Wednesday, June 24, 2026

NeoGoat Tournament Deck Profiles: Four Lists from the Field

Here are four tournament decklists from the latest NeoGoat action, each showing a different angle of the format. Some lists attack the board directly, some build long-term advantage, and others try to lock the opponent into uncomfortable positions.

The names below are not strict archetype labels. They are tournament profile names, meant to give each deck a stronger identity than just calling everything “Chaos,” “Good Stuff,” or “Control.”


1. Beastdown



Deck link: Open in NeoGoat Deck Viewer

Tiger Gate is built around immediate pressure and controlled aggression. King Tiger Wanghu limits smaller summons, Berserk Gorilla forces combat, and the rest of the list backs that pressure with efficient removal and strong trap coverage.

The deck can play aggressively without giving up interaction. Kycoo, Wanghu, Berserk Gorilla and Zaborg apply pressure from different angles, while Bottomless Trap Hole, Sakuretsu Armor, Magic Cylinder, Ring of Destruction and Torrential Tribute make it difficult for the opponent to stabilize.

Black Luster Soldier gives the list a powerful closing threat, but the deck does not rely only on Chaos. Its main strength is forcing the opponent to play through a board that punishes both weak monsters and careless attacks.

Decklist - Tiger Gate
# Main Deck
1 Chiron the Mage
1 D.D. Assailant
1 D.D. Warrior Lady
1 Don Zaloog
1 Exiled Force
1 Gigantes
1 Injection Fairy Lily
1 Jinzo
2 King Tiger Wanghu
2 Kycoo the Ghost Destroyer
1 Mystic Swordsman LV2
1 Mystical Space Typhoon
2 Nobleman of Crossout
1 Pot of Greed
1 Premature Burial
1 Reinforcement of the Army
2 Bottomless Trap Hole
1 Call of the Haunted
1 Magic Cylinder
1 Mirror Force
1 Ring of Destruction
2 Sakuretsu Armor
1 Torrential Tribute
1 Breaker the Magical Warrior
1 Black Luster Soldier - Envoy of the Beginning
1 Heavy Storm
1 Brain Control
2 Book of Moon
1 Tribe-Infecting Virus
1 Ninja Grandmaster Sasuke
1 Zaborg the Thunder Monarch
3 Berserk Gorilla

# Extra Deck

1 Dark Balter the Terrible
1 Dark Blade the Dragon Knight
1 Darkfire Dragon
1 Gatling Dragon
1 Reaper on the Nightmare
1 Ryu Senshi
1 Thousand-Eyes Restrict
1 Elemental HERO Gaia

# Side Deck

1 Chiron the Mage
2 Cipher Soldier
2 Giant Rat
2 Mobius the Frost Monarch
2 Soul Exchange
2 Magic Drain
2 Pulling the Rug
2 Royal Decree 

2. The Arsenal


Deck link: Open in NeoGoat Deck Viewer

Ivory Arsenal is a refined one-for-one deck built around high-impact monsters and flexible answers. It does not lean into one single engine. Instead, it plays a deep lineup of reliable threats that can trade cleanly and keep pressure on the opponent.

Blade Knight, Kycoo, Don Zaloog, D.D. Assailant, D.D. Warrior Lady, Sasuke and Zombyra all create different combat problems. Jinzo and Zaborg give the list higher-impact plays, while Black Luster Soldier remains the strongest finisher once the graveyard is ready.

The spell and trap lineup keeps the deck balanced. Shield Crush, Book of Moon, Shrink, Solemn Judgment, Dust Tornado and the standard removal suite let the deck adapt to different matchups without needing a complicated setup.

Decklist - Ivory Arsenal
# Main Deck
2 Blade Knight
1 Tribe-Infecting Virus
1 Marshmallon
1 Jinzo
3 Kycoo the Ghost Destroyer
1 Mystic Swordsman LV2
1 Don Zaloog
1 Exiled Force
1 Black Luster Soldier - Envoy of the Beginning
1 Zaborg the Thunder Monarch
1 D.D. Warrior Lady
1 Ninja Grandmaster Sasuke
1 D.D. Assailant
1 Dekoichi the Battlechanted Locomotive
1 Spirit Reaper
1 Breaker the Magical Warrior
1 Zombyra the Dark
1 Shield Crush
1 Book of Moon
1 Brain Control
1 Pot of Greed
1 Nobleman of Crossout
1 Reinforcement of the Army
1 Premature Burial
1 Heavy Storm
1 Mystical Space Typhoon
1 Shrink
1 Sakuretsu Armor
1 Mirror Force
1 Widespread Ruin
1 Bottomless Trap Hole
1 Solemn Judgment
1 Call of the Haunted
2 Dust Tornado
1 Ring of Destruction
1 Torrential Tribute

# Side Deck

2 King Tiger Wanghu 

3. Chaos Ledger


Thunder Ledger is a Chaos list focused on resource management. Thunder Dragon loads the graveyard and fixes hand structure, while Jar of Greed, Dekoichi, Gravekeeper's Spy and Night Assailant help the deck keep cards moving throughout the duel.

Phoenix Wing Wind Blast gives the deck a strong tempo tool, especially with Sinister Serpent and Night Assailant available as discard material. The list is comfortable playing a longer game, slowing the opponent down while preparing Black Luster Soldier.

This deck is not only about summoning BLS. It wins by making small exchanges profitable, protecting itself with traps, and eventually turning those incremental advantages into a decisive board state.

Decklist - Thunder Ledger
# Main Deck
3 Gravekeeper's Spy
1 D.D. Warrior Lady
1 Blade Knight
1 Don Zaloog
1 Tribe-Infecting Virus
1 Mystic Swordsman LV2
1 Exiled Force
3 Thunder Dragon
1 Black Luster Soldier - Envoy of the Beginning
3 Jar of Greed
2 Phoenix Wing Wind Blast
2 Dekoichi the Battlechanted Locomotive
1 Sinister Serpent
2 Night Assailant
1 Breaker the Magical Warrior
1 Kycoo the Ghost Destroyer
1 Heavy Storm
1 Premature Burial
1 Pot of Greed
1 Brain Control
1 Upstart Goblin
1 Mystical Space Typhoon
1 Book of Moon
1 Reinforcement of the Army
1 Scapegoat
1 Torrential Tribute
1 Ring of Destruction
1 Call of the Haunted
1 Mirror Force
2 Bottomless Trap Hole

# Side Deck

2 Cipher Soldier
2 Des Wombat
2 King Tiger Wanghu
2 Mobius the Frost Monarch
2 The End of Anubis
1 Soul Exchange
2 Royal Decree
2 Nobleman of Crossout 

4. Red-Eyes Lockdown


Crimson Lockdown is the most unusual list of the group. It combines Red-Eyes recursion with Skill Drain pressure, using Red-Eyes Wyvern and Red-Eyes Spirit to keep large monsters coming back while Skill Drain limits the opponent’s ability to answer through monster effects.

Fusilier Dragon is one of the key cards here. Under Skill Drain, it becomes a major threat, and it also works well with the deck’s heavier trap structure. Prisma and E - Emergency Call help access Red-Eyes names, while Raigeki Break, Dust Tornado and the standard power cards give the deck enough interaction to stay in the game.

This is not a standard Chaos pile or a normal beatdown deck. It is a dedicated pressure deck with a recursion plan, a lockdown plan, and enough explosive cards to punish opponents who underestimate it.

Decklist - Crimson Lockdown
# Main Deck
2 Red-Eyes B. Dragon
3 Red-Eyes Spirit
3 Red-Eyes Wyvern
2 Elemental HERO Prisma
1 Black Luster Soldier - Envoy of the Beginning
2 Dust Tornado
2 E - Emergency Call
1 Breaker the Magical Warrior
1 Deck Devastation Virus
1 Heavy Storm
1 Lightning Vortex
2 Metamorphosis
1 Mirror Force
1 Mystical Space Typhoon
1 Pot of Greed
1 Premature Burial
1 Reinforcement of the Army
1 Ring of Destruction
1 Scapegoat
1 Sinister Serpent
2 Raigeki Break
1 Exiled Force
2 Zombyra the Dark
1 Call of the Haunted
3 Skill Drain
1 Solemn Judgment
3 Fusilier Dragon, the Dual-Mode Beast

# Extra Deck

1 B. Skull Dragon
1 Meteor Black Dragon

# Side Deck

1 Giant Trunade
2 Nobleman of Crossout
1 Swords of Revealing Light
1 Torrential Tribute
2 Sakuretsu Armor
2 Mobius the Frost Monarch
1 Malevolent Catastrophe 

Closing Thoughts

These lists show several different directions available in NeoGoat right now. Tiger Gate pressures summons and combat. Ivory Arsenal plays a clean, flexible threat package. Thunder Ledger builds value until Chaos becomes live. Crimson Lockdown attacks from a completely different angle with Skill Drain and Red-Eyes recursion.

The format continues to reward both technical play and deck identity. A list does not need to look like every other successful deck to compete, but it does need a clear plan, strong interaction, and enough pressure to close games before the opponent takes over.

NeoGoat Online Father's Day Tournament - Round 3 & Final Match

Round 3 was where the tournament started getting heavier. No more free breathing room, no more casual warm-up duels. Every match had that feeling of “one bad set, one bad attack, one bad read, and your tournament starts falling apart.”

The fourth round was not played as a full round. Instead, only the match for first place was played, so this post covers the Round 3 matches first and then closes with the final match. Results are kept at the end, so watch first if you do not want spoilers.


Round 3 - Efra vs Gaona


This match opened with a clean contrast: Efra trying to keep the game moving with Dekoichi, Don Zaloog, Thunder Dragon and removal, while Gaona leaned into Gravekeeper pressure, Necrovalley, Rivalry of Warlords and annoying flip monsters.

The first duel had a lot of little exchanges that mattered. Gravekeeper's Guard bounced pressure back, Ring of Destruction punished an early summon, and Creature Swap turned the board into a mess. From there, the match kept shifting between control pieces and direct pressure.

The later games got more uncomfortable. Banisher of the Radiance, Jinzo, Necrovalley, Rivalry and Heavy Storm all showed up at different moments, and one of the biggest swings came from a Metamorphosis line into King Dragun. It was not a clean match. It was one of those games where both players keep asking “is this enough?” and the answer keeps changing.


Round 3 - Epydemius vs Kztoor


This one was much more direct. Big bodies, battle traps, Skill Drain attempts, Brain Control swings, and a lot of monsters getting thrown into each other until somebody finally ran out of board.

Epydemius started with the kind of opening that looks scary on paper: Giant Orc into Deck Devastation Virus. Kztoor had to play through hand reveals, graveyard pressure from Kycoo, and a series of monster trades involving Berserk Gorilla, Goblin Attack Force, Zombyra and D.D. Assailant.

Nimble Momonga bought time, Torrential Tribute reset the table, and both players had moments where they looked ready to steal the duel back. But this match was always dangerous because the board never stayed small for long. One Brain Control, one Premature Burial, one clean attack sequence, and the whole duel could flip.


Round 3 - Arena vs Angel


This was probably the weirdest match of the round in the best way. Arena brought the heavy monster package with Mausoleum of the Emperor, Reasoning, Monster Gate, Horus, Jinzo and Dark Magician of Chaos. Angel answered with a normal monster engine, Heart of the Underdog, Order to Charge, Unexpected Dai and Black Luster Soldier.

The first duel already showed what kind of match this was going to be. Spirit Reaper stalled, Heart of the Underdog started threatening extra cards, Morphing Jar blew everything open, and Black Luster Soldier appeared early enough to make the table nervous.

The second and third duels went even harder into the nonsense. Mausoleum paid life points to cheat out tribute monsters, Dark Magician of Chaos recycled Brain Control, Monster Gate found bodies at exactly the kind of moments that make people complain, and Horus LV8 turned one answer into nothing. It was ugly, explosive, and very NeoGoat.


Round 3 - Grondal vs Castro


This match was slower and more annoying. Not bad annoying. Real NeoGoat annoying. Dekoichi, Tsukuyomi, Night Assailant, Sinister Serpent, Scapegoat, Sakuretsu, Ring of Destruction, Nobleman and small direct attacks that slowly became impossible to ignore.

The first duel had Don Zaloog doing Don Zaloog things early, ripping cards while tiny bits of damage kept adding up. Castro had answers, but the pressure kept coming back in small pieces. The game became a grind over who could keep one monster alive long enough to matter.

The second duel had a strange Creature Swap start, trading Sinister Serpent and Cipher Soldier, and from there the game turned into a long fight over value. Dekoichi drew cards, Swords of Revealing Light bought time, Ring punished Airknight, and Kycoo eventually became a huge problem because the graveyard started to matter more and more.


Round 3 - El Vic vs Pipe


This match had a different pace. El Vic leaned on the HERO and plant engine, while Pipe had the usual pile of removal, traps and Chaos pressure waiting to punish anything too cute.

The first duel opened with Lonefire Blossom climbing into Sylvan Hermitree, but Pipe had Raigeki Break and Dust Tornado ready to cut off the early setup. For a moment it looked like Pipe had stabilized with Breaker and Blade Knight, but Miracle Fusion changed the shape of the duel fast. Nova Master came down, started threatening cards, and suddenly every battle phase mattered.

The second duel was tighter and nastier. Night Assailant punished the first attack, Marshmallon forced a strange Ring of Destruction and Solemn Judgment sequence, and Prisma plus Kycoo gave El Vic a way to keep pushing without overextending too much. Pipe still had Lily, Thunder Dragon, Solemn and Torrential floating around, so the duel never really felt safe.


Pending Match - Charly vs Tona

This pairing was listed as pending in the log, so there is no match video or duel breakdown included here. If the replay shows up later, it can be added as an update.


The Final Match for First Place - El Vic vs Efra


And then came the only match played as Round 4: El Vic vs Efra for first place.

This was not just another match in the list. This was the last table standing. El Vic had already shown that the HERO engine could turn small setups into big swings, especially with Miracle Fusion turning used monsters into real pressure. Efra had the Chaos shell, Thunder Dragon fuel, Monarchs, Don Zaloog, Jinzo, Tsukuyomi and the kind of removal package that makes every normal summon feel like bait.

The first duel started fast. El Vic pushed early with Wildheart, UFO Turtle and Hydrogeddon, forcing Efra to answer instead of sitting comfortably behind setup cards. Efra fought back with Exiled Force, Smashing Ground and a Premature Burial line that led into Zaborg. Then Miracle Fusion entered the table and the game suddenly became about whether Efra could survive long enough to land the big Chaos threat.

That threat did appear. Black Luster Soldier hit the field at one of those moments where the whole duel seems like it is about to collapse. But the answer was waiting. The final match was not going to be decided by one big monster that easily.

The second duel was the real grind. Don Zaloog started ripping cards, Miracle Fusion tried to swing the field back, Ring of Destruction blew up a Gaia before it could take over, and both players kept trading the exact cards that looked like they were about to win the game. Torrential Tribute cleaned up a Spy board. Bottomless answered another Black Luster Soldier. Call of the Haunted, Mirror Force, Swords of Revealing Light, Raigeki Break, Pot of Greed and Heavy Storm all took turns making the duel look almost over.

But it still was not over.

By the time the match reached the third duel, both decks had already shown the same message: nothing stays safe. Prisma started the pressure. Gravekeeper's Spy tried to slow it down. Royal Decree threatened to shut off traps, then Breaker removed it. Wildheart kept attacking through the usual trap nonsense. Lonefire Blossom found Sylvan Hermitree. Then Efra found the kind of midgame line that makes a final feel like a final: Brain Control, tribute, Jinzo, and Tsukuyomi turning the combat math into a nightmare.

El Vic still had plays. Don Zaloog forced a discard. Bottomless was still around. Kycoo tried to matter. But Jinzo and Tsukuyomi kept asking the same question every turn: can you really survive one more battle phase?

That is the kind of final this was. Not clean, not pretty, and not decided in the first big swing. It dragged both players through removal, traps, fusion pressure, Chaos threats and tribute monsters until finally there was no more room left.


Final Result

In the final match for first place, Efra defeated El Vic.

A good closing match for the event: El Vic pushed hard with HERO pressure and Miracle Fusion lines, but Efra survived the scary turns, answered the biggest threats, and closed the tournament with the Chaos/Monarch grind doing exactly what it is built to do.

Congratulations to ShadowEfra for taking first place. Solid run, good reads, and enough patience to survive that final. Well deserved.

Tuesday, June 23, 2026

NeoGoat Online Tournament – Father’s Day: Round 2

Round 2 gave us six recorded matches, with Chaos mirrors, Zombies, HERO plants, Gravekeepers, Skill Drain beatdown, and one very suspicious pile trying to summon Exodia with normal monsters.



El Vic vs Kztoor

Probably the best match of the round. Kztoor opened with strong control tools like Kycoo, Tribe-Infecting Virus, Shrink, Torrential Tribute, and several traps, but El Vic fought through it with HERO pressure and Plant lines. Even after losing Black Luster Soldier from hand to Spirit Reaper, El Vic still found a way to close the match with Miracle Fusion into Elemental HERO Nova Master.


Charly Goat vs Ɓngel

Charly survived Ɓngel’s early normal monster pressure and turned the games around with the Zombie toolbox. Morphing Jar refilled the hand, Book of Life kept the pressure alive, and cards like Gigantes, Vampire’s Curse, Smashing Ground, and Injection Fairy Lily helped Charly take the match.


Grondal vs ShadowEfra

This was a long Chaos grind. Both players traded removal, Thunder Dragon value, Sinister Serpent value, and Black Luster Soldier swings. Grondal had answers, including D.D. Warrior Lady, but ShadowEfra kept finding pressure through Monarchs, Fusilier Dragon, Tribe-Infecting Virus, and eventually took the match.


Epydemius vs El Pipe

Epydemius opened strong with the Skill Drain beatdown plan, using big bodies like Giant Orc, Zombyra, Goblin Attack Force, and Fusilier Dragon. El Pipe recovered in the next games with the classic Thunder Dragon Chaos shell, defensive traps, Magic Cylinder, Mobius, and a final Black Luster Soldier push to win 2-1.


Arena vs Castro

Arena brought the Zombie grind, while Castro answered with Warrior and Chaos pressure. Mystic Swordsman LV2 was especially annoying for the Zombie side, and although Arena managed to steal a game through Marshmallon and removal, Castro took the match after a final game full of tempo swings, Airknight pressure, and a decisive Ring of Destruction.


Gaona vs Totonatiuh

Gaona had to deal with the strangest deck of the round: Heart of the Underdog Exodia with normal monsters and stall cards. Totonatiuh actually stole a game by assembling Exodia, but Gaona kept the pressure with Gravekeeper’s Commandant, Necrovalley, removal for the floodgates, and a fast Game 3 finish.


After Round 2, the tournament was already moving away from simple beatdown games. Gravekeepers had to fight Exodia stall, Zombies had to survive Warriors, and Chaos decks kept proving that one big boss monster can still change everything in a single turn.

Sunday, June 21, 2026

NeoGoat Online Tournament – Father’s Day Special - Round 1

Father’s Day arrived, and instead of resting, eating carne asada, or pretending to be responsible adults, twelve NeoGoat players entered an online tournament and immediately started doing what this format does best: setting traps, summoning oversized monsters, losing cards to Heavy Storm, and finding new ways to make Black Luster Soldier - Envoy of the Beginning look completely unfair.

Round 1 gave us six matches, and the variety was already there from the start. We had Warrior-style pressure, Normal Monster experiments, Gravekeepers, Skill Drain beatdown, HERO/Plant piles, Zombies, Exodia, and the usual NeoGoat reminder that no matter how carefully you build your plan, one well-timed removal card can turn it into a small pile of cardboard sadness.

This article covers the full first round. Every match had replays, every match had something worth mentioning, and at least one match had Exodia actually win a duel, because apparently Father's Day also celebrates forbidden grandpas.

Event Overview

  • Event: NeoGoat Online Tournament – Father’s Day Special
  • Players: 12
  • Round Covered: Round 1
  • Matches: 6
  • Format: NeoGoat, best-of-three matches

Round 1

The first round had a little bit of everything. Some players won clean 2-0 matches, but even those were not always simple games. Several duels had long sequences of trades, awkward topdecks, defensive walls, and sudden closers. Others were more direct: monster hits field, opponent fails to answer it, Life Points disappear. Classic NeoGoat.

Efraƭn defeats Ɓngel Hdz 2-0

EfraĆ­n, playing as shadowefra, opened the tournament with a solid 2-0 win over Ɓngel Hdz, who appeared in the log as AkyHX. Ɓngel’s deck looked like a Normal Monster shell with Heart of the Underdog, Royal Decree, Order to Charge, Unexpected Dai, and strong standalone monsters like Jinzo. That plan can be annoying when it gets rolling, but EfraĆ­n did not give it much room to breathe.

The first duel started with the usual Thunder Dragon setup from EfraĆ­n, followed by early pressure from Blade Knight and D.D. Warrior Lady. Ɓngel tried to fight back with Dunames Dark Witch and Order to Charge, trading into EfraĆ­n’s early field, but the pressure kept coming. Don Zaloog joined the party and even sent Jinzo from Ɓngel’s Deck to the Graveyard, which looked funny at first because Ɓngel later used Premature Burial to bring that same Jinzo back.

That could have been Ɓngel’s way back into the game. Lightning Vortex cleared EfraĆ­n’s field, and Premature Burial revived Jinzo. But D.D. Warrior Lady did what she always does: she turned a big threat into banished cardboard. Ɓngel also had Offerings to the Doomed ready for EfraĆ­n’s first Black Luster Soldier, so the duel was not just one-sided. The problem was that Ɓngel had already taken too much damage. EfraĆ­n kept enough resources to close with Thunder Dragon, taking Game 1.

Game 2 was slower and stranger. Ɓngel opened with X-Head Cannon and set Royal Decree, while EfraĆ­n answered with Exiled Force and Swords of Revealing Light. The first important exchange came when EfraĆ­n tried to use Raigeki Break on Kycoo the Ghost Destroyer, only for Royal Decree to flip up and say, “No, this trap is now decorative.”

From there, both players entered a weird empty-field stretch. Offerings to the Doomed answered Zaborg the Thunder Monarch, Exiled Force removed Dekoichi the Battlechanted Locomotive, and several turns passed with both players mostly drawing and passing. Eventually EfraĆ­n was the first one to find real pressure. Fusilier Dragon, the Dual-Mode Beast hit directly, then Jinzo came down and started attacking through Ɓngel’s trap-heavy setup.

Ɓngel found a temporary answer with Book of Moon and Unexpected Dai, summoning Archfiend Soldier from the Deck to beat over the face-down Jinzo. It was a nice rescue line, but it only delayed the inevitable. Efraƭn drew Black Luster Soldier - Envoy of the Beginning, cleared the Archfiend Soldier with Smashing Ground, and attacked directly for the final 3000 damage.

Efraƭn took the match 2-0, but Ɓngel did not just get rolled over. He had answers to BLS, had Royal Decree at relevant moments, and showed the kind of awkward Normal Monster control shell that can steal games when the opponent stumbles. Efraƭn simply had cleaner pressure and better closers.

Kztoor defeats Arena Mty 2-0

Castor, playing as Kztoor, defeated Arena Mty in a match that looked like a textbook example of how fast tempo swings can decide NeoGoat games. Arena had strong cards and even got Black Luster Soldier - Envoy of the Beginning onto the field early, but Kztoor kept answering threats at exactly the right time.

Game 1 started aggressively from Kztoor. Berserk Gorilla hit the field first, and Dust Tornado immediately removed Arena’s set Nobleman of Crossout. Kztoor then added Zombyra the Dark, pushing through Dekoichi the Battlechanted Locomotive and getting early damage on board.


Arena answered in the loudest possible way: Thunder Dragon loaded the Graveyard, and Black Luster Soldier - Envoy of the Beginning came down. BLS attacked twice, removing both Berserk Gorilla and Zombyra. For a moment, it looked like Arena had completely reversed the game.

Then Kztoor summoned Kycoo the Ghost Destroyer and used Shrink on BLS during battle. That was the real turning point. BLS went down in combat, and the duel shifted back to Kztoor. Arena still tried to keep playing with Tsukuyomi, Spirit Reaper, and eventually Premature Burial to bring BLS back, but Kztoor had the next answer ready: Heavy Storm destroyed Premature Burial, Raigeki Break, and the revived BLS along with them. That is one of those plays where the field does not just get cleared; the opponent’s hopes get cleared too.

After that, the game turned into a resource grind. Ring of Destruction, D.D. Warrior Lady, D.D. Assailant, Breaker the Magical Warrior, and Dekoichi all showed up, but Kztoor stayed ahead in the exchange war and eventually took Game 1 with direct damage.

Game 2 had a very different texture. Arena opened with defensive cards like Gravity Bind, Scapegoat, Sakuretsu Armor, and multiple copies of Nobleman of Crossout. Kztoor started with Blade Knight, King Tiger Wanghu, and enough backrow removal to keep the pressure going. Mystical Space Typhoon removed Sakuretsu Armor, and Dust Tornado later removed Gravity Bind, so Arena’s defensive shell never fully locked the game.

There was a big sequence around King Tiger Wanghu. Kztoor tributed it for Zaborg the Thunder Monarch, only for Bottomless Trap Hole to banish Zaborg after its effect removed Mystic Swordsman LV2. Then Kztoor used Premature Burial to bring Wanghu back. Arena tried to chain Scapegoat, but Solemn Judgment stopped it. Arena then tried Ring of Destruction on Wanghu, and Kztoor used Book of Moon to dodge it. That one tiger caused enough paperwork to qualify as a small government office.

Arena eventually removed Wanghu with Nobleman of Crossout, and Don Zaloog even discarded Kztoor’s Jinzo. Unfortunately for Arena, Call of the Haunted brought that Jinzo straight back. From there, Jinzo took over the duel. Arena had traps, but Jinzo made them sit quietly. Kztoor kept pushing, cleared Mask of Darkness with Nobleman of Crossout, and finished the match with attacks through Arena’s last defenses.

Kztoor won 2-0 and looked very sharp. The main story was not that Arena lacked power; Arena had BLS, defensive traps, and grind tools. The issue was that Kztoor’s answers lined up perfectly: Shrink for BLS, Heavy Storm for the revival play, and Jinzo for the trap wall.

Epydemius defeats Gaona 2-0

Gaona brought Gravekeepers, with Necrovalley, Rivalry of Warlords, Gravekeeper’s Spear Soldier, Gravekeeper’s Spy, and the usual plan of making the opponent play under uncomfortable restrictions. Gox, playing as Epydemius, went in the opposite direction: large monsters, Skill Drain, and the kind of pressure that asks one simple question: “Can you actually remove this, or are we done here?”

Game 1 started well for Gaona. Necrovalley came down immediately, Rivalry of Warlords was set, and Gravekeeper’s Assailant tried to establish early field presence. Epydemius summoned Zombyra the Dark, and when Scapegoat entered the picture, Gaona punished it with Gravekeeper’s Spear Soldier. Piercing through a Sheep Token for 2000 damage is exactly the kind of Gravekeeper moment that makes the deck feel annoying in the best way.

Then came Heavy Storm.

Epydemius used Heavy Storm to wipe away Necrovalley, Rivalry of Warlords, and Gaona’s set card. Gaona chained Book of Moon to put Gravekeeper’s Spear Soldier face-down, but that only gave Epydemius an even cleaner follow-up: Nobleman of Crossout banished the Spear Soldier, and Fusilier Dragon, the Dual-Mode Beast began attacking directly.

Gaona tried to rebuild with Gravekeeper’s Spy and later searched another Necrovalley with Gravekeeper’s Commandant. For a moment, the Gravekeeper engine looked like it might recover. But Epydemius had already shifted into big-monster mode. Giant Orc, Zombyra, and Skill Drain kept Gaona’s monsters from generating enough value, and the pressure eventually became too much.

Game 2 was more of the same, but with even more pain. Gaona opened with Pot of Greed, Necrovalley, Rivalry of Warlords, and Gravekeeper’s Guard. He also had Mystical Space Typhoon to remove a set Mage Power, which was a good start. But Skill Drain flipped when Gaona tried to use Gravekeeper’s Guard, shutting off the bounce. Newdoria traded with Gravekeeper’s Spear Soldier, and the game quickly became a battle of raw stats.

Under Skill Drain, Epydemius’s monsters were exactly where they wanted to be. Zombyra the Dark, Giant Orc, and Berserk Gorilla kept showing up. Gaona had some good defensive moments: Sakuretsu Armor removed Zombyra, and Mirror Force destroyed two Giant Orcs at once. But the threats did not stop.

The funniest part of the game was probably the pair of Berserk Gorilla attacks. One Gorilla is already a problem. Two Gorillas attacking directly feels less like Yu-Gi-Oh! and more like a zoo accident. Gaona took 4000 damage from the Gorillas, then tried to stabilize with backrow and Rite of Spirit. Epydemius had another Heavy Storm, clearing Skill Drain, Necrovalley, Rivalry, and the revived line from Rite of Spirit. After that, Premature Burial brought back Giant Orc, and Gaona was out of room.

Epydemius took the match 2-0. Gaona’s Gravekeeper plan had real openings, especially with Spear Soldier and Necrovalley, but the match showed how brutal Heavy Storm and Skill Drain can be against a deck trying to build a careful control board.


Grondal defeats Charly Goat 2-0

Charly Goat came into the match with a Zombie-flavored strategy using cards like Pyramid Turtle, Gigantes, Injection Fairy Lily, Tribe-Infecting Virus, and Ryu Kokki. Palacios, playing as Grondal2, answered with a more classic control/Chaos shell: removal, tempo monsters, Thunder Dragon, Black Luster Soldier, and enough small answers to keep Charly from ever getting comfortable.

Game 1 immediately showed the problem for Charly. He opened with Pyramid Turtle and set Magic Cylinder, but Grondal summoned Exiled Force and removed Pyramid Turtle before it could do anything useful in battle. Charly then tried to pressure with Gigantes, but Book of Moon stopped the attack.

Charly also had Injection Fairy Lily, which is always scary because Lily turns any Life Point total into a lie. Grondal handled it cleanly. Breaker the Magical Warrior removed Magic Cylinder, and Premature Burial brought back Exiled Force to destroy Lily. It was a very clean answer to what could have become the most annoying card on the field.

Charly was not done. Tribe-Infecting Virus removed Breaker, and later Call of the Haunted revived Injection Fairy Lily. Lily did manage to swing for big damage, and for a moment it looked like the match could flip. But Grondal kept drawing into answers. Tribe-Infecting Virus eventually discarded D.D. Warrior Lady to destroy Lily, and Blade Knight finished Game 1 with a direct attack.

Game 2 started with Charly setting Raigeki Break and Sakuretsu Armor, while Grondal opened with Thunder Dragon, Pot of Greed, and Hydrogeddon. Charly’s Sakuretsu Armor answered the first Hydrogeddon, and Raigeki Break removed Tsukuyomi. For a few turns, Charly looked stable.

Then came the big Charly push. He activated Heavy Storm, forcing Grondal to chain Scapegoat and Legacy of Yata-Garasu. Charly summoned Tribe-Infecting Virus, discarded Swords of Revealing Light, cleared all the Sheep Tokens, and attacked with Tribe plus Ninja Grandmaster Sasuke for 3400 damage. That was the best turn Charly had in the match.

Unfortunately for him, Grondal’s next play was Black Luster Soldier - Envoy of the Beginning. With Tsukuyomi and Thunder Dragon in the Graveyard, Grondal summoned BLS and attacked twice, destroying Tribe-Infecting Virus and Ninja Grandmaster Sasuke. The whole Charly field vanished in one Battle Phase.

Charly set Magic Cylinder to try to survive, but Grondal used Raigeki Break to destroy it before attacking. After that, Breaker the Magical Warrior joined BLS, and both monsters attacked directly for the finish.

Grondal won 2-0. Charly had some dangerous moments, especially with Injection Fairy Lily in Game 1 and the Heavy Storm plus Tribe push in Game 2, but Grondal’s answers were too efficient. When the game finally reached BLS territory, it ended very quickly.

Replays


El Vic defeats Tego 2-1

This was one of the best matches of Round 1. CosteƱo, playing as El Vic, brought a hybrid strategy with Elemental HERO Prisma, Elemental HERO Wildheart, Lonefire Blossom, Sylvan Hermitree, Hydrogeddon, Mobius the Frost Monarch, Miracle Fusion, and Black Luster Soldier. Castro, playing as Tego, fought back with classic Warrior/control tools like D.D. Assailant, Blade Knight, Don Zaloog, Injection Fairy Lily, Exiled Force, Marshmallon, and plenty of removal.

Game 1 started with an immediate trade. Tego summoned D.D. Assailant, and El Vic summoned Elemental HERO Prisma, sending Zombyra the Dark to the Graveyard by revealing The Last Warrior from Another Planet. Prisma attacked into D.D. Assailant, and both monsters were banished. It was a very NeoGoat opening: both players did something, and neither got to keep anything.

The first big swing came from El Vic. After Tego used Heavy Storm and summoned Blade Knight, El Vic answered with his own Heavy Storm and then summoned Lonefire Blossom. Lonefire turned into another Lonefire, and that one turned into Sylvan Hermitree. Hermitree attacked over Blade Knight, giving El Vic the first real board advantage of the duel.

Tego removed Hermitree with Sakuretsu Armor, but El Vic kept rebuilding. Breaker the Magical Warrior removed Call of the Haunted, and even though Tego tried to chain it for Blade Knight, the monster was lost when Call left the field. Later, El Vic drew Pot of Greed, developed Gravekeeper’s Spy, added Kycoo the Ghost Destroyer, and finally tributed for Mobius the Frost Monarch.

Mobius destroyed Tego’s set Sakuretsu Armor, and the combination of Mobius plus Kycoo attacked directly for the end of Game 1. El Vic took the opener by turning small exchanges into a clean Monarch finish.

Game 2 was Tego’s turn to punch back. This game had one of the most familiar NeoGoat tragedies: Don Zaloog connected and discarded Miracle Fusion from El Vic’s hand. Apparently Miracle Fusion does not like staying in hand during tournaments. If there is a Don Zaloog nearby, that card starts sweating.

El Vic had Royal Decree to slow down Tego’s traps, and he tried to pressure with Hydrogeddon. Hydrogeddon even destroyed Sinister Serpent and summoned another copy from the Deck, which looked like it could become a comeback. But Tego’s pressure was already serious. Injection Fairy Lily hit hard, and when Lily starts paying 2000 Life Points, the opponent’s LP total starts disappearing like it owes money.

Tego forced the match to a third duel, setting up the best game of the series.

Game 3 was long and messy in the best way. El Vic opened with Elemental HERO Prisma and set Bottomless Trap Hole. Tego answered with Spirit Reaper and Book of Moon. El Vic then summoned Elemental HERO Wildheart, which became one of the most important cards of the duel. Wildheart kept applying pressure while ignoring traps, and Tego had to use non-trap answers to deal with the rest of El Vic’s board.

Torrential Tribute cleared Tego’s Breaker the Magical Warrior and Spirit Reaper, while also taking El Vic’s Prisma. Then El Vic summoned Black Luster Soldier - Envoy of the Beginning by banishing Prisma and Zombyra. BLS banished Night Assailant, later came back with Premature Burial, and banished Shining Angel. Tego answered with Smashing Ground once and Exiled Force later, so BLS did not get to end the game by itself.

Tego defended well. Marshmallon burned El Vic for 1000, Sakuretsu Armor removed Prisma, D.D. Warrior Lady banished Elemental HERO Wildheart, and Raigeki Break removed D.D. Warrior Lady when El Vic tried to use it. The duel kept resetting, and both players had to keep finding new threats.

The final stretch belonged to Hydrogeddon. El Vic summoned Hydrogeddon, attacked over Dekoichi the Battlechanted Locomotive, triggered Hydrogeddon to summon another copy from the Deck, and then pushed direct damage. Tego used Lightning Vortex to clear the Hydros, but El Vic had one more small warrior line left. Reinforcement of the Army searched Exiled Force, and in the funniest possible ending for a card named Exiled Force, it did not tribute itself for removal. It simply attacked directly for the last 1000 damage.

El Vic won the match 2-1. This was the most back-and-forth series of the first round, and it showed how flexible his hybrid deck could be. Plants, HERO cards, Monarchs, BLS, Hydrogeddon, and even Exiled Force as a final attacker: the deck did a little bit of everything.

Replays


Elpipe9 defeats Totonatiuh 2-1

The last Round 1 match was the strangest one, and that is a compliment. Pipe, playing as Elpipe9, faced Tona, playing as Totonatiuh. Pipe had a more conventional control shell with Gravekeeper’s Spy, Mystic Swordsman LV2, Dekoichi, Tsukuyomi, Raigeki Break, Dust Tornado, and defensive traps. Tona brought an Exodia/Normal Monster strategy with Heart of the Underdog, Good Goblin Housekeeping, Reload, Backup Soldier, Gravity Bind, Level Limit - Area B, and Normal Monsters like Charcoal Inpachi and D.D. Trainer.

Game 1 was Pipe at full speed. Tona opened with Charcoal Inpachi, set Good Goblin Housekeeping, and activated Messenger of Peace. Pipe activated Pot of Greed, summoned Mystic Swordsman LV2, and began attacking the Normal Monster wall. When Tona tried to use Shield & Sword to make Charcoal Inpachi enormous, Pipe answered with Raigeki Break.

Pipe then built a field with Blade Knight, Dekoichi the Battlechanted Locomotive, and Mystic Swordsman LV2. The key backrow hit was Mystical Space Typhoon on Backup Soldier, cutting off one of Tona’s best ways to recover Exodia pieces or Normal Monsters. Tona never got enough time to assemble the engine, and Pipe took Game 1 with direct attacks.

Game 2 was the headline moment of the round.

Tona opened with multiple Exodia pieces already in hand, including copies of Right Arm of the Forbidden One and Left Leg of the Forbidden One. Pipe tried to control the pace with Gravekeeper’s Spy, Dust Tornado, Mystical Space Typhoon, Torrential Tribute, and Compulsory Evacuation Device. He removed Ultimate Offering, forced Good Goblin Housekeeping to chain, and kept attacking with Gravekeeper’s Spy and Tsukuyomi.

But Tona kept drawing pieces. Good Goblin Housekeeping found Right Leg of the Forbidden One, and after a few turns of surviving, Tona drew Exodia the Forbidden One itself. The log revealed all five pieces: head, right leg, left arm, left leg, and right arm. Tona won Game 2 by Exodia.

It is always funny when Exodia actually works in a tournament match. You spend the whole duel thinking, “Surely this pile will collapse before it gets there,” and then the forbidden grandpa shows up with both legs and both arms like he was invited to dinner.

Game 3 was the long one. Pipe opened with Gravekeeper’s Spy, Torrential Tribute, and Magic Cylinder. Tona set Good Goblin Housekeeping and Gravity Bind, then found Heart of the Underdog. Once Heart started resolving, Tona’s deck began doing the silly thing it was built to do: reveal Normal Monsters, draw more cards, shuffle with Reload, and keep looking for the forbidden pieces.

The big turning point was Pipe’s Heavy Storm. After using Jar of Greed to draw into it, Pipe activated Heavy Storm and destroyed a huge chunk of the board: his own Magic Cylinder and Torrential Tribute, plus Tona’s Gravity Bind, Triangle Power, Good Goblin Housekeeping, and multiple Heart of the Underdog cards. Tona chained Good Goblin Housekeeping and drew more Exodia pieces, but the defensive wall was gone.

Pipe then attacked with everything: Dekoichi, two Gravekeeper’s Spy, Mystic Swordsman LV2, and Night Assailant. It was not elegant. It was a pile of small monsters running across the table because the floodgates were finally gone.

Tona kept fighting. Giant Trunade returned Pipe’s set card, Charcoal Inpachi attacked with help from Triangle Power, and Level Limit - Area B tried to slow the game again. Pipe removed Heart of the Underdog with Raigeki Break, and later Dust Tornado destroyed Level Limit - Area B. Tona even summoned Exodia the Forbidden One as an actual monster, which is always a sign that the plan has entered emergency mode. Pipe answered that with Sakuretsu Armor.

The duel continued with Tona summoning Exodia limbs as bodies, trying to survive behind high DEF Normal Monsters, while Pipe kept clearing the way with Nobleman of Crossout, Compulsory Evacuation Device, Exiled Force, and eventually Jinzo. It became a weird battle between a real deck trying to end the game and an Exodia deck using its own body parts as emergency walls.

Pipe eventually took the final duel by keeping pressure on the field and removing Tona’s locks one by one. Tona got the best single moment of the match with the Exodia win in Game 2, but Pipe won the full series 2-1.

Replays


Round 1 Results

  • EfraĆ­n defeated Ɓngel Hdz 2-0
  • Castor / Kztoor defeated Arena Mty 2-0
  • Gox / Epydemius defeated Gaona 2-0
  • Palacios / Grondal defeated Charly Goat 2-0
  • CosteƱo / El Vic defeated Castro / Tego 2-1
  • Pipe / Elpipe9 defeated Tona / Totonatiuh 2-1

Round 1 Takeaways

The first round gave us a clear reminder of what this version of NeoGoat looks like right now. There are still plenty of classic control tools, but the format is also full of strange engines, hybrid piles, and cards that can suddenly decide a duel on their own.

Black Luster Soldier - Envoy of the Beginning was everywhere as a closer, but it was not invincible. Ɓngel destroyed one with Offerings to the Doomed, Kztoor beat one in battle with Kycoo plus Shrink, and Tego removed multiple BLS appearances with cards like Smashing Ground and Exiled Force. BLS still did BLS things, but Round 1 showed that players are ready for it.

Heavy Storm might have been the real villain of the round. Epydemius used it to destroy Gaona’s Necrovalley setup. Kztoor used it to punish Premature Burial and remove a revived BLS. Pipe used it to blow open Tona’s defensive Exodia board. If this was Father’s Day, Heavy Storm was the angry dad turning off the console.

The funniest story was Tona’s Exodia deck. It actually won a duel, and not by accident. Heart of the Underdog, Good Goblin Housekeeping, and Normal Monsters did exactly what they were supposed to do. The deck lost the match, but forcing Game 3 with Exodia is the kind of thing people will remember from the event.

The strongest performances of Round 1 came from players who combined pressure with timely answers. EfraĆ­n stayed stable through Royal Decree and Jinzo. Kztoor answered BLS twice in different ways. Epydemius overwhelmed Gravekeepers with big monsters and Skill Drain. Grondal waited for the right moment and let BLS clean the board. El Vic survived a long match by changing roles every few turns. Pipe kept calm after losing to Exodia and won the match anyway.

That is a pretty good start for a 12-player online tournament. Round 1 already had BLS swings, Skill Drain beatdown, HERO/Plant chaos, Zombies trying to break through, and Exodia stealing a duel. Not bad for a Father’s Day event. The dads may have had their day, but NeoGoat still belonged to whoever drew the better answer at the right time.

Thursday, June 18, 2026

Flaming Eternity NeoDraft - June 16, 2026

The Flaming Eternity NeoDraft brought together 21 players for five rounds of strange draft games, improvised win conditions, and exactly the kind of card appearances that make NeoGoat events worth documenting.

This is not a full turn-by-turn match report. The log was kept in true battlefield fashion: quick card names, scattered notes, and only the most important moments preserved. Round 2 was not recorded, so that round now belongs to history, speculation, and whoever remembers drawing the best topdeck.

Still, the surviving notes give us enough to tell the story: Chaos decks showed up repeatedly, Gatling Dragon became a major character, Zombies appeared early, Water Return tried to fight through a machine boss, and the final table came down to two Chaos players from earlier feature rounds.


Event Details

  • Format: Flaming Eternity NeoDraft
  • Players: 21
  • Rounds: 5
  • Round 2: Not recorded
  • Special Prize: OTS Pack 7 Gatling Dragon for the central player in the standings
  • Central Prize Winner: Bryan Vigil

In a 21-player event, the middle of the standings has a special kind of power. It is not first place, but it is not failure either. It is the mathematical center. The sacred neutral zone. The perfect place to award a Gatling Dragon.

That honor went to Bryan Vigil, who finished as the central player and won the OTS Pack 7 Gatling Dragon. A prize based on position, destiny, and probably a little bit of coin-flip energy.


Round 1 — Hydro Banisher vs. Zombies

Round 1 opened with Player A on Hydro Banisher against Player B on Zombies. The match log starts simply, but the cards already tell the story of a draft game trying to figure itself out.

Player A presented early pressure with Insect Knight, one of those plain-looking monsters that becomes very real when the format is draft and every body matters. Player B answered with Good Goblin Housekeeping, trying to turn a slower card into better future draws.

From there, Player A moved into Blade Rabbit, while Player B showed The Earth - Hex-Sealed Fusion. That alone already made the game feel like Flaming Eternity draft: normal monsters, fusion support, awkward utility, and both players trying to make every card do something useful.

Then the round escalated. Player A had Gatling Dragon, while Player B had Element Doom. Gatling Dragon showing up in Round 1 was a perfect preview of the event’s theme. This was not just another monster. This was a boss card, a threat, and eventually the same monster tied to the tournament’s central prize.

Watch Round 1 on YouTube


Round 2 — Not Recorded

Round 2 was not recorded.


Round 3 — Chaos vs. Flip Chaos

Round 3 gave us Chaos against Flip Chaos, which sounds like a normal Goat-era matchup until you remember this is NeoDraft and both decks are being held together by whatever the packs allowed.

The first recorded exchange was beautifully symmetrical: Golem Sentry on Player A’s side and Golem Sentry on Player B’s side. Nothing says “draft control game” like both players using the same bouncing wall to slow the duel down and make every summon feel temporary.

The next note gives the round a little more texture. Player A had Chiron the Mage, while Player B had Phoenix Wing Wind Blast. Chiron threatened to turn spells into backrow removal, while Phoenix Wing Wind Blast represented one of the most frustrating tempo answers available: discard a card, put the problem back on top, and make the opponent draw it again.

In a normal constructed deck, these are just cards. In draft, they are entire plans.

Watch Round 3 on YouTube


Round 4 — Chaos vs. Water Return

Round 4 featured a different Chaos player against Water Return. This round also produced the clearest boss-monster note of the event: Player B could not get rid of Gatling Dragon.

Player A brought out Gatling Dragon, while Player B had The Dark - Hex-Sealed Fusion. On paper, that sounds like both players had access to fusion-related power cards. In practice, the log makes the important part clear: Gatling Dragon stuck, and Player B could not answer it.

That is the nightmare of draft. Sometimes your opponent does not need a complicated engine. Sometimes they just resolve a monster that your deck cannot remove cleanly, and the rest of the game becomes a question of how long you can survive under it.

The later notes show Whirlwind Prodigy for Player A and Divine Dragon Ragnarok for Player B. Those are exactly the kind of cards that make this format funny. A small tribute-support monster and an old-school dragon body both ended up mattering enough to make the log.

But the headline of Round 4 was simple: Gatling Dragon stayed on the field, and Water Return could not get it off.

Watch Round 4 on YouTube


Round 5 — Chaos vs. Chaos

The final round brought together the Chaos player from Round 4 against the Chaos player from Round 3. After a draft full of strange card choices and uneven answers, the last recorded round came down to two Chaos decks fighting for position.

The first note is already very NeoDraft: Player A had Mecha-Dog Marron, while Player B had Threatening Roar, but the log notes that Threatening Roar was not used. That detail matters because sometimes the card sitting unused is just as memorable as the card that resolves. Maybe the timing never lined up. Maybe the pressure was not right. Maybe it was simply waiting for a turn that never came.

Then the game moved into fire and rebirth. Player A had Firebird, while Player B had Sacred Phoenix of Nephthys. That gave the final round a much bigger feel, with Phoenix representing one of the flashiest recurring threats a draft deck could hope to deploy.

The final card notes were Silent Doom for Player A and Spell Absorption for Player B. Silent Doom gave Player A access to revival lines, while Spell Absorption threatened to stretch the game by gaining 500 life points every time a spell resolved.

That is a very fitting final-round snapshot: a Chaos mirror where one player is trying to revive pressure, the other is trying to pad life points, and both decks are operating with whatever strange tools Flaming Eternity gave them.

Watch Round 5 on YouTube


Bonus Sparring Match 1 — Toons Explode for Game

The first sparring video featured Toons, and the deck produced one of the wildest turns of the day.

In the video, the Toon player summoned Toon Dark Magician, Toon Dark Magician Girl, Black Luster Soldier - Envoy of the Beginning, and another monster in the same turn to push for the win.

That is the kind of board that makes the opponent check the graveyard, check the hand count, check the life totals, and then realize the duel is probably just over.

Watch the Toon sparring video


Bonus Sparring Match 2 — HERO Draws the Miracle

The second sparring video featured HEROs, and it came down to one of the cleanest topdeck moments you can ask for.

The HERO player was about to lose to Black Luster Soldier - Envoy of the Beginning unless he found an answer. Then he drew Miracle Fusion.

That Miracle Fusion made Elemental HERO Shining Flare Wingman, whose massive attack power turned the entire game around and gave the HERO player the win.

Sometimes the answer to BLS is removal. Sometimes it is defense. And sometimes it is summoning a huge Shining Flare Wingman and ending the duel immediately.

Watch the HERO sparring video


Final Thoughts

The surviving log for this Flaming Eternity NeoDraft is short, but it captures the event’s personality well. The format was full of awkward monsters, strange utility cards, and boss threats that could take over games if the opponent did not have the exact answer.

Gatling Dragon was the event’s symbolic card in more than one way. It appeared in the recorded rounds, it dominated Round 4 when Water Return could not remove it, and it also served as the special central standings prize.

Congratulations to everyone who played, and especially to Bryan Vigil, winner of the central player prize: an OTS Pack 7 Gatling Dragon.

In Flaming Eternity NeoDraft, you can win the round, lose the round, or become the exact center of the universe. Bryan chose the third option.

Sunday, June 14, 2026

Decks Shared by Local Players - June 2026

One of the most interesting parts of a growing format is seeing what players are building outside the usual tournament reports. These decks show how the NeoGoat card pool keeps pushing players in different directions: some lists are aggressive and clean, others are explosive and risky, and some are built around a very specific win condition.

This time, we are featuring three decks shared by local players: Royal Decree Beat, Reasoning Gate, and Tyranno Infinity. Each one attacks the format from a completely different angle.

Deck 1 — Decree Good Stuff (Lauro Reyes)

The first deck is a very direct Royal Decree Beat strategy. This list already has a real local result behind it, finishing second place at a local NeoGames tournament. Instead of trying to win long trap wars, the deck wants to shut traps down completely and let its monsters, removal spells, and battle tricks do the work.

Hydrogeddon, Blade Knight, Kycoo the Ghost Destroyer, Don Zaloog, and Ninja Grandmaster Sasuke give the deck a strong aggressive core. Once Royal Decree is active, cards like Shrink, Book of Moon, Shield Crush, and Smashing Ground help control the field without relying on too many traps.

The deck also has several annoying monsters for specific situations. King Tiger Wanghu can punish small monsters, Elemental HERO Wildheart naturally ignores traps, and Horus the Black Flame Dragon LV6 gives the deck a stronger mid-game threat. If the duel goes long enough for both Graveyards to fill, Black Luster Soldier - Envoy of the Beginning remains the card that can suddenly end the game.

# Main Deck
2 Blade Knight
2 Kycoo the Ghost Destroyer
3 Hydrogeddon
1 Breaker the Magical Warrior
1 King Tiger Wanghu
1 Marshmallon
1 Don Zaloog
1 Tribe-Infecting Virus
1 Horus the Black Flame Dragon LV6
1 Black Luster Soldier - Envoy of the Beginning
1 Spirit Reaper
1 Ninja Grandmaster Sasuke
1 Elemental HERO Wildheart
1 D.D. Warrior Lady
3 Shield Crush
1 Scapegoat
1 Premature Burial
1 Creature Swap
1 Enemy Controller
1 Nobleman of Crossout
1 Mystical Space Typhoon
1 Pot of Greed
1 Heavy Storm
2 Book of Moon
3 Shrink
3 Smashing Ground
1 Mirror Force
1 Torrential Tribute
3 Royal Decree

# Side Deck
1 Jinzo
1 Zaborg the Thunder Monarch
2 Mobius the Frost Monarch
1 Spell Canceller
2 Des Wombat
1 Dark Scorpion - Cliff the Trap Remover
1 Magic Cylinder
1 Ring of Destruction
1 Call of the Haunted
2 Soul Exchange
2 Raigeki Break

Deck 2 — Reasoning Gate Spell Explosion (Shure)

The second deck is a Reasoning Gate strategy, but this newer version is much more focused than the original idea. Instead of being only a pile of giant monsters waiting to be cheated out, the deck now has a clearer plan built around Reasoning, Monster Gate, Spell recursion, and explosive power turns.

Fusilier Dragon, the Dual-Mode Beast is one of the most important cards in the list. It can be summoned easily, used as tribute material for Monster Gate, or converted into powerful Fusion monsters through Metamorphosis. It also keeps the Level spread awkward for the opponent when they have to guess for Reasoning.

Sacred Crane is another key card because it replaces itself when Special Summoned. If it comes out through Reasoning or Monster Gate, the deck gains a body and a draw at the same time, which helps keep the combo going. This makes the deck feel less fragile than a normal high-roll strategy.

The boss monster package is still dangerous. Black Luster Soldier - Envoy of the Beginning, Dark Magician of Chaos, Jinzo, Blowback Dragon, and Airknight Parshath all punish the opponent if a single power Spell resolves cleanly. A wrong Level call against Reasoning can quickly turn into a huge board.

One of the smartest details in the list is Good Goblin Housekeeping. Since Reasoning and Monster Gate send cards from the Deck to the Graveyard, they can naturally send extra copies of Good Goblin Housekeeping there. That makes the next copy much stronger, letting the deck draw more cards when it finally activates one.

Good Goblin Housekeeping also helps fix one of the deck’s most awkward problems: drawing the wrong boss monster. If Dark Magician of Chaos shows up in the hand when the deck wanted to Special Summon it instead, Housekeeping can put it back into the Deck while still digging for more combo pieces. That small interaction makes the card more than just a draw trap here.

The other major engine card is Magical Stone Excavation. This card lets the deck recover important Spells such as Reasoning, Monster Gate, Dimension Fusion, Giant Trunade, or Heavy Storm. With enough cards in hand, the deck can reuse the exact Spell it needs for another push.

The Extra Deck is now much better prepared for both Cyber-Stein and Metamorphosis. Blue-Eyes Ultimate Dragon gives Cyber-Stein a huge immediate threat, while Gatling Dragon, King Dragun, Ryu Senshi, Dark Balter the Terrible, Thousand-Eyes Restrict, The Last Warrior from Another Planet, and Fiend Skull Dragon give the deck several different Fusion options depending on the monster Levels available.

The Side Deck also gives the strategy several alternate angles. Royal Decree, Mobius the Frost Monarch, and Mirage Dragon help against trap-heavy decks. The End of Anubis can attack Graveyard-based strategies, while Fiend's Sanctuary creates extra tribute material for Monster Gate or larger monsters. The deck can side into a heavier monster plan without losing its explosive identity.

# Main Deck
1 Black Luster Soldier - Envoy of the Beginning
1 Dark Magician of Chaos
3 Fusilier Dragon, the Dual-Mode Beast
1 Jinzo
1 Blowback Dragon
1 Airknight Parshath
3 Sacred Crane
1 Cyber-Stein
1 Sinister Serpent
1 Dimension Fusion
1 Giant Trunade
1 Heavy Storm
3 Monster Gate
2 Metamorphosis
1 Pot of Greed
3 Reasoning
1 Lightning Vortex
2 Monster Reincarnation
1 Brain Control
2 Magical Stone Excavation
1 Mystical Space Typhoon
1 Book of Moon
1 Scapegoat
1 Premature Burial
3 Good Goblin Housekeeping
1 Ring of Destruction
1 Call of the Haunted

# Extra Deck
2 Blue-Eyes Ultimate Dragon
2 Gatling Dragon
2 King Dragun
1 Ryu Senshi
2 Dark Balter the Terrible
1 Thousand-Eyes Restrict
1 Twin-Headed Thunder Dragon
1 Dark Blade the Dragon Knight
1 The Last Warrior from Another Planet
1 Fiend Skull Dragon

# Side Deck
1 Tyrant Dragon
1 Gilford the Lightning
2 The End of Anubis
2 Mobius the Frost Monarch
2 Goldd, Wu-Lord of Dark World
1 Mirage Dragon
1 Mirror Force
3 Royal Decree
2 Fiend's Sanctuary

Deck 3 — Tyranno Infinity Banish (Dark Raichu)

The third deck is much more focused around a single win condition: making Tyranno Infinity enormous by banishing Dinosaurs. It is simple, direct, and very scary if the opponent gives it enough time to set up.

The Dinosaur core is very clean. Hydrogeddon, Destroyersaurus, Sabersaurus, Hyper Hammerhead, and Oxygeddon give the deck enough Dinosaur names to support both aggression and graveyard setup. Unexpected Dai helps put pressure on the board early, while Foolish Burial can prepare Dinosaurs for later banish plays.

The banish engine is where the deck becomes dangerous. Survival Instinct, Soul Release, and Bazoo the Soul-Eater all help load the removed-from-play zone. Once enough Dinosaurs are banished, Tyranno Infinity can become one of the biggest threats in the format.

The deck also has a very explosive finisher with Return from the Different Dimension. Even if the opponent survives the first huge Tyranno Infinity, Return can suddenly bring back multiple banished monsters and turn the duel into a complete disaster.

Gigantes seems like a good card for this deck and not included yet.

The Side Deck continues the same theme while adding disruption. Banisher of the Radiance, Chain Disappearance, D.D. Dynamite, and Big Burn all make sense in a strategy where the banished zone already matters. This gives the deck some nasty tools against Graveyard strategies and slower decks that are not ready for a huge Dinosaur swing.

# Main Deck
3 Tyranno Infinity
3 Hydrogeddon
3 Destroyersaurus
3 Sabersaurus
2 Hyper Hammerhead
1 Oxygeddon
2 Bazoo the Soul-Eater
1 Breaker the Magical Warrior
1 Tribe-Infecting Virus
2 Unexpected Dai
2 Foolish Burial
2 Soul Release
2 Book of Moon
1 Jurassic World
1 Pot of Greed
1 Heavy Storm
1 Mystical Space Typhoon
1 Premature Burial
1 Nobleman of Crossout
3 Survival Instinct
1 Return from the Different Dimension
1 Mirror Force
1 Torrential Tribute
1 Ring of Destruction

# Side Deck
2 Dust Tornado
2 Nobleman of Crossout
2 Kycoo the Ghost Destroyer
2 Chain Disappearance
1 Lightning Vortex
1 Giant Trunade
2 Banisher of the Radiance
1 D.D. Dynamite
1 Big Burn
1 Miracle Jurassic Egg

Final Thoughts

These three decks show very different sides of NeoGoat. Royal Decree Beat already proved itself with a second-place finish at NeoGames, Reasoning Gate shows how explosive the format can become when Spell recursion and Special Summons line up, and Tyranno Infinity turns the banished zone into a direct win condition.

That variety is exactly what makes local deck sharing valuable. Even when a deck is still being tested, it gives the community new ideas, new problems to solve, and new threats to prepare for before the next tournament.

Popular This Week