Crossout
3 Polymerization
1 Pot of Greed
1 Raigeki Break
1 Scapegoat
1 Seven Tools of the Bandit
1 Shield Crush
1 Smashing Ground

# Extra Deck
2 Elemental HERO Darkbright
2 Elemental HERO Gaia
2 Elemental HERO Necroid Shaman
1 Elemental HERO Nova Master
2 Elemental HERO Plasma Vice
1 Elemental HERO Rampart Blaster
1 Elemental HERO Shining Flare Wingman
2 Elemental HERO Wild Wingman
2 Elemental HERO Wildedge

# Side Deck
1 Bottomless Trap Hole
2 DNA Surgery
1 Nobleman of Crossout
2 Pole Position
1 Rivalry of Warlords
3 Royal Decree
1 Shield Crush
1 Solemn Judgment
2 Trap Hole

Efra — Chaos Good Stuff

# Main Deck
1 A Feather of the Phoenix
1 Black Luster Soldier - Envoy of the Beginning
1 Blade Knight
1 Bottomless Trap Hole
1 Brain Control
1 Breaker the Magical Warrior
1 D.D. Assailant
1 D.D. Warrior Lady
2 Dekoichi the Battlechanted Locomotive
1 Don Zaloog
1 Exiled Force
2 Gravekeeper's Spy
1 Heavy Storm
2 Jar of Greed
1 Jinzo
1 Mirror Force
1 Mystic Swordsman LV2
1 Mystical Space Typhoon
1 Pot of Greed
1 Premature Burial
2 Raigeki Break
1 Reinforcement of the Army
1 Ring of Destruction
2 Sakuretsu Armor
1 Sinister Serpent
1 Smashing Ground
1 Swords of Revealing Light
3 Thunder Dragon
1 Torrential Tribute
1 Tribe-Infecting Virus
1 Tsukuyomi
1 Upstart Goblin
1 Zaborg the Thunder Monarch

# Extra Deck
None

# Side Deck
1 Cyber-Stein
1 Enemy Controller
1 Granmarg the Rock Monarch
2 Kycoo the Ghost Destroyer
2 Magic Drain
1 Magical Stone Excavation
1 Marshmallon
1 Metamorphosis
2 Night Assailant
1 Return from the Different Dimension
1 The End of Anubis
1 Zaborg the Thunder Monarch

Argentina — Warrior Pressure, Necrovalley and Monarchs

Argentina's Selection Cards were Heavy Storm, Pot of Greed and Mirror Force. The lineup distributed those powerful staples across three decks designed to attack from different angles.

Ricardo Villalon used Warriors, combat tricks and Equip Spells to keep constant pressure on the opponent. Pepele relied on Necrovalley, Gravekeeper monsters and Rite of Spirit to establish a more restrictive game. Jinzo rounded out the team with Gadgets, Hydrogeddon and Monarchs, creating a steady stream of monsters and tribute opportunities.

Ricardo Villalon — Warrior Pressure

# Main Deck
1 Big Shield Gardna
1 Black Luster Soldier - Envoy of the Beginning
3 Blade Knight
2 Blast with Chain
1 Command Knight
1 D.D. Assailant
1 D.D. Warrior Lady
2 Dark Scorpion - Cliff the Trap Remover
1 Don Zaloog
1 Enemy Controller
1 Exiled Force
1 Goblin Attack Force
1 Heavy Storm
1 Mage Power
1 Mataza the Zapper
1 Mirror Force
1 My Body as a Shield
1 Mystic Swordsman LV2
2 Ninja Grandmaster Sasuke
1 Pot of Greed
1 Premature Burial
1 Reinforcement of the Army
2 Rush Recklessly
1 Seven Tools of the Bandit
1 Shield Crush
2 Shrink
1 Swords of Revealing Light
1 The A. Forces
1 Tsukuyomi
1 United We Stand
2 Widespread Ruin
1 Zombyra the Dark

# Extra Deck
None

# Side Deck
1 Chiron the Mage
2 Cipher Soldier
2 Fissure
2 Nobleman of Extermination
2 Rivalry of Warlords
2 Shield Crush
2 Spell Shattering Arrow
2 Spell Shield Type-8

Pepele — Necrovalley Control

# Main Deck
1 A Cat of Ill Omen
2 Book of Moon
1 Bottomless Trap Hole
1 Breaker the Magical Warrior
1 Compulsory Evacuation Device
1 Deck Devastation Virus
2 Gravekeeper's Ambusher
3 Gravekeeper's Assailant
3 Gravekeeper's Commandant
1 Gravekeeper's Guard
2 Gravekeeper's Spear Soldier
3 Gravekeeper's Spy
1 Heavy Storm
1 Lightning Vortex
1 Magic Cylinder
1 Mirror Force
1 Morphing Jar
3 Necrovalley
2 Phoenix Wing Wind Blast
1 Pot of Greed
1 Ring of Destruction
3 Rite of Spirit
1 Solemn Judgment
2 Terraforming
2 Thestalos the Firestorm Monarch

# Extra Deck
1 Dark Balter the Terrible
1 Dark Blade the Dragon Knight
1 Darkfire Dragon
1 Reaper on the Nightmare
1 Ryu Senshi

# Side Deck
1 A Cat of Ill Omen
1 Chiron the Mage
1 Compulsory Evacuation Device
1 Crush Card Virus
1 Giant Trunade
2 King Tiger Wanghu
2 Magic Drain
2 Mind Crush
1 Rivalry of Warlords
1 Spirit Reaper
2 Wave-Motion Cannon

Jinzo — Gadget Monarchs

# Main Deck
1 Bottomless Trap Hole
2 Brain Control
1 Dust Tornado
2 Enemy Controller
2 Giant Rat
1 Gigantes
2 Green Gadget
1 Heavy Storm
3 Hydrogeddon
1 Mirror Force
2 Mobius the Frost Monarch
1 Mystical Space Typhoon
1 Pot of Greed
2 Red Gadget
1 Rush Recklessly
3 Sakuretsu Armor
1 Shrink
3 Smashing Ground
2 Soul Exchange
1 Thestalos the Firestorm Monarch
1 Torrential Tribute
1 Tribe-Infecting Virus
2 Yellow Gadget
3 Zaborg the Thunder Monarch

# Extra Deck
1 Dark Balter the Terrible
1 Dark Blade the Dragon Knight
1 Dragoness the Wicked Knight
1 Gatling Dragon
1 King Dragun
1 Reaper on the Nightmare
2 Ryu Senshi
1 The Last Warrior from Another Planet
1 Thousand-Eyes Restrict

# Side Deck
3 Banisher of the Radiance
1 Bottomless Trap Hole
1 Chiron the Mage
1 Cipher Soldier
2 Dust Tornado
1 King Tiger Wanghu
1 Lightning Vortex
3 Nobleman of Crossout
2 Royal Oppression

Chile — Tempo, Burn and Tribute Control

Chile selected Heavy Storm, Pot of Greed and Ring of Destruction and presented one of the most sharply divided lineups in the tournament.

Palacios played a Banisher and Hydrogeddon tempo deck with Return from the Different Dimension as a late-game swing. Linares brought a dedicated Burn strategy featuring Lava Golem, Ojama Trio, Nightmare Wheel and Wave-Motion Cannon. Kztoor used Royal Decree to protect a heavy Monarch lineup supported by Soul Exchange and Metamorphosis.

Palacios — Banisher Hydro Tempo

# Main Deck
3 Banisher of the Radiance
1 Black Luster Soldier - Envoy of the Beginning
1 Book of Moon
2 Bottomless Trap Hole
1 Breaker the Magical Warrior
1 Call of the Haunted
1 D.D. Assailant
1 D.D. Warrior Lady
2 Dekoichi the Battlechanted Locomotive
1 Don Zaloog
1 Dust Tornado
1 Emergency Provisions
3 Good Goblin Housekeeping
1 Heavy Storm
3 Hydrogeddon
1 Injection Fairy Lily
1 Kycoo the Ghost Destroyer
1 Nobleman of Crossout
1 Pot of Greed
1 Premature Burial
1 Reinforcement of the Army
1 Return from the Different Dimension
1 Ring of Destruction
2 Sakuretsu Armor
1 Shield Crush
2 Shrink
2 Smashing Ground
1 Tsukuyomi
1 Zombyra the Dark

# Extra Deck
None

# Side Deck
3 Berserk Gorilla
1 Dust Tornado
2 King Tiger Wanghu
1 Mystic Swordsman LV2
2 Pulling the Rug

Linares — Lockdown Burn

# Main Deck
1 Big Shield Gardna
1 Ceasefire
2 Des Koala
1 Des Lacooda
1 Gravity Bind
3 Just Desserts
2 Lava Golem
1 Level Limit - Area B
1 Magic Planter
2 Mask of Darkness
2 Messenger of Peace
1 Morphing Jar
3 Nightmare Wheel
3 Ojama Trio
1 Poison of the Old Man
1 Pot of Greed
1 Ring of Destruction
2 Rivalry of Warlords
3 Secret Barrel
1 Spell Shield Type-8
2 Stealth Bird
1 Swords of Revealing Light
1 Tremendous Fire
3 Wave-Motion Cannon

# Extra Deck
None

# Side Deck
3 Barrel Behind the Door
2 Double Snare
3 Gyaku-Gire Panda
1 Heavy Storm
1 Lightning Vortex
1 Nightmare's Steelcage
1 Poison of the Old Man
1 Princess of Tsurugi
1 Raging Flame Sprite
1 Trap of Board Eraser

Kztoor — Royal Decree Monarchs

# Main Deck
2 Big Shield Gardna
1 Book of Moon
2 Brain Control
1 Enemy Controller
1 Exiled Force
1 Fiend's Sanctuary
1 Gigantes
2 Gravekeeper's Spy
1 Heavy Storm
1 Marshmallon
2 Metamorphosis
1 Mirror Force
1 Mobius the Frost Monarch
1 Mystical Space Typhoon
1 Nobleman of Crossout
1 Pot of Greed
1 Ring of Destruction
3 Royal Decree
2 Sand Moth
1 Scapegoat
1 Shield Crush
3 Soul Exchange
1 Spirit Reaper
3 Thestalos the Firestorm Monarch
1 Tribe-Infecting Virus
1 Tsukuyomi
3 Zaborg the Thunder Monarch

# Extra Deck
2 Dark Balter the Terrible
2 Dark Blade the Dragon Knight
1 Darkfire Dragon
2 Fiend Skull Dragon
1 Gatling Dragon
2 King Dragun
1 Reaper on the Nightmare
2 Ryu Senshi
1 Thousand-Eyes Restrict
1 Twin-Headed Thunder Dragon

# Side Deck
2 Cipher Soldier
1 Giant Trunade
1 Jinzo
1 King Tiger Wanghu
2 Kycoo the Ghost Destroyer
1 Last Day of Witch
2 Legendary Jujitsu Master
1 Mobius the Frost Monarch
1 My Body as a Shield
1 Spell Canceller
1 Spell Shattering Arrow
1 The End of Anubis

Egypt — Hybrid Midrange and Metamorphosis

Egypt used Pot of Greed, Heavy Storm and Ring of Destruction as its Selection Cards. All three decks mixed several established NeoGoat engines rather than committing to only one archetype.

NTC combined Gadgets, Vampires and Monarchs with Ultimate Offering. Claudio played an Earth and Zombie beatdown deck that could move between Pyramid Turtle recursion, Book of Life and Skill Drain. Ballesteros brought a defensive Metamorphosis toolbox supported by Fusilier Dragon, Gravekeeper's Spy, Hydrogeddon and several Monarchs.

NTC — Gadget Vampire Midrange

# Main Deck
1 Black Luster Soldier - Envoy of the Beginning
2 Blade Knight
1 Book of Moon
2 Bottomless Trap Hole
1 Breaker the Magical Warrior
2 Dekoichi the Battlechanted Locomotive
1 Don Zaloog
1 Elemental HERO Wildheart
2 Gaia Power
2 Giant Rat
2 Green Gadget
1 Heavy Storm
2 Kycoo the Ghost Destroyer
1 Limiter Removal
1 Mirage Dragon
1 Mirror Force
1 Mobius the Frost Monarch
1 Pot of Greed
1 Premature Burial
1 Pyramid Turtle
2 Red Gadget
1 Ring of Destruction
2 Sakuretsu Armor
2 Shrink
2 Smashing Ground
1 Solemn Judgment
2 Ultimate Offering
2 Vampire Lord
2 Yellow Gadget
2 Zaborg the Thunder Monarch

# Extra Deck
None

# Side Deck
1 Enemy Controller
2 Mind Control
2 Mirage Dragon
3 Royal Decree
3 Seven Tools of the Bandit
1 Shield Crush
1 Solemn Scolding
1 Soul Exchange
1 Trap Hole

Claudio — Earth Zombie Beatdown

# Main Deck
2 Berserk Gorilla
2 Book of Life
1 Book of Moon
1 Bottomless Trap Hole
1 Compulsory Evacuation Device
1 Creature Swap
1 D.D. Assailant
1 D.D. Warrior Lady
1 Des Lacooda
1 Dust Tornado
1 Elemental HERO Wildheart
1 Exiled Force
1 Fissure
1 Giant Rat
1 Gigantes
1 Heavy Storm
1 Kycoo the Ghost Destroyer
1 Magic Cylinder
1 Mystic Swordsman LV2
1 Mystical Space Typhoon
1 Pot of Greed
2 Pyramid Turtle
1 Raigeki Break
1 Reinforcement of the Army
1 Ring of Destruction
1 Rush Recklessly
1 Ryu Kokki
1 Sakuretsu Armor
1 Shrink
1 Skill Drain
1 Smashing Ground
1 Spirit Reaper
1 The Rock Spirit
1 Trap Hole
1 Tribe-Infecting Virus
1 Vampire Lord
1 Vampire's Curse

# Extra Deck
None

# Side Deck
1 4-Starred Ladybug of Doom
1 Banisher of the Radiance
1 Cipher Soldier
1 D.D. Survivor
1 Enemy Controller
1 King Tiger Wanghu
1 Malevolent Catastrophe
1 Nobleman of Crossout
2 Pole Position
1 Rivalry of Warlords
1 Rush Recklessly
1 Shield Crush
2 Warrior Elimination

Ballesteros — Metamorphosis Monarch Toolbox

# Main Deck
1 Blade Knight
1 Brain Control
1 Call of the Haunted
1 D.D. Warrior
1 Deck Devastation Virus
1 Des Lacooda
1 Dust Tornado
1 Elemental HERO Wildheart
1 Fissure
2 Fusilier Dragon, the Dual-Mode Beast
1 Giant Trunade
3 Gravekeeper's Spy
1 Gravity Bind
1 Heavy Storm
3 Hydrogeddon
1 Jinzo
1 Lightning Vortex
1 Marshmallon
1 Messenger of Peace
3 Metamorphosis
1 Mobius the Frost Monarch
1 Morphing Jar
1 My Body as a Shield
1 Nobleman of Extermination
1 Pot of Greed
1 Scapegoat
1 Sinister Serpent
2 Soul Exchange
1 Soul Rope
1 Swords of Revealing Light
1 Thestalos the Firestorm Monarch
1 Torrential Tribute
1 Upstart Goblin
1 Zaborg the Thunder Monarch
1 Zombyra the Dark

# Extra Deck
1 Dark Balter the Terrible
1 Dark Blade the Dragon Knight
1 Dragoness the Wicked Knight
1 Fiend Skull Dragon
1 Karbonala Warrior
1 King Dragun
1 Meteor Black Dragon
1 Ryu Senshi
1 The Last Warrior from Another Planet
1 Thousand Dragon
1 Thousand-Eyes Restrict

# Side Deck
2 Banisher of the Radiance
1 Enemy Controller
2 King Tiger Wanghu
1 Malevolent Catastrophe
2 Mystic Swordsman LV2
1 Nobleman of Crossout
2 Phoenix Wing Wind Blast
1 Shield Crush
3 Waboku

Mexico — Gravekeepers, Dinosaurs and Harpies

Mexico selected Pot of Greed, Mystical Space Typhoon and Mirror Force. Its three decks were among the most clearly defined archetypal strategies in the entire tournament.

Juan Daniel Orta played Gravekeepers with Necrovalley, Royal Oppression and Mind Crush to restrict opposing plays. Carlos Alosa brought Jurassic Chaos, combining normal Dinosaurs, Unexpected Dai, Hydrogeddon and Black Luster Soldier. David Burciaga completed the lineup with Harpies, using Hunting Ground, Hysteric Party, Swallow's Nest and Flying Kamakiri #1 to maintain pressure while attacking the opponent's back row.

Juan Daniel Orta — Gravekeeper Lockdown

# Main Deck
1 Bottomless Trap Hole
1 Compulsory Evacuation Device
1 Gravekeeper's Ambusher
2 Gravekeeper's Assailant
1 Gravekeeper's Chief
3 Gravekeeper's Commandant
3 Gravekeeper's Guard
2 Gravekeeper's Spear Soldier
3 Gravekeeper's Spy
1 Injection Fairy Lily
1 Kycoo the Ghost Destroyer
2 Mind Crush
1 Mirror Force
1 Mobius the Frost Monarch
1 My Body as a Shield
1 Mystical Space Typhoon
3 Necrovalley
1 Nobleman of Crossout
1 Pot of Greed
2 Rite of Spirit
2 Royal Oppression
2 Sakuretsu Armor
1 Solemn Judgment
2 Terraforming
1 Torrential Tribute

# Extra Deck
None

# Side Deck
1 Banisher of the Light
1 Chiron the Mage
1 Divine Wrath
1 Dust Tornado
1 Gravekeeper's Cannonholder
1 Magic Drain
1 Mind Crush
1 Pulling the Rug
2 Rivalry of Warlords
1 Royal Oppression
1 Seven Tools of the Bandit
1 Shield Crush
1 Soul Taker
1 Terraforming

Carlos Alosa — Jurassic Chaos

# Main Deck
1 Archfiend Soldier
1 Black Luster Soldier - Envoy of the Beginning
1 Blade Knight
2 Book of Moon
1 Bottomless Trap Hole
1 Breaker the Magical Warrior
1 D.D. Assailant
1 D.D. Warrior Lady
1 Dekoichi the Battlechanted Locomotive
3 Destroyersaurus
1 Giant Trunade
1 Heavy Storm
3 Hydrogeddon
2 Hyper Hammerhead
2 Jurassic World
2 Kycoo the Ghost Destroyer
1 Mirror Force
1 Mystical Space Typhoon
1 Pot of Greed
1 Premature Burial
1 Ring of Destruction
3 Sabersaurus
2 Smashing Ground
1 Spirit Reaper
1 Tribe-Infecting Virus
3 Unexpected Dai
1 X-Head Cannon

# Extra Deck
None

# Side Deck
1 Chiron the Mage
1 Dust Tornado
1 Element Saurus
1 Fissure
1 Lightning Vortex
1 Mobius the Frost Monarch
1 My Body as a Shield
1 Nobleman of Crossout
1 Pulling the Rug
2 Royal Decree
1 Seven Tools of the Bandit
2 Skill Drain
1 Soul Taker

David Burciaga — Harpie Hunting Ground

# Main Deck
1 Birdface
1 Bottomless Trap Hole
1 Brain Control
1 Call of the Haunted
2 Compulsory Evacuation Device
1 Elegant Egotist
1 Exiled Force
3 Flying Kamakiri #1
1 Garuda the Wind Spirit
3 Harpie Lady 1
1 Harpie Lady Sisters
3 Harpie Queen
1 Harpie's Pet Baby Dragon
3 Harpies' Hunting Ground
1 Hunter Owl
2 Hysteric Party
1 Icarus Attack
1 Jinzo
1 Mirror Force
1 Mystical Space Typhoon
1 Nobleman of Crossout
1 Pot of Greed
3 Sky Scout
1 Smashing Ground
2 Swallow's Nest
1 Swift Birdman Joe
1 Widespread Ruin

# Extra Deck
None

# Side Deck
1 Anti-Spell Fragrance
1 Dust Tornado
2 Enemy Controller
1 Garuda the Wind Spirit
1 Magic Drain
1 My Body as a Shield
2 Phoenix Wing Wind Blast
1 Pulling the Rug
1 Royal Decree
1 Seven Tools of the Bandit
1 Shield Crush
1 Slate Warrior
1 Soul Taker

A Swiss Field Worth Revisiting

These six teams gave the NeoGoat World Cup much of its personality. Even under shared card limits, they found room for eighteen distinct decks and several strategies that rarely appear together in a normal tournament.

England brought three different control philosophies. Morocco moved from Skill Drain Zombies to a fully dedicated HERO Fusion deck. Argentina balanced Warrior aggression with Gravekeeper and Monarch engines. Chile covered tempo, Burn and tribute control. Egypt relied on creative hybrid builds, while Mexico presented three of the tournament's strongest archetypal identities.

Spain, Norway, France and Switzerland will now return for the playoff stage, but the complete World Cup field was much larger than the final four. These lists show the amount of planning, experimentation and team coordination that went into the first stage of the event.

Next stop: the NeoGoat World Cup playoffs.

NeoGoat World Cup 2026 — Playoff Field Set

The Swiss stage of the NeoGoat World Cup 2026 is complete. A total of 10 teams and 30 players took part in four rounds of team competition, making this one of the largest and most distinctive NeoGoat events we have organized so far.

The tournament was played at Card Point, a new store for our local community. The new setting worked very well for the event, with a friendly atmosphere, plenty of team discussion and three duels taking place simultaneously during every round.

Because card limits were shared across all three members of each team, every country had to distribute its resources carefully and create three different strategies. That deckbuilding challenge became one of the most entertaining parts of the tournament, producing several matchups that would rarely appear together in a normal event.

The complete rules, team construction system, Selection Cards and prize information can be found in the original announcement:

NeoGoat World Cup 2026 — Full Event Information


Round 1 — Argentina vs Norway

The first featured team match immediately showed how varied the World Cup lineups could be. Argentina's aggressive Warrior deck faced Norway's Rock and Monarch control strategy, while Argentina's Gravekeepers met a Water Return deck built around Hydrogeddon, Abyss Soldier and banished-card recovery.

The third table paired a Gadget and Monarch strategy against Norway's Horus Dragon deck. That gave the round three very different battles at once: direct Warrior pressure, a fight over the Graveyard and field control, and a Dragon strategy looking to reach Horus LV8 or turn its larger monsters into powerful Fusion threats.


Round 2 — Morocco vs Egypt

Morocco and Egypt brought another wide mix of strategies. Morocco's Skill Drain Zombie beatdown deck was paired against an Egyptian Gadget and Vampire hybrid, placing large effect-free attackers and Zombie recursion against steady Gadget advantage, Monarchs and recurring Vampire threats.

At the other tables, Morocco's dedicated Elemental HERO Fusion deck faced an Earth and Zombie beatdown strategy, while a more traditional Good Stuff and Chaos deck played against Egypt's defensive Metamorphosis and Monarch toolbox. It was a good example of the World Cup concept: familiar NeoGoat fundamentals mixed with unusual archetypes and hybrid decks.


Round 3 — Switzerland vs Mexico

Round 3 produced one of the broadest strategic contrasts of the recorded matches. Switzerland entered with Burn, Skill Drain beatdown and classic Good Stuff, while Mexico answered with Gravekeepers, Dino Chaos and Harpies.

Across the three tables, Switzerland's Burn strategy faced a Necrovalley control deck, large Skill Drain attackers met Hydrogeddon and Dinosaur tempo, and a staple-heavy Good Stuff deck was paired against Harpies using Hunting Ground, Winged Beast swarming and back-row removal. Each table demanded a completely different approach from the players and their captains.


Round 4 — The Final Push

Unfortunately, the fourth round could not be recorded. It still provided an exciting finish to the Swiss stage, with the final playoff positions being decided across the last five team matches of the day.

After four rounds, Spain, Norway, France and Switzerland secured the four places in the playoff stage. The teams will return during the next few days for the semifinals and final, where the first NeoGoat World Cup champion will be decided.

NeoGoat World Cup 2026 Playoff Field
Spain
Norway
France
Switzerland

More World Cup Decks Coming Next

Before the elimination matches begin, the next blog post will give a dedicated spotlight to the decklists from Egypt, Chile, England, Morocco, Argentina and Mexico.

Together, those six countries supplied a large part of the event's deckbuilding variety. Their lineups included Gravekeepers, Burn, Elemental HERO Fusions, Zombies, Dinosaurs, Harpies, Water strategies and several creative hybrid builds.

Their lists will complete our coverage of the Swiss field before attention moves fully toward the four teams still competing for the title.

The first stage gave us four rounds of team strategy, unusual deckbuilding decisions and a very enjoyable day at Card Point. Now the playoff field is ready.

The NeoGoat World Cup playoffs are next.

Thursday, July 9, 2026

Shared Decklists of the Week: Elemental HERO Edition

This week’s shared decklists both feature Elemental HERO cards, but they approach the theme from completely different directions.

The first deck uses Elemental HERO Wildheart as part of a trap-resistant control strategy supported by FIRE monsters and disruptive cards. The second list fully commits to the classic HERO Fusion experience, combining the original Elemental HERO monsters with Polymerization, Miracle Fusion, and a large Fusion toolbox.


Wildfire HERO Control

This is not a traditional Fusion-heavy HERO deck. Instead, it uses Elemental HERO Wildheart alongside Tenkabito Shien to maintain attackers that are unaffected by Trap effects.

https://neogoat-platform.vercel.app/deck.html?slug=wildheart-fire-control-1783543962942

Bonfire gives the deck reliable access to Volcanic Slicer and Tenkabito Shien, while Giant Rat and UFO Turtle help maintain field presence. The recruiter package also works well with Creature Swap, allowing the deck to trade smaller monsters for more valuable opposing threats.

The Trap lineup is one of the deck’s most interesting features. Cards such as Needle Ceiling, Two-Pronged Attack, Phoenix Wing Wind Blast, and Raigeki Break give the deck several ways to break established boards. Wildheart and Tenkabito can also survive effects such as Needle Ceiling, making some exchanges heavily favor this strategy.

Miracle Fusion provides the finishing power. With the current Main Deck, Elemental HERO Gaia and Elemental HERO Nova Master are the most accessible Fusion options.

Main Deck — 40 Cards

Monsters — 18
2x Volcanic Slicer
1x D.D. Assailant
1x Tribe-Infecting Virus
1x Breaker the Magical Warrior
1x D.D. Warrior Lady
3x Elemental HERO Wildheart
3x Tenkabito Shien
2x Giant Rat
2x UFO Turtle
1x Exiled Force
1x Sinister Serpent

Spells — 13
1x E - Emergency Call
1x Heavy Storm
1x Creature Swap
1x Reinforcement of the Army
2x Miracle Fusion
1x Pot of Greed
1x Nobleman of Crossout
2x Bonfire
1x Mystical Space Typhoon
1x Book of Moon
1x Premature Burial

Traps — 9
1x Raigeki Break
1x Bottomless Trap Hole
2x Needle Ceiling
1x Mirror Force
1x Torrential Tribute
1x Phoenix Wing Wind Blast
1x Two-Pronged Attack
1x Spell Shield Type-8

Extra Deck — 10 Cards

2x Elemental HERO Wildedge
1x Elemental HERO Nova Master
2x Elemental HERO Wild Wingman
3x Elemental HERO Gaia
2x Elemental HERO Necroid Shaman

Side Deck — 14 Cards

2x Kycoo the Ghost Destroyer
1x D.D. Warrior
1x Lightning Vortex
1x Nobleman of Crossout
2x Smashing Ground
1x Raigeki Break
1x Needle Ceiling
1x Sakuretsu Armor
2x Dust Tornado
2x Royal Oppression

The submitted Side Deck currently contains 14 cards, leaving one slot available for additional matchup coverage.


HERO Fusion Heritage

The second list goes in the opposite direction and fully embraces the original Elemental HERO Fusion strategy.


Elemental HERO Prisma, King of the Swamp, and Elemental HERO Woodsman help assemble Fusion materials, while three copies of E - Emergency Call provide access to the HERO required for each situation. King of the Swamp can substitute for specifically named Fusion materials and also search Polymerization.

The deck has two different Fusion routes. Polymerization allows it to summon the classic named HERO Fusions, while Miracle Fusion converts monsters already used or destroyed into additional threats. Fifth Hope then recycles Elemental HERO monsters from the Graveyard and gives the deck another way to recover during longer games.

The two copies of Royal Decree are especially important. Rather than filling the deck with defensive Traps, this build attempts to shut down the opponent’s Trap lineup and create a safer opening for its Fusion Monsters.

This is the more dedicated and thematic of the two HERO decks. It may require more setup, but it also has access to a much wider Fusion toolbox and can produce some of the most recognizable monsters from the Elemental HERO lineup.

Main Deck — 40 Cards

Monsters — 17
1x Elemental HERO Sparkman
1x Elemental HERO Clayman
2x Elemental HERO Burstinatrix
1x Elemental HERO Avian
1x Elemental HERO Bladedge
1x Elemental HERO Necroshade
2x Elemental HERO Prisma
1x Elemental HERO Wildheart
1x Command Knight
1x Elemental HERO Woodsman
1x Elemental HERO Bubbleman
3x King of the Swamp
1x Morphing Jar

Spells — 18
3x E - Emergency Call
1x Heavy Storm
2x Polymerization
1x Reinforcement of the Army
2x Miracle Fusion
1x Pot of Greed
1x Fifth Hope
1x Upstart Goblin
1x Smashing Ground
1x Mystical Space Typhoon
2x Book of Moon
1x Enemy Controller
1x Premature Burial

Traps — 5
1x Mirror Force
1x Torrential Tribute
2x Royal Decree
1x Ring of Destruction

Extra Deck — 15 Cards

1x Elemental HERO Tempest
1x Elemental HERO Wildedge
1x Elemental HERO Plasma Vice
1x Elemental HERO Nova Master
1x Elemental HERO Shining Flare Wingman
1x Elemental HERO Wild Wingman
1x Elemental HERO Thunder Giant
1x Elemental HERO Flame Wingman
1x Elemental HERO Rampart Blaster
1x Elemental HERO Darkbright
1x Elemental HERO Mudballman
1x Elemental HERO Steam Healer
1x Elemental HERO Mariner
2x Elemental HERO Gaia

No Side Deck was included with this submission.


Two Different Ways to Play HERO

These lists show two very different ways to incorporate Elemental HERO cards into NeoGoat.

Wildfire HERO Control treats Wildheart and Miracle Fusion as parts of a broader control strategy, combining trap-resistant attackers with recruiters and destructive Trap Cards. HERO Fusion Heritage makes the archetype the center of the deck and attempts to access as many classic Fusion Monsters as possible.

One deck uses HERO cards as an engine. The other plays them as the complete strategy. Both are welcome additions to this week’s shared deck library.

Tuesday, July 7, 2026

NeoGoat Pro v0.2 Light is now available!!

NeoGoat Pro v0.2 Light is now available for download.


This is an early beta release of the NeoGoat Pro dueling client. It includes bot duels, online rooms, NeoDraft, deck editing, replays, player profile options, custom images, and customizable duel music.

Story Mode is not unlocked yet, and there is no automatic updater for now. This is still a light beta build, so expect some rough edges.

Download NeoGoat Pro v0.2 Light

Basic installation

  1. Download the file from itch.io.
  2. Extract it to a folder.
  3. Open the folder NeoGoat-Pro-Light-0.2.
  4. Run NeoGoat Pro.

If Windows shows a security warning, choose More info and then Run anyway. This can happen because the beta executable is not digitally signed yet.

Important notes

  • Do not delete internal folders such as script, pics, sound, deck, WindBot, or expansions.
  • Online play requires an internet connection.
  • The server is currently in beta and may restart or go offline during testing.
  • Your decks are stored in the deck folder. Back it up before updating to a new version.
  • NeoDraft is included for casual games and testing, but it should not be used to judge normal competitive balance.

Online play

  1. Open Online.
  2. Enter your name.
  3. Refresh the room list.
  4. Create a room or join an existing room.
  5. Both players must mark themselves as ready.
  6. The host starts the duel.

If the game does not connect, check your internet connection, restart the game, and make sure Windows Firewall is not blocking the program.

Custom music

Duel music can be changed from Profile → Background music.

Recommended format: .ogg. MP3 may cause sound errors in some cases.

Free and unofficial

NeoGoat Pro is free and unofficial. This release is meant to help players test the client, play online, build decks, and report issues for future versions.

Saturday, July 4, 2026

NeoGoat World Cup 2026 — Next Week Reminder

The NeoGoat World Cup 2026 Team Event is coming up next week, during July 11, 2026.

This is a quick reminder for all participating teams to start preparing everything before the event. Each team must submit its decklists before the tournament begins so we can check team construction, shared card limits, Selection Cards, and player positions.

Each team should send:

  • Player A decklist
  • Player B decklist — team captain
  • Player C decklist
  • The team’s 3 Selection Cards
  • The country represented by the team

Remember that this is a team event, so normal deckbuilding is not enough. Card limits are shared across the entire team, except for the 3 Selection Cards, which can be used normally by each player while still respecting their individual banlist limits.

Please send your lists with enough time before the event. Late decklist submissions may delay checks, pairings, or tournament setup.

The event will use the team structure announced previously: A vs A, B vs B, and C vs C, with the team winning 2 out of 3 matches taking the round.

We have been a little busy lately, but the event is still moving forward. More updates will be posted as we get closer to the tournament.

Build carefully, choose your Selection Cards wisely, and get ready for the NeoGoat World Cup.

Wednesday, July 1, 2026

NeoGoat Tournament Report - June 30th, 2026

The June 30th NeoGoat tournament brought 10 players together for a very unusual night: half tournament, half football watch party. While the duels were going on, everyone was also keeping an eye on the Mexico vs Ecuador World Cup match ⚽, so the room had that strange but fun mix of tense card-game silence, sudden soccer reactions, and the usual NeoGoat arguments over timing windows.

The featured matches gave us a good spread of the current local field: Water Plant, Hydro Banisher, Burn, Warrior, and Earth Zombie all showed up on camera. By the end of the night, Warrior took first place, Burn finished second, and Water Plant landed in third.


Featured Duel 1 - Water Plant vs Hydro Banisher

The first recorded match was Water Plant against Hydro Banisher, and it quickly became the rules-discussion match of the night. A long pause happened when Hydro Banisher argued that Botanical Girl would miss timing after being destroyed by battle while connected to Miracle Fertilizer.

After the judge reviewed the situation, the ruling was that Botanical Girl did not miss timing in that case, so the duel continued. From there, Water Plant managed to survive the disruption and keep grinding through the long game. In the last duel of the match, Pole Position ended up being the tech that won Water Plant the match. By chaining it to Book of Moon at the key moment, Plant kept its field from falling apart and took over the duel.

It was not the fastest duel of the night, but it was definitely the one that made everyone stop watching the football game for a moment.


Featured Duel 2 - Water Plant vs Burn

The second featured match was one of the most interesting ones: Water Plant against Burn. This was a full back-and-forth match where both decks showed what they were trying to do.

In the first duel, Water Plant opened with Lonefire Blossom into Sylvan Hermitree, but Burn slowed things down with Nightmare Wheel. The key turn came when Plant used Miracle Fertilizer to revive Lonefire, then followed with Giant Trunade, returning Fertilizer, Nightmare Wheel, and the set backrow. After that, Lonefire brought out Fairy King Truesdale, Abyss Soldier bounced the set monster, Fertilizer came down again, and a second Truesdale joined the field. Plant pushed through with a huge board and took the first duel.

The second duel was Burn at its nastiest, and also had one messy rules moment. Burn opened with Pot of Greed, Des Koala, Reflect Bounder, and later Lava Golem, forcing Water Plant to spend resources just to stay alive. When Lava Golem tributed Plant’s Botanical Girl and Abyss Soldier, Plant activated Botanical Girl and searched Lord Poison. That search was actually invalid, since Botanical Girl should miss timing when tributed this way, but no judge was nearby and Burn allowed the play to continue.

Even with that extra card, Burn kept applying pressure. Plant used Tribe-Infecting Virus to discard Lord Poison and destroy Lava Golem, then later tried to rebuild with Miracle Fertilizer, Sylvan Hermitree, and Frost and Flame Dragon. One of the best plays of the match came when Plant activated Nobleman of Crossout on Burn’s set monster, but Burn chained Ceasefire, flipping the target face-up as Giant Germ. That made Nobleman fail to banish it, while Ceasefire also dealt 1500 damage.

From there, Burn finished the duel perfectly. Plant kept trying to stabilize, but in the End Phase Burn activated three copies of Nightmare Wheel on Hermitree. The Wheels dropped Plant to 500, and then the saved Giant Germ attacked into Hermitree, was destroyed, and inflicted the final 500 damage. It was a brutal Burn finish: even after allowing an invalid Botanical Girl search, Burn still found the exact line to close the game.

The third duel was much cleaner for Water Plant. Lonefire brought out Hermitree again, but D.D. Warrior Lady removed it early. Plant rebuilt with Mother Grizzly, Lord Poison, and Abyss Soldier. Burn seemed to draw too many monsters and not enough real defensive pieces, and after Abyss Soldier bounced the last set monster, Plant attacked for the win.

Water Plant won the match. Burn deck can suddenly turn the duel into a math problem.


Featured Duel 3 - Warrior vs Earth Zombie

The third featured match was Warrior against Earth Zombie. This one was more direct than the Plant matches: less looping, more pressure, more removal, and more battle-phase punishment.

Earth Zombie tried to play through the grind, but Warrior kept the pace high and did not let the Zombie side comfortably establish its engine. The Warrior deck used its usual mix of efficient attackers, spot removal, and tempo swings to keep forcing bad trades. Once Warrior got ahead, Earth Zombie never fully recovered.

Warrior took the match and kept building momentum toward the final result of the night.


Featured Duel 4 - Water Plant vs Warrior

The last featured duel put Water Plant against Warrior, with both decks already having strong tournament runs. Water Plant had shown that it could grind through removal, abuse Miracle Fertilizer, and suddenly build a threatening board out of the Graveyard. Warrior, on the other hand, had the cleaner tempo plan.

This time, Warrior came out on top. The deck had enough pressure and interaction to keep Water Plant from freely setting up its recursion engine, and the match ended with Warrior securing the win.

That result gave Warrior first place for the June 30th event.


Final Standings

  1. 1st Place: Warrior
  2. 2nd Place: Burn
  3. 3rd Place: Water Plant

Overall, this was a fun 10-player night with a very different atmosphere from the usual local tournament. The World Cup match in the background made the room louder, stranger, and more relaxed, but the duels still delivered: a rules pause, a triple Nightmare Wheel finish, a Plant comeback, and a Warrior deck closing the tournament in first place.

Not a bad night for NeoGoat. Not a bad night for football either.

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