This week’s shared decklists both feature Elemental HERO cards, but they approach the theme from completely different directions.
The first deck uses Elemental HERO Wildheart as part of a trap-resistant control strategy supported by FIRE monsters and disruptive cards. The second list fully commits to the classic HERO Fusion experience, combining the original Elemental HERO monsters with Polymerization, Miracle Fusion, and a large Fusion toolbox.
Wildfire HERO Control
This is not a traditional Fusion-heavy HERO deck. Instead, it uses Elemental HERO Wildheart alongside Tenkabito Shien to maintain attackers that are unaffected by Trap effects.
https://neogoat-platform.vercel.app/deck.html?slug=wildheart-fire-control-1783543962942Bonfire gives the deck reliable access to Volcanic Slicer and Tenkabito Shien, while Giant Rat and UFO Turtle help maintain field presence. The recruiter package also works well with Creature Swap, allowing the deck to trade smaller monsters for more valuable opposing threats.
The Trap lineup is one of the deck’s most interesting features. Cards such as Needle Ceiling, Two-Pronged Attack, Phoenix Wing Wind Blast, and Raigeki Break give the deck several ways to break established boards. Wildheart and Tenkabito can also survive effects such as Needle Ceiling, making some exchanges heavily favor this strategy.
Miracle Fusion provides the finishing power. With the current Main Deck, Elemental HERO Gaia and Elemental HERO Nova Master are the most accessible Fusion options.
Main Deck — 40 Cards
Monsters — 18
2x Volcanic Slicer
1x D.D. Assailant
1x Tribe-Infecting Virus
1x Breaker the Magical Warrior
1x D.D. Warrior Lady
3x Elemental HERO Wildheart
3x Tenkabito Shien
2x Giant Rat
2x UFO Turtle
1x Exiled Force
1x Sinister Serpent
Spells — 13
1x E - Emergency Call
1x Heavy Storm
1x Creature Swap
1x Reinforcement of the Army
2x Miracle Fusion
1x Pot of Greed
1x Nobleman of Crossout
2x Bonfire
1x Mystical Space Typhoon
1x Book of Moon
1x Premature Burial
Traps — 9
1x Raigeki Break
1x Bottomless Trap Hole
2x Needle Ceiling
1x Mirror Force
1x Torrential Tribute
1x Phoenix Wing Wind Blast
1x Two-Pronged Attack
1x Spell Shield Type-8
Extra Deck — 10 Cards
2x Elemental HERO Wildedge
1x Elemental HERO Nova Master
2x Elemental HERO Wild Wingman
3x Elemental HERO Gaia
2x Elemental HERO Necroid Shaman
Side Deck — 14 Cards
2x Kycoo the Ghost Destroyer
1x D.D. Warrior
1x Lightning Vortex
1x Nobleman of Crossout
2x Smashing Ground
1x Raigeki Break
1x Needle Ceiling
1x Sakuretsu Armor
2x Dust Tornado
2x Royal Oppression
The submitted Side Deck currently contains 14 cards, leaving one slot available for additional matchup coverage.
HERO Fusion Heritage
The second list goes in the opposite direction and fully embraces the original Elemental HERO Fusion strategy.
Elemental HERO Prisma, King of the Swamp, and Elemental HERO Woodsman help assemble Fusion materials, while three copies of E - Emergency Call provide access to the HERO required for each situation. King of the Swamp can substitute for specifically named Fusion materials and also search Polymerization.
The deck has two different Fusion routes. Polymerization allows it to summon the classic named HERO Fusions, while Miracle Fusion converts monsters already used or destroyed into additional threats. Fifth Hope then recycles Elemental HERO monsters from the Graveyard and gives the deck another way to recover during longer games.
The two copies of Royal Decree are especially important. Rather than filling the deck with defensive Traps, this build attempts to shut down the opponent’s Trap lineup and create a safer opening for its Fusion Monsters.
This is the more dedicated and thematic of the two HERO decks. It may require more setup, but it also has access to a much wider Fusion toolbox and can produce some of the most recognizable monsters from the Elemental HERO lineup.
Main Deck — 40 Cards
Monsters — 17
1x Elemental HERO Sparkman
1x Elemental HERO Clayman
2x Elemental HERO Burstinatrix
1x Elemental HERO Avian
1x Elemental HERO Bladedge
1x Elemental HERO Necroshade
2x Elemental HERO Prisma
1x Elemental HERO Wildheart
1x Command Knight
1x Elemental HERO Woodsman
1x Elemental HERO Bubbleman
3x King of the Swamp
1x Morphing Jar
Spells — 18
3x E - Emergency Call
1x Heavy Storm
2x Polymerization
1x Reinforcement of the Army
2x Miracle Fusion
1x Pot of Greed
1x Fifth Hope
1x Upstart Goblin
1x Smashing Ground
1x Mystical Space Typhoon
2x Book of Moon
1x Enemy Controller
1x Premature Burial
Traps — 5
1x Mirror Force
1x Torrential Tribute
2x Royal Decree
1x Ring of Destruction
Extra Deck — 15 Cards
1x Elemental HERO Tempest
1x Elemental HERO Wildedge
1x Elemental HERO Plasma Vice
1x Elemental HERO Nova Master
1x Elemental HERO Shining Flare Wingman
1x Elemental HERO Wild Wingman
1x Elemental HERO Thunder Giant
1x Elemental HERO Flame Wingman
1x Elemental HERO Rampart Blaster
1x Elemental HERO Darkbright
1x Elemental HERO Mudballman
1x Elemental HERO Steam Healer
1x Elemental HERO Mariner
2x Elemental HERO Gaia
No Side Deck was included with this submission.
Two Different Ways to Play HERO
These lists show two very different ways to incorporate Elemental HERO cards into NeoGoat.
Wildfire HERO Control treats Wildheart and Miracle Fusion as parts of a broader control strategy, combining trap-resistant attackers with recruiters and destructive Trap Cards. HERO Fusion Heritage makes the archetype the center of the deck and attempts to access as many classic Fusion Monsters as possible.
One deck uses HERO cards as an engine. The other plays them as the complete strategy. Both are welcome additions to this week’s shared deck library.
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