The battlefield was set: 6 duelists piloting Water-based decks with new techs and relentless pressure, up against 14 Light-attribute decks focused on chaos and also burn strategies. The result? the top 4 were all water.
This event featured a twist in NeoGoat rules: Deck “Attributes” were granted thematic abilities, adding extra flavor and mechanical identity to the matchups.Water duelists could change the battle position of one monster on the field by paying Life Points, allowing aggressive tempo shifts and surprise defense breaks.
π§ Fenrir: The Silent Killer
A key weapon in the Water arsenal was Fenrir, a Level 4 monster with a chilling effect:
“If this card destroys a monster by battle: Your opponent skips their next Draw Phase.”
Another perk for duelist was that every round that they won they earned a Monster Mayhem booster pack from the box that corresponds to their attribute.
Some other decklists (Remember this is a physical tournament so players use what they have at hand):
There are some videos of matches during the event, unfortunately we don't have yet an easy way for recording them.
This event’s result may signal the beginning of a Water Renaissance in NeoGoat.
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