Sunday, June 14, 2026

Decks Shared by Local Players - June 2026

One of the most interesting parts of a growing format is seeing what players are building outside the usual tournament reports. These decks show how the NeoGoat card pool keeps pushing players in different directions: some lists are aggressive and clean, others are explosive and risky, and some are built around a very specific win condition.

This time, we are featuring three decks shared by local players: Royal Decree Beat, Reasoning Gate, and Tyranno Infinity. Each one attacks the format from a completely different angle.

Deck 1 — Decree Good Stuff (Lauro Reyes)

The first deck is a very direct Royal Decree Beat strategy. This list already has a real local result behind it, finishing second place at a local NeoGames tournament. Instead of trying to win long trap wars, the deck wants to shut traps down completely and let its monsters, removal spells, and battle tricks do the work.

Hydrogeddon, Blade Knight, Kycoo the Ghost Destroyer, Don Zaloog, and Ninja Grandmaster Sasuke give the deck a strong aggressive core. Once Royal Decree is active, cards like Shrink, Book of Moon, Shield Crush, and Smashing Ground help control the field without relying on too many traps.

The deck also has several annoying monsters for specific situations. King Tiger Wanghu can punish small monsters, Elemental HERO Wildheart naturally ignores traps, and Horus the Black Flame Dragon LV6 gives the deck a stronger mid-game threat. If the duel goes long enough for both Graveyards to fill, Black Luster Soldier - Envoy of the Beginning remains the card that can suddenly end the game.

# Main Deck
2 Blade Knight
2 Kycoo the Ghost Destroyer
3 Hydrogeddon
1 Breaker the Magical Warrior
1 King Tiger Wanghu
1 Marshmallon
1 Don Zaloog
1 Tribe-Infecting Virus
1 Horus the Black Flame Dragon LV6
1 Black Luster Soldier - Envoy of the Beginning
1 Spirit Reaper
1 Ninja Grandmaster Sasuke
1 Elemental HERO Wildheart
1 D.D. Warrior Lady
3 Shield Crush
1 Scapegoat
1 Premature Burial
1 Creature Swap
1 Enemy Controller
1 Nobleman of Crossout
1 Mystical Space Typhoon
1 Pot of Greed
1 Heavy Storm
2 Book of Moon
3 Shrink
3 Smashing Ground
1 Mirror Force
1 Torrential Tribute
3 Royal Decree

# Side Deck
1 Jinzo
1 Zaborg the Thunder Monarch
2 Mobius the Frost Monarch
1 Spell Canceller
2 Des Wombat
1 Dark Scorpion - Cliff the Trap Remover
1 Magic Cylinder
1 Ring of Destruction
1 Call of the Haunted
2 Soul Exchange
2 Raigeki Break

Deck 2 — Reasoning Gate Spell Explosion (Shure)

The second deck is a Reasoning Gate strategy, but this newer version is much more focused than the original idea. Instead of being only a pile of giant monsters waiting to be cheated out, the deck now has a clearer plan built around Reasoning, Monster Gate, Spell recursion, and explosive power turns.

Fusilier Dragon, the Dual-Mode Beast is one of the most important cards in the list. It can be summoned easily, used as tribute material for Monster Gate, or converted into powerful Fusion monsters through Metamorphosis. It also keeps the Level spread awkward for the opponent when they have to guess for Reasoning.

Sacred Crane is another key card because it replaces itself when Special Summoned. If it comes out through Reasoning or Monster Gate, the deck gains a body and a draw at the same time, which helps keep the combo going. This makes the deck feel less fragile than a normal high-roll strategy.

The boss monster package is still dangerous. Black Luster Soldier - Envoy of the Beginning, Dark Magician of Chaos, Jinzo, Blowback Dragon, and Airknight Parshath all punish the opponent if a single power Spell resolves cleanly. A wrong Level call against Reasoning can quickly turn into a huge board.

One of the smartest details in the list is Good Goblin Housekeeping. Since Reasoning and Monster Gate send cards from the Deck to the Graveyard, they can naturally send extra copies of Good Goblin Housekeeping there. That makes the next copy much stronger, letting the deck draw more cards when it finally activates one.

Good Goblin Housekeeping also helps fix one of the deck’s most awkward problems: drawing the wrong boss monster. If Dark Magician of Chaos shows up in the hand when the deck wanted to Special Summon it instead, Housekeeping can put it back into the Deck while still digging for more combo pieces. That small interaction makes the card more than just a draw trap here.

The other major engine card is Magical Stone Excavation. This card lets the deck recover important Spells such as Reasoning, Monster Gate, Dimension Fusion, Giant Trunade, or Heavy Storm. With enough cards in hand, the deck can reuse the exact Spell it needs for another push.

The Extra Deck is now much better prepared for both Cyber-Stein and Metamorphosis. Blue-Eyes Ultimate Dragon gives Cyber-Stein a huge immediate threat, while Gatling Dragon, King Dragun, Ryu Senshi, Dark Balter the Terrible, Thousand-Eyes Restrict, The Last Warrior from Another Planet, and Fiend Skull Dragon give the deck several different Fusion options depending on the monster Levels available.

The Side Deck also gives the strategy several alternate angles. Royal Decree, Mobius the Frost Monarch, and Mirage Dragon help against trap-heavy decks. The End of Anubis can attack Graveyard-based strategies, while Fiend's Sanctuary creates extra tribute material for Monster Gate or larger monsters. The deck can side into a heavier monster plan without losing its explosive identity.

# Main Deck
1 Black Luster Soldier - Envoy of the Beginning
1 Dark Magician of Chaos
3 Fusilier Dragon, the Dual-Mode Beast
1 Jinzo
1 Blowback Dragon
1 Airknight Parshath
3 Sacred Crane
1 Cyber-Stein
1 Sinister Serpent
1 Dimension Fusion
1 Giant Trunade
1 Heavy Storm
3 Monster Gate
2 Metamorphosis
1 Pot of Greed
3 Reasoning
1 Lightning Vortex
2 Monster Reincarnation
1 Brain Control
2 Magical Stone Excavation
1 Mystical Space Typhoon
1 Book of Moon
1 Scapegoat
1 Premature Burial
3 Good Goblin Housekeeping
1 Ring of Destruction
1 Call of the Haunted

# Extra Deck
2 Blue-Eyes Ultimate Dragon
2 Gatling Dragon
2 King Dragun
1 Ryu Senshi
2 Dark Balter the Terrible
1 Thousand-Eyes Restrict
1 Twin-Headed Thunder Dragon
1 Dark Blade the Dragon Knight
1 The Last Warrior from Another Planet
1 Fiend Skull Dragon

# Side Deck
1 Tyrant Dragon
1 Gilford the Lightning
2 The End of Anubis
2 Mobius the Frost Monarch
2 Goldd, Wu-Lord of Dark World
1 Mirage Dragon
1 Mirror Force
3 Royal Decree
2 Fiend's Sanctuary

Deck 3 — Tyranno Infinity Banish (Dark Raichu)

The third deck is much more focused around a single win condition: making Tyranno Infinity enormous by banishing Dinosaurs. It is simple, direct, and very scary if the opponent gives it enough time to set up.

The Dinosaur core is very clean. Hydrogeddon, Destroyersaurus, Sabersaurus, Hyper Hammerhead, and Oxygeddon give the deck enough Dinosaur names to support both aggression and graveyard setup. Unexpected Dai helps put pressure on the board early, while Foolish Burial can prepare Dinosaurs for later banish plays.

The banish engine is where the deck becomes dangerous. Survival Instinct, Soul Release, and Bazoo the Soul-Eater all help load the removed-from-play zone. Once enough Dinosaurs are banished, Tyranno Infinity can become one of the biggest threats in the format.

The deck also has a very explosive finisher with Return from the Different Dimension. Even if the opponent survives the first huge Tyranno Infinity, Return can suddenly bring back multiple banished monsters and turn the duel into a complete disaster.

Gigantes seems like a good card for this deck and not included yet.

The Side Deck continues the same theme while adding disruption. Banisher of the Radiance, Chain Disappearance, D.D. Dynamite, and Big Burn all make sense in a strategy where the banished zone already matters. This gives the deck some nasty tools against Graveyard strategies and slower decks that are not ready for a huge Dinosaur swing.

# Main Deck
3 Tyranno Infinity
3 Hydrogeddon
3 Destroyersaurus
3 Sabersaurus
2 Hyper Hammerhead
1 Oxygeddon
2 Bazoo the Soul-Eater
1 Breaker the Magical Warrior
1 Tribe-Infecting Virus
2 Unexpected Dai
2 Foolish Burial
2 Soul Release
2 Book of Moon
1 Jurassic World
1 Pot of Greed
1 Heavy Storm
1 Mystical Space Typhoon
1 Premature Burial
1 Nobleman of Crossout
3 Survival Instinct
1 Return from the Different Dimension
1 Mirror Force
1 Torrential Tribute
1 Ring of Destruction

# Side Deck
2 Dust Tornado
2 Nobleman of Crossout
2 Kycoo the Ghost Destroyer
2 Chain Disappearance
1 Lightning Vortex
1 Giant Trunade
2 Banisher of the Radiance
1 D.D. Dynamite
1 Big Burn
1 Miracle Jurassic Egg

Final Thoughts

These three decks show very different sides of NeoGoat. Royal Decree Beat already proved itself with a second-place finish at NeoGames, Reasoning Gate shows how explosive the format can become when Spell recursion and Special Summons line up, and Tyranno Infinity turns the banished zone into a direct win condition.

That variety is exactly what makes local deck sharing valuable. Even when a deck is still being tested, it gives the community new ideas, new problems to solve, and new threats to prepare for before the next tournament.

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