Some decks are built because they are efficient.
Some decks are built because they have a clean game plan, good matchups and twenty pages of testing behind them.
And then there are decks like this.
It plays Black Luster Soldier, Blue-Eyes White Dragon, Ritual Spells, Fusion Spells, Chaos monsters, Fusion substitutes and enough random old-school nonsense to make the opening hand occasionally look like you shuffled three different decks together.
But when it works, it is hilarious.
The goal is basically to turn a bunch of cards that normally look terrible in your hand into gigantic Fusion Monsters and eventually summon one of the coolest monsters from old Yu-Gi-Oh!: Dragon Master Knight.
The Deck
3 Black Luster Soldier
3 Blue-Eyes White Dragon
3 King of the Swamp
1 Versago the Destroyer
3 Manju of the Ten Thousand Hands
2 Chaos Sorcerer
1 D.D. Warrior Lady
1 Breaker the Magical Warrior
1 Tribe-Infecting Virus
2 Advanced Ritual Art
1 Black Luster Ritual
3 Dragon's Mirror
2 Foolish Burial
1 Polymerization
1 Fusion Gate
1 Dimension Fusion
1 Pot of Greed
1 Heavy Storm
1 Mystical Space Typhoon
1 Giant Trunade
1 Premature Burial
2 Book of Moon
1 Brain Control
1 Lightning Vortex
2 Royal Decree
Extra Deck
2 Dragon Master Knight
2 Blue-Eyes Ultimate Dragon
1 Five-Headed Dragon
1 King Dragun
1 Fiend Skull Dragon
1 Darkfire Dragon
1 B. Skull Dragon
1 Meteor Black Dragon
1 Gaia the Dragon Champion
1 Thousand Dragon
1 Dark Balter the Terrible
1 Ryu Senshi
1 Thousand-Eyes Restrict
Side Deck
2 My Body as a Shield
2 Kycoo the Ghost Destroyer
2 Dust Tornado
2 Des Wombat
1 Nobleman of Crossout
1 Shield Crush
1 Mobius the Frost Monarch
2 Gale Dogra
2 Ragged Records of Rites
So... What Is This Thing Trying to Do?
The first little engine is actually pretty cute: Advanced Ritual Art + Black Luster Soldier + Blue-Eyes White Dragon.
Black Luster Soldier is Level 8. Blue-Eyes White Dragon is also Level 8.
So Advanced Ritual Art can send a Blue-Eyes directly from the Deck to the Graveyard to Ritual Summon Black Luster Soldier.
Normally, putting a 3000 ATK vanilla monster in the Graveyard would not sound very exciting.
Here, that's basically loading ammunition.
Dragon's Mirror lets us banish Fusion Materials from the field or Graveyard to summon our Dragon Fusion Monsters. So every Blue-Eyes we dump is one step closer to something stupidly large coming out of the Extra Deck.
Foolish Burial does the same thing without pretending to be subtle. If we need Blue-Eyes in the Graveyard, we simply put Blue-Eyes in the Graveyard.
The Actual Dream
Obviously, the big boss we're trying to summon is:
Dragon Master Knight
5000 ATK.
Completely unnecessary.
Absolutely worth doing.
Dragon Master Knight normally asks for Black Luster Soldier + Blue-Eyes Ultimate Dragon. That sounds completely unreasonable until you remember that this deck is packed with Fusion substitutes.
King of the Swamp and Versago the Destroyer can replace one specifically named Fusion Material.
So we don't always need to go through the full anime ritual of assembling everything exactly as printed. King of the Swamp is also useful because it can search Polymerization, meaning the card is rarely completely dead.
And if the proper materials eventually end up in the Graveyard, Dragon's Mirror gives us even more ways to turn that pile of dead cards into something enormous.
Blue-Eyes Ultimate Dragon Is Not Just Decoration
The second giant boss is Blue-Eyes Ultimate Dragon.
Three Blue-Eyes sounds horrible, because it is.
But Advanced Ritual Art and Foolish Burial make it surprisingly possible to get all three copies out of the Deck without ever having to Normal Summon one.
Once enough Blue-Eyes are in the Graveyard, Dragon's Mirror can turn them into a 4500 ATK Fusion Monster.
And once Blue-Eyes Ultimate Dragon exists, we're already halfway into Dragon Master Knight territory.
This is basically the philosophy of the deck:
Turn bricks into Graveyard resources, then turn Graveyard resources into huge bosses.
Why Three Dragon's Mirror?
Because that's the fun card.
We're not building a Blue-Eyes Ritual Fusion deck so we can calmly Normal Summon Manju and pass.
Dragon's Mirror is what turns all the setup into a payoff.
It can make Blue-Eyes Ultimate Dragon. It can eventually make Dragon Master Knight. And if enough Dragons somehow accumulate in the Graveyard, Five-Headed Dragon is sitting there waiting for somebody to make a terrible decision.
It also loads the banished zone, which becomes relevant because this deck plays one of the most dangerous cards in NeoGoat: Dimension Fusion.
Dimension Fusion Is Where Things Get Stupid
Dragon's Mirror banishes monsters. Chaos Sorcerer banishes monsters.
Normally that is the cost of doing business.
But then Dimension Fusion shows up.
Suddenly those monsters aren't gone anymore.
A Dragon's Mirror that already converted several monsters into a huge Fusion can indirectly help prepare a ridiculous Dimension Fusion later.
This is definitely not the most reliable thing in the world, but this deck is not applying for a job at a bank.
We're trying to summon enormous monsters.
The Chaos Package Keeps the Deck Somewhat Normal
Thankfully, not every card in the deck is part of the circus.
Chaos Sorcerer, D.D. Warrior Lady, Breaker the Magical Warrior and Tribe-Infecting Virus give the deck actual interaction when we don't open the perfect pile of Ritual and Fusion pieces.
Manju is also doing honest work. It searches Black Luster Soldier or the Ritual Spell we need, and afterward it becomes LIGHT material for Chaos Sorcerer.
King of the Swamp and Versago give us DARKs.
So even though the deck looks like a Blue-Eyes anime pile, there is a small Chaos engine hiding underneath it.
Fusion Gate: Because Apparently We Needed Another Fusion Card
Fusion Gate gives us another way to Fusion Summon without needing Polymerization every time.
It's not something you always want to see, but it fits the deck's general plan and creates another way to turn awkward materials into an actual threat.
The Extra Deck also contains a pile of old Fusion Monsters because King of the Swamp and Versago open up strange little possibilities depending on what materials are available.
Are all of those Fusions going to be summoned every tournament?
Absolutely not.
Do I want them in there anyway?
Absolutely.
Royal Decree Makes Sense Here
This deck invests a lot of cards into its bigger plays.
The last thing we want is to finally assemble our giant Fusion Monster and lose it to some random Trap.
Royal Decree helps clear the road while also letting us keep our own Trap count extremely low.
Heavy Storm, Mystical Space Typhoon and Giant Trunade give us additional ways to force through the turn where we finally decide to do something irresponsible.
The Gale Dogra Side Plan Is Disgusting
Now we get to one of my favorite stupid ideas in the Side Deck: Gale Dogra.
Gale Dogra can pay 3000 LP to send a Fusion Monster directly from the Extra Deck to the Graveyard.
Normally paying 3000 LP to throw your own Fusion Monster into the trash sounds like something you do right before losing the duel.
But this deck can actually use that.
For example, Gale Dogra can send Blue-Eyes Ultimate Dragon directly from the Extra Deck to the Graveyard.
If Black Luster Soldier is also available in the Graveyard, suddenly Dragon's Mirror has the exact materials it needs for Dragon Master Knight.
So the Side Deck contains an alternate plan that basically says:
Pay 3000 LP. Throw Blue-Eyes Ultimate Dragon in the garbage. Summon Dragon Master Knight anyway.
Beautiful.
The Side Deck
The rest of the Side Deck is mostly there to stop other decks from ruining our nonsense.
My Body as a Shield helps protect important summons and big monsters. Kycoo the Ghost Destroyer attacks Graveyard strategies and can also interfere with opposing Chaos decks. Dust Tornado, Mobius the Frost Monarch, Nobleman of Crossout and Shield Crush give us more straightforward answers depending on the matchup.
Des Wombat is there when burn players decide nobody at the table is allowed to have fun.
And Ragged Records of Rites gives us another Ritual-related option when we want to lean harder into that side of the deck.
Is This Deck Good?
Define "good."
Is it the most consistent deck in NeoGoat? No.
Can you open multiple Blue-Eyes, a Fusion Spell and a Black Luster Soldier and wonder what decisions in your life brought you to this exact moment?
Yes.
Does the deck occasionally produce hands that look like a twelve-year-old built them after watching three different Yu-Gi-Oh! movies?
Also yes.
But it has enough real engines underneath the nonsense that it can still play actual Yu-Gi-Oh!. Manju searches pieces, Foolish Burial sets up the Graveyard, Chaos Sorcerer gives you interaction, King of the Swamp fixes Fusion hands, and Dragon's Mirror converts all that setup into real threats.
And when the deck finally does what it was built to do, you get to drop a 4500 or 5000 ATK Fusion Monster on somebody playing normal cards.
That counts for something.
Final Thoughts
Not every NeoGoat deck has to be an optimized tournament machine.
One of the fun things about expanding the old card pool is finding forgotten cards and stupid interactions that suddenly have enough support to become playable.
This deck combines Ritual Summoning, Fusion Summoning, Chaos monsters, Graveyard setup and a bunch of giant monsters that were probably never supposed to exist in the same reasonable strategy.
The result is messy.
The result bricks sometimes.
The result is also extremely fun.
And honestly, if I can Ritual Summon Black Luster Soldier, dump Blue-Eyes into the Graveyard and somehow finish the duel with Dragon Master Knight on the field, I don't really care whether the deck was pretty on the way there.
